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Crash in CBasePlayer::EyeVectors


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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 04-06-2019 , 02:50   Crash in CBasePlayer::EyeVectors
Reply With Quote #1

Hi,

What sm function can match CBasePlayer::EyeVectors call ?

Something like GetClientEyeAngles()? So, what cases that could fail?

Thanks.

Code:
Program terminated with signal 11, Segmentation fault.
#0  0xb49a5d4a in CBasePlayer::EyeVectors(Vector*, Vector*, Vector*) () from /home/server4419/game/left4dead/bin/server.so
#0  0xb49a5d4a in CBasePlayer::EyeVectors(Vector*, Vector*, Vector*) () from /home/server4419/game/left4dead/bin/server.so
#1  0xb5075d78 in hammer_update_entity(CCommand const&) () from /home/server4419/game/left4dead/bin/server.so
#2  0xb50c27b4 in ConCommand::Dispatch(CCommand const&) () from /home/server4419/game/left4dead/bin/server.so
#3  0xb120e31d in __SourceHook_FHCls_ConCommandDispatchfalse::Func (this=<optimized out>, p1=...) at /home/alex/dev/sm/sourcemod/core/GameHooks.cpp:45
#4  0xb5ed2005 in Cmd_Dispatch(ConCommandBase const*, CCommand const&) () from /home/server4419/game/bin/engine.so
#5  0xb5fac9fb in CGameClient::ExecuteStringCommand(char const*) [clone .part.32] () from /home/server4419/game/bin/engine.so
#6  0xb5eb1fc0 in CBaseClient::ProcessStringCmd(NET_StringCmd*) () from /home/server4419/game/bin/engine.so
#7  0xb5e6046c in NET_StringCmd::Process() () from /home/server4419/game/bin/engine.so
#8  0xb5f72e8f in CNetChan::_ProcessMessages(bf_read&) () from /home/server4419/game/bin/engine.so
#9  0xb5f7676e in CNetChan::CheckReceivingList(int) () from /home/server4419/game/bin/engine.so
#10 0xb5f76c40 in CNetChan::ProcessPacket(netpacket_s*, bool) () from /home/server4419/game/bin/engine.so
#11 0xb5f83fa3 in NET_ProcessSocket(int, IConnectionlessPacketHandler*) () from /home/server4419/game/bin/engine.so
#12 0xb5ec46de in CBaseServer::RunFrame() () from /home/server4419/game/bin/engine.so
#13 0xb5fc7ae3 in SV_Frame(bool) () from /home/server4419/game/bin/engine.so
#14 0xb5f324f8 in _Host_RunFrame_Server(bool) () from /home/server4419/game/bin/engine.so
#15 0xb5f32fdb in _Host_RunFrame(float) () from /home/server4419/game/bin/engine.so
#16 0xb5f3f64b in CHostState::State_Run(float) () from /home/server4419/game/bin/engine.so
#17 0xb5f3f845 in CHostState::FrameUpdate(float) [clone .constprop.26] () from /home/server4419/game/bin/engine.so
#18 0xb5fdedb5 in CEngine::Frame() () from /home/server4419/game/bin/engine.so
#19 0xb5fdc09a in CDedicatedServerAPI::RunFrame() () from /home/server4419/game/bin/engine.so
#20 0xb6e93ad6 in RunServer(bool) () from ./bin/dedicated.so
#21 0xb6e9307d in CDedicatedExports::RunServer() () from ./bin/dedicated.so
#22 0xb5fdc1a9 in CModAppSystemGroup::Main() () from /home/server4419/game/bin/engine.so
#23 0xb5ffab5b in CAppSystemGroup::Run() () from /home/server4419/game/bin/engine.so
#24 0xb5fdc9c9 in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/server4419/game/bin/engine.so
#25 0xb6e938a2 in CDedicatedAppSystemGroup::Main() () from ./bin/dedicated.so
#26 0xb6e9730b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#27 0xb6e992a3 in CSteamApplication::Main() () from ./bin/dedicated.so
#28 0xb6e9730b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#29 0xb6e5a7fb in main () from ./bin/dedicated.so
#30 0xb6e947a2 in DedicatedMain () from ./bin/dedicated.so
#31 0x080487cc in main ()
Attached Files
File Type: log crash-2019-04-05_08-18-14.log (38.7 KB, 61 views)
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Last edited by Dragokas; 04-06-2019 at 02:56.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-06-2019 , 12:19   Re: Crash in CBasePlayer::EyeVectors
Reply With Quote #2

The stack trace clearly tells you the call came from the "hammer_update_entity" console command, not a server plugin.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 04-06-2019 , 12:32   Re: Crash in CBasePlayer::EyeVectors
Reply With Quote #3

Thank you!
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