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FF2 Freak Fortress 2 1.10.14 Released


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MaloModo
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Old 11-24-2015 , 18:44   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2481

Quote:
Originally Posted by Wliu View Post
1.10.8 is now out which fixes the Powerjack/Kunai bug.
Yup they appear to be fixed. Cheers.

Last edited by MaloModo; 11-24-2015 at 18:45.
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Maximilian_
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Old 11-28-2015 , 13:50   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2482

hey Wliu, here problems with uber from 140 to 40% works, after - not
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Wliu
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Old 11-29-2015 , 16:12   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2483

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Originally Posted by Maximilian_ View Post
hey Wliu, here problems with uber from 140 to 40% works, after - not
After a Steam conversation with Max, I've determined that this is most likely a TF2 bug (since crits continue to work until 0%).

The TF2 bug in question stops any special effects after the original time is up, even if they were extended. For example: eating a Dalokohs Bar, then eating it again will still make you lose your extra health 30 seconds after the original om nom, even though it should wait until 30 seconds after the second. In our case we extend the uber level to 150% but TF2 is probably ignoring that. The reason crits still work is because we add that manually.

Source: https://www.reddit.com/r/tf2/comment...another_thing/
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Chdata
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Join Date: Aug 2012
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Old 12-01-2015 , 12:08   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2484

Yes it's a TF2 bug, now fix it in FF2 just like it was in VSH already.
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Wliu
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Old 12-01-2015 , 15:25   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2485

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Originally Posted by Chdata View Post
Yes it's a TF2 bug, now fix it in FF2 just like it was in VSH already.
I don't fix TF2 bugs in FF2.
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Wormy
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Join Date: Jan 2013
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Old 12-02-2015 , 11:32   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2486

There appears to be an issue where some players name will be in the spectator team, even though they're on RED/BLU. You may know about this already, but it happens quite often on FF2 on my server.

Using v1.10.8
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Last edited by Wormy; 12-02-2015 at 11:57.
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Wliu
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Join Date: Apr 2013
Old 12-02-2015 , 15:29   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2487

Quote:
Originally Posted by Wormy View Post
There appears to be an issue where some players name will be in the spectator team, even though they're on RED/BLU. You may know about this already, but it happens quite often on FF2 on my server.

Using v1.10.8
That's odd. Haven't heard about this before, so thanks for reporting!
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Chdata
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Old 12-03-2015 , 09:06   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2488

happens in vsh often too if you run AFK Manager when a client's team is changed to spec.

probably a hud glitch.
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ZAGOR
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Join Date: Sep 2015
Old 12-04-2015 , 09:42   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2489

i have bug with control points. Control point is enable at when round start. Dont work my configs.
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Wliu
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Old 12-04-2015 , 12:21   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2490

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Originally Posted by ZAGOR View Post
i have bug with control points. Control point is enable at when round start. Dont work my configs.
How many people were playing?
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