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Stripper:Source (Updated 2011-04-15)


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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 12-03-2016 , 21:27   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1581

Just checking, does this work with TF2? If so, this isn't working for me and I just might not have it set up correctly. I want to add in 3 custom models.


add:
{
"origin" "3626 -2024 237"
"angles" "0 -32 0"
"model" "models/props_custweap/grave_1.mdl"
"classname" "prop_dynamic"
}
add:
{
"origin" "-799 -1404 248"
"angles" "18 0 0"
"model" "models/props_custweap/grave_2.mdl"
"classname" "prop_dynamic"
}
add:
{
"origin" "-7589 -156 39"
"angles" "16 179 0"
"model" "models/props_custweap/grave_3.mdl"
"classname" "prop_dynamic"
}


I used "cl_showpos" to get the coordinates to where the model should show up. Also, I am using "pl_hoodoo_final" as my testing map and the cfg files goes in \tf\addons\stripper\maps and named "pl_hoodoo_final.cfg"

Last edited by crafting; 12-04-2016 at 13:12.
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diorfo
Member
Join Date: Dec 2013
Old 12-05-2016 , 22:50   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1582

Anyone can explain me how spawn wood bridge from L4D2 c12m1 and c13m1?

Found the wood bridge code via stripper_dump and db_info

{
"model" "*10"
"vrad_brush_cast_shadows" "0"
"StartDisabled" "0"
"spawnflags" "2"
"Solidity" "2"
"solidbsp" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "-661.34 3172.01 444.99"
"mingpulevel" "0"
"mincpulevel" "0"
"maxgpulevel" "0"
"maxcpulevel" "0"
"invert_exclusion" "0"
"InputFilter" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"disableX360" "0"
"disableshadows" "1"
"disablereceiveshadows" "0"
"classname" "func_brush"
"hammerid" "219238"
}

But doesn't work.

Last edited by diorfo; 12-05-2016 at 22:55.
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Figa
Member
Join Date: Apr 2011
Location: Siberia
Old 12-06-2016 , 08:35   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1583

Quote:
Originally Posted by crafting View Post
Just checking, does this work with TF2? If so, this isn't working for me and I just might not have it set up correctly. I want to add in 3 custom models.
Checked on my L4D, custom models are also not loaded.

Quote:
Originally Posted by diorfo View Post
Anyone can explain me how spawn wood bridge from L4D2 c12m1 and c13m1?
If the model is listed *number ("model" "*10"), this model can ONLY be used on that map where it is installed. All maps have their own model with *number.
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Last edited by Figa; 12-06-2016 at 09:30.
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diorfo
Member
Join Date: Dec 2013
Old 12-06-2016 , 22:50   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1584

Quote:
Originally Posted by Figa View Post

If the model is listed *number ("model" "*10"), this model can ONLY be used on that map where it is installed. All maps have their own model with *number.
Are you sure?

Because this last weekend i played in a server that have this wood bridge spawned in c2m1 map (dark carnival).

Last edited by diorfo; 12-06-2016 at 22:50.
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Figa
Member
Join Date: Apr 2011
Location: Siberia
Old 12-07-2016 , 08:58   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1585

Then perhaps, you found the wrong object code.
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diorfo
Member
Join Date: Dec 2013
Old 12-07-2016 , 22:47   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1586

Quote:
Originally Posted by Figa View Post
Then perhaps, you found the wrong object code.
In fact i used a plugin that you point your target and put in console db_info and it show the infomations of class and model code.

Than it showed in wood bridge model *10 and class func_brush.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 12-08-2016 , 04:49   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1587

Quote:
Originally Posted by diorfo View Post
In fact i used a plugin that you point your target and put in console db_info and it show the infomations of class and model code.

Than it showed in wood bridge model *10 and class func_brush.
Just remove model and hammer ID from the code and let me know if it works.
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diorfo
Member
Join Date: Dec 2013
Old 12-09-2016 , 00:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1588

Quote:
Originally Posted by cravenge View Post
Just remove model and hammer ID from the code and let me know if it works.
Still not working.

Tried to remove other lines but not worked too.
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El Diablo War3Evo
Veteran Member
Join Date: Jun 2013
Old 12-10-2016 , 21:12   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1589

Stripper - On your old website points to a file no longer that works.

http://www.bailopan.net/stripper/files/stripper-1.2.2-linux.tar.gz

TF2 Server

Latest Dev Version 1.11.0-dev+998

meta list
Listing 6 plugins:
[01] SourceMod (1.8.0.5948) by AlliedModders LLC
[02] <FAILED>
[03] AutoGain (2.0.2) by GoD-Tony/El Diablo
[04] TF2 Tools (1.8.0.5948) by AlliedModders LLC
[05] SDK Hooks (1.8.0.5948) by AlliedModders LLC
[06] SDK Tools (1.8.0.5948) by AlliedModders LLC


meta version
Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+998
Plugin interface version: 15:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: Sep 18 2015 19:39:18
Built from: https://github.com/alliedmodders/met...commit/ebf29da
Build ID: 998:ebf29da
http://www.metamodsource.net/

-------------------------------------------------------------------------------

Latest Waterfall stable version 1.10.7-dev

meta list
Listing 6 plugins:
[01] SourceMod (1.8.0.5948) by AlliedModders LLC
[02] <FAILED>
[03] AutoGain (2.0.2) by GoD-Tony/El Diablo
[04] TF2 Tools (1.8.0.5948) by AlliedModders LLC
[05] SDK Hooks (1.8.0.5948) by AlliedModders LLC
[06] SDK Tools (1.8.0.5948) by AlliedModders LLC

meta version
Metamod:Source version 1.10.7-dev
Built from: https://github.com/alliedmodders/met...commit/b189876
Build ID: 954:b189876
Loaded As: Valve Server Plugin
Compiled on: Nov 7 2016
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

----------------------------------------------------------------------------------------------

Download link version 1.10.6

meta list
Listing 6 plugins:
[01] SourceMod (1.8.0.5948) by AlliedModders LLC
[02] <FAILED>
[03] AutoGain (2.0.2) by GoD-Tony/El Diablo
[04] TF2 Tools (1.8.0.5948) by AlliedModders LLC
[05] SDK Hooks (1.8.0.5948) by AlliedModders LLC
[06] SDK Tools (1.8.0.5948) by AlliedModders LLC

meta version
Metamod:Source version 1.10.6
Built from: https://github.com/alliedmodders/met...commit/9fed12f
Build ID: 946:9fed12f
Loaded As: Valve Server Plugin
Compiled on: Sep 12 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/


Note working 1.10.6 for these either:

http://www.bailopan.net/stripper/fil...a-linux.tar.gz

http://www.bailopan.net/stripper/fil...per-1.2.tar.gz (Gives ERROR instead of FAILED)

http://www.bailopan.net/stripper/files/stripper-1.2.1.tar.gz (Gives ERROR instead of FAILED)


This file works with metamod 1.10.6 for TF2 linux:

http://www.bailopan.net/stripper/sna...5-linux.tar.gz
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Last edited by El Diablo War3Evo; 12-10-2016 at 21:53.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 12-10-2016 , 22:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1590

Just go to the snapshots and download the latest -git*** version, latest is 125. Needed to be recompiled for TF2 against

Quote:
Originally Posted by Dr!fter View Post
Try the latest snapshot.
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Last edited by sneaK; 12-10-2016 at 22:05.
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