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TF2Items issue with creating a weapon.


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SNCurti
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Join Date: Feb 2016
Old 07-03-2016 , 23:03   TF2Items issue with creating a weapon.
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Code:
#include <tf2_stocks>
#include <sdktools_functions>
#include <tf2items>
#include <tf2items_giveweapon>

public OnGameFrame()
{
	for (int i = 1; i <= MaxClients; i++)
	{
		if (IsClientInGame(i))
		{
			PrintToChatAll("ayylmao %N", i);
			if (IsPlayerAlive(i))
			{
				int newButtons = GetClientButtons(i);
				if (newButtons & IN_FORWARD)
				{
					if (TF2_GetPlayerClass(i) == TFClass_Soldier)
					{	
						TF2_RemoveWeaponSlot(i, TFWeaponSlot_Primary);
						Handle weapon = TF2Items_CreateItem(OVERRIDE_ALL|FORCE_GENERATION);
						if (weapon != INVALID_HANDLE)
						{
							PrintToChatAll("ayylmao2");
							TF2Items_SetClassname(weapon, "tf_weapon_rocketlauncher");
							TF2Items_SetItemIndex(weapon, 18);
							TF2Items_SetLevel(weapon, 1);
							TF2Items_SetQuality(weapon, 5);
							char weaponAtt[256];
							Format(weaponAtt, sizeof(weaponAtt), "2 ; 100.0 ; 258 ; 1.0");
							char weaponAttArray[32][32];
							int attCount = ExplodeString(weaponAtt, " ; ", weaponAttArray, 32, 32);
							if (attCount > 0) 
							{
								TF2Items_SetNumAttributes(weapon, attCount/2);
								int i2 = 0;
								for (int i1 = 0; i1 < attCount; i1 += 2) 
								{
									TF2Items_SetAttribute(weapon, i2, StringToInt(weaponAttArray[i1]), StringToFloat(weaponAttArray[i1+1]));
									i2++;
								}
							} 
							else 
							{
								TF2Items_SetNumAttributes(weapon, 0);
							}
							int weaponCreated = TF2Items_GiveNamedItem(i, weapon);
							EquipPlayerWeapon(i, weaponCreated);
							
							CloseHandle(weapon);
							
							if (IsValidEntity(weaponCreated))
							{
								int ammoPrimary = GetEntProp(i, Prop_Send, "m_iPrimaryAmmo", 1) * 4;
								int ammoTable = FindSendPropInfo("CTFPlayer", "m_iAmmo");
								SetEntData(i, ammoTable + ammoPrimary, 0, 4, true);
							}
						}
					}
				}
			}
		}
	}
}
So this tidbit of code was a test to see if I could check many people at once and give them rocket launchers if they were soldiers for a plugin I'm making.
However, because of the chunk of TF2Items code, the plugin just won't activate. It compiles correctly, but I was wondering if it was even running through the code and it didn't even run through it, and when I take out all of the TF2Items code, it runs. Does anyone know what I'm doing wrong when creating a rocket launcher with one rocket in clip?
SNCurti is offline
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