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FF2 boss hitsounds


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lyric
Veteran Member
Join Date: Sep 2012
Old 08-02-2014 , 14:46   boss hitsounds
Reply With Quote #1

How to enable hitsounds for bosses?

I'm trying to do this:
Code:
	"sound_hit"
	{
		"1"	"sound\freak_fortress_2\testboss\hit1.wav"				
	}
but am getting error in console that it can't find it:
Code:
Failed to load sound "sound\freak_fortress_2\testboss\hit1.wav", file probably missing from disk/repository
Failed to load sound "sound\freak_fortress_2\testboss\hit1.wav", file probably missing from disk/repository
even though the file is sitting in the right place both on the server and fast download server AND on my client.. so not sure why this no work?
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 08-02-2014 , 14:49   Re: boss hitsounds
Reply With Quote #2

Dont use sound/ in the path
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-02-2014 , 15:28   Re: boss hitsounds
Reply With Quote #3

Quote:
Originally Posted by friagram View Post
Dont use sound/ in the path
ok, i removed sound and am now using this:
Code:
	"sound_hit"
	{
		"1"	"freak_fortress_2\testboss\hit1.wav"				
	}
and the boss won't ever come into queue for anyone to use so maybe problem?

also, can you do this to make more than one hit sound play? just curious?
Code:
	"sound_hit"
	{
		"1"	"freak_fortress_2\big_daddy\hit1.wav"	
		"2"	"freak_fortress_2\big_daddy\hit2.wav"			
	}
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-02-2014 , 15:50   Re: boss hitsounds
Reply With Quote #4

Quote:
Originally Posted by lyric View Post
ok, i removed sound and am now using this:
Code:
	"sound_hit"
	{
		"1"	"freak_fortress_2\testboss\hit1.wav"				
	}
and the boss won't ever come into queue for anyone to use so maybe problem?

also, can you do this to make more than one hit sound play? just curious?
Code:
	"sound_hit"
	{
		"1"	"freak_fortress_2\big_daddy\hit1.wav"	
		"2"	"freak_fortress_2\big_daddy\hit2.wav"			
	}
1. Be sure that you added the new hale in the characters config
2. you can use as many hit sounds as you like

Last edited by M76030; 08-02-2014 at 15:51.
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-03-2014 , 10:05   Re: boss hitsounds
Reply With Quote #5

thanks all i got it working now

is there anwyay to play a sound file when a boss uses their rage? or if there is a place to understand how to make boss configs would be great. info regarding all this is very hard to find and not very forthcoming
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 08-03-2014 , 10:35   Re: boss hitsounds
Reply With Quote #6

Quote:
Originally Posted by lyric View Post
thanks all i got it working now

is there anwyay to play a sound file when a boss uses their rage? or if there is a place to understand how to make boss configs would be great. info regarding all this is very hard to find and not very forthcoming
yes, there is a way that a boss says something when he uses rage (example saxton hale)
Code:
"sound_ability"
	{
		"1"	 "saxton_hale\saxton_hale_responce_rage1.wav"
		"2"	 "saxton_hale\saxton_hale_responce_rage2.wav"
		"3"	 "saxton_hale\saxton_hale_responce_rage3.wav"
		"4"	 "saxton_hale\saxton_hale_responce_rage4.wav"
		"5"	 "saxton_hale\saxton_hale_132_jump_1.wav"
		"slot5" "1"
		"6"	 "saxton_hale\saxton_hale_132_jump_2.wav"
		"slot6" "1"
		"7"	 "saxton_hale\saxton_hale_responce_jump1.wav"
		"slot7" "1"
		"8"	 "saxton_hale\saxton_hale_responce_jump2.wav"
		"slot8" "1"
	}
if you want to use the sound file for his rage, use under the sound name
"slot?" "0" (0 is the arg for rage, 1 is the arg if the boss uses super jump or teleportation)
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