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Stripper:Source (Updated 2011-04-15)


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HSFighter
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Join Date: Aug 2007
Location: Flensburg - Germany
Old 03-04-2013 , 14:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1071

Quote:
Originally Posted by pubhero View Post
homerjsimpson
The hg64 version works with a little trick.
You must be do these steps:

- delete the "stripper.16.css.so" file from your addons/stripper/bin folder
- rename the "stripper.16.ep2v.so" file to "stripper.16.css.so"

Thats all.
100% working.
Works fine on my server to.

Thank You ;D
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Greetings HSFighter

Last edited by HSFighter; 03-04-2013 at 14:17.
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pubhero
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Join Date: Aug 2012
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Old 03-05-2013 , 02:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1072

You welcome, Sir!

Someone can show me, how can i add a lifetime for the objects?
The "lifetime" command not works for me. (with prop_physics, prop_physics_override, prop_dynamic , infodecal, env_sprite, weapon_xyz)
Thanks in advance.

Last edited by pubhero; 03-30-2013 at 03:14.
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Dr.Sterbehilfe
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Join Date: Sep 2008
Old 04-02-2013 , 07:00   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1073

Is there anything to change due to the Pipe update of DoD:S ?
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The 5th Survivor
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Join Date: Mar 2012
Old 04-02-2013 , 21:22   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1074

Can someone provide a sample on how to add a working ladder in Left 4 Dead?

Also, I saw someone posted some code (for CS:S I think) that allows them to print text to the screen. Is this also doable in L4D?

And lastly, I tried adding decals like the sample provided, but the decals come out huge on the wall/ceiling, ect... How can I get them to display their correct size? This again is for L4D.
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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 04-03-2013 , 00:53   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1075

Unfortunately i never see working ladder with the stripper on the CSS or the L4D game.
What you see on thos forum, that code works only with HL2 DM, i think.
If anyone can show me a working ladder function with the stripper, i'm going to thank for him.

Last edited by pubhero; 04-03-2013 at 00:54.
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doze
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Join Date: Mar 2012
Old 04-05-2013 , 10:37   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1076

Stripper is not working anymore for HL2DM since Steam Pipe released, any ideas how to fix ?
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Electric Warrior
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Location: Portslade, East Sussex,
Old 04-05-2013 , 13:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1077

Quote:
Originally Posted by doze View Post
Stripper is not working anymore for HL2DM since Steam Pipe released, any ideas how to fix ?

You need to sart it using the metamod.ini file and not via the .vdf. It works OK for me on my Windows 2003 hl2dm server.

Place the following line in your metamod.ini

addons\stripper\bin\stripper_mm
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Dr.Sterbehilfe
Member
Join Date: Sep 2008
Old 04-05-2013 , 19:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1078

Yeah did this too on my DoDS Server.
With "meta list" i see the following: [02] <ERROR>
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The 5th Survivor
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Join Date: Mar 2012
Old 04-08-2013 , 10:04   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1079

Quote:
Originally Posted by pubhero View Post
Unfortunately i never see working ladder with the stripper on the CSS or the L4D game.
What you see on thos forum, that code works only with HL2 DM, i think.
If anyone can show me a working ladder function with the stripper, i'm going to thank for him.
There are some sub-sectons that some entities have that stripper doesn't read. The blue is what stripper reads. The red is what stripper doesn't read.

Code:
{
    "id" "384"
    "classname" "xxxxx"
    solid
    {
        "id" "385"
        side
        {
            "id" "1917"
            "plane" "(-72.0 84.0 256.0) (-72.0 84.0 -0.0) (-72.0 44.0 -0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[-0.0 -1.0 0.0 0] 0.25"
            "vaxis" "[0.0 -0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1918"
            "plane" "(-76.0 44.0 256.0) (-76.0 44.0 -0.0) (-76.0 84.0 -0.0)"
            "smoothing_groups" "0"
            "material" "tools/toolsinvisible"
            "uaxis" "[0.0 1.0 0.0 0] 0.25"
            "vaxis" "[0.0 0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1919"
            "plane" "(-76.0 84.0 256.0) (-76.0 84.0 -0.0) (-72.0 84.0 -0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[1.0 0.0 -0.0 0] 0.25"
            "vaxis" "[0.0 -0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1920"
            "plane" "(-72.0 44.0 256.0) (-72.0 44.0 -0.0) (-76.0 44.0 -0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[-1.0 0.0 0.0 0] 0.25"
            "vaxis" "[0.0 0.0 -1.0 0] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1921"
            "plane" "(-76.0 44.0 256.0) (-76.0 84.0 256.0) (-72.0 84.0 256.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[1.0 0.0 0.0 0] 0.25"
            "vaxis" "[0.0 1.0 0.0 32] 0.25"
            "lightmapscale" "16"
        }
        side
        {
            "id" "1922"
            "plane" "(-76.0 84.0 0.0) (-76.0 44.0 0.0) (-72.0 44.0 0.0)"
            "smoothing_groups" "0"
            "material" "TOOLS/TOOLSNODRAW"
            "uaxis" "[1.0 0.0 0.0 0] 0.25"
            "vaxis" "[0.0 1.0 0.0 32] 0.25"
            "lightmapscale" "16"
        }
    }
}
Many other entities use those same sub-sections to make things solid, to control lighting, and to add a glow effect to things. If stripper supported those subsections on L4D1+2, you can literally create a room wherever you want, control any lights or add/disable existing lights, and make any item glow, just like the authoring tools. Any chance stripper can support that?

Also what about the decals? I tried placing decals with stripper on L4D, but on the wall the decal is huge. What do you need to get it the right size?

Last edited by The 5th Survivor; 04-10-2013 at 12:54. Reason: made a mistake
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-08-2013 , 10:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1080

Are you reading that from Hammer or from a compiled entity lump in a bsp?
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