Hi,
What sm function can match CBasePlayer::EyeVectors call ?
Something like GetClientEyeAngles()? So, what cases that could fail?
Thanks.
Code:
Program terminated with signal 11, Segmentation fault.
#0 0xb49a5d4a in CBasePlayer::EyeVectors(Vector*, Vector*, Vector*) () from /home/server4419/game/left4dead/bin/server.so
#0 0xb49a5d4a in CBasePlayer::EyeVectors(Vector*, Vector*, Vector*) () from /home/server4419/game/left4dead/bin/server.so
#1 0xb5075d78 in hammer_update_entity(CCommand const&) () from /home/server4419/game/left4dead/bin/server.so
#2 0xb50c27b4 in ConCommand::Dispatch(CCommand const&) () from /home/server4419/game/left4dead/bin/server.so
#3 0xb120e31d in __SourceHook_FHCls_ConCommandDispatchfalse::Func (this=<optimized out>, p1=...) at /home/alex/dev/sm/sourcemod/core/GameHooks.cpp:45
#4 0xb5ed2005 in Cmd_Dispatch(ConCommandBase const*, CCommand const&) () from /home/server4419/game/bin/engine.so
#5 0xb5fac9fb in CGameClient::ExecuteStringCommand(char const*) [clone .part.32] () from /home/server4419/game/bin/engine.so
#6 0xb5eb1fc0 in CBaseClient::ProcessStringCmd(NET_StringCmd*) () from /home/server4419/game/bin/engine.so
#7 0xb5e6046c in NET_StringCmd::Process() () from /home/server4419/game/bin/engine.so
#8 0xb5f72e8f in CNetChan::_ProcessMessages(bf_read&) () from /home/server4419/game/bin/engine.so
#9 0xb5f7676e in CNetChan::CheckReceivingList(int) () from /home/server4419/game/bin/engine.so
#10 0xb5f76c40 in CNetChan::ProcessPacket(netpacket_s*, bool) () from /home/server4419/game/bin/engine.so
#11 0xb5f83fa3 in NET_ProcessSocket(int, IConnectionlessPacketHandler*) () from /home/server4419/game/bin/engine.so
#12 0xb5ec46de in CBaseServer::RunFrame() () from /home/server4419/game/bin/engine.so
#13 0xb5fc7ae3 in SV_Frame(bool) () from /home/server4419/game/bin/engine.so
#14 0xb5f324f8 in _Host_RunFrame_Server(bool) () from /home/server4419/game/bin/engine.so
#15 0xb5f32fdb in _Host_RunFrame(float) () from /home/server4419/game/bin/engine.so
#16 0xb5f3f64b in CHostState::State_Run(float) () from /home/server4419/game/bin/engine.so
#17 0xb5f3f845 in CHostState::FrameUpdate(float) [clone .constprop.26] () from /home/server4419/game/bin/engine.so
#18 0xb5fdedb5 in CEngine::Frame() () from /home/server4419/game/bin/engine.so
#19 0xb5fdc09a in CDedicatedServerAPI::RunFrame() () from /home/server4419/game/bin/engine.so
#20 0xb6e93ad6 in RunServer(bool) () from ./bin/dedicated.so
#21 0xb6e9307d in CDedicatedExports::RunServer() () from ./bin/dedicated.so
#22 0xb5fdc1a9 in CModAppSystemGroup::Main() () from /home/server4419/game/bin/engine.so
#23 0xb5ffab5b in CAppSystemGroup::Run() () from /home/server4419/game/bin/engine.so
#24 0xb5fdc9c9 in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/server4419/game/bin/engine.so
#25 0xb6e938a2 in CDedicatedAppSystemGroup::Main() () from ./bin/dedicated.so
#26 0xb6e9730b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#27 0xb6e992a3 in CSteamApplication::Main() () from ./bin/dedicated.so
#28 0xb6e9730b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#29 0xb6e5a7fb in main () from ./bin/dedicated.so
#30 0xb6e947a2 in DedicatedMain () from ./bin/dedicated.so
#31 0x080487cc in main ()