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FF2 Freak Fortress 2 1.10.14 Released


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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 04-02-2016 , 08:01   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2651

Quote:
Originally Posted by alphaprosper12 View Post
I am new, I install your mod but the boss doesn't have super jump or any abilities, after that I checked
that file ---> plugins/freaks/ff2_1st_set_abilities.ff2 but it also not exists,also when i getting the first hit from enermy ,the boss stand still and can't move anywhere,Plz help me!!!!!!
The console also showed :
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character seeman needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character seeldier needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character demopan needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character ninjaspy needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character gentlespy needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character saxtonhale needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character vagineer_hale needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character hhh_hale needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character brutal_sniper_hale needs plugin default_abilities!
L 04/02/2016 - 195:46: [freak_fortress_2.smx] [FF2] Character easterbunny needs plugin default_abilities!
This means you don't have the subplugins needed.
Old bug. Which version of FF2 do you use? Also the subplugins link is on the main post!
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Flashbackmaniac
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Join Date: Apr 2016
Location: Somewhere-in-the-Midwest
Old 04-02-2016 , 16:16   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2652

Quick question: is the ff2_alive text supposed to be shown only when the boss wins?

I swear that VSH's "Saxton Hale (Insert original name here) had 420 of 1337 HP left." showed on round end when the mercs won as well...

Speaking of ff2_alive, and I'm not sure if this counts as some visual bug or something, but when there is a companion boss, and the round ends, both ff2_alive texts are printed on the same line.

The FF2 version I'm using is 1.10.8.
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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 04-03-2016 , 03:57   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2653

Quote:
Originally Posted by Flashbackmaniac View Post
Quick question: is the ff2_alive text supposed to be shown only when the boss wins?

I swear that VSH's "Saxton Hale (Insert original name here) had 420 of 1337 HP left." showed on round end when the mercs won as well...

Speaking of ff2_alive, and I'm not sure if this counts as some visual bug or something, but when there is a companion boss, and the round ends, both ff2_alive texts are printed on the same line.

The FF2 version I'm using is 1.10.8.
Yes
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alphaprosper12
Junior Member
Join Date: Jan 2015
Old 04-03-2016 , 10:13   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2654

Quote:
Originally Posted by Naydef View Post
This means you don't have the subplugins needed.
Old bug. Which version of FF2 do you use? Also the subplugins link is on the main post!
Thanks It works perfectly now.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 04-03-2016 , 16:08   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2655

Quote:
Originally Posted by Flashbackmaniac View Post
Quick question: is the ff2_alive text supposed to be shown only when the boss wins?

I swear that VSH's "Saxton Hale (Insert original name here) had 420 of 1337 HP left." showed on round end when the mercs won as well...

Speaking of ff2_alive, and I'm not sure if this counts as some visual bug or something, but when there is a companion boss, and the round ends, both ff2_alive texts are printed on the same line.

The FF2 version I'm using is 1.10.8.
I think this is fixed in 1.10.9.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 04-03-2016 , 19:19   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2656

Quote:
Originally Posted by Wliu View Post
Be aware though that Jenkins will most likely be shutting down for a few months once the server lease runs out, which should be happening soon. I should be able to get a replacement up in around October (hopefully).
Did nobody made an offer to host this or would it be a security issue for you in terms of trust?
It does not seem to be difficult to setup or resource intense.
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Wliu
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Join Date: Apr 2013
Old 04-03-2016 , 20:29   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2657

Quote:
Originally Posted by AeroAcrobat View Post
Did nobody made an offer to host this or would it be a security issue for you in terms of trust?
It does not seem to be difficult to setup or resource intense.
Someone did offer. Since I'm most likely going to get a replacement soon, I didn't think it would be worth it. But if I don't manage to, I'll definitely take their offer up again.
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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 04-07-2016 , 14:30   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2658

@Wlui, do you accept translation files in other languages other than those already included with FF2?
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Wliu
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Join Date: Apr 2013
Old 04-07-2016 , 16:02   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2659

Of course.
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Wliu
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Join Date: Apr 2013
Old 04-25-2016 , 17:44   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2660

Currently working towards finalizing 1.10.9 after a long hiatus called almost-getting-sucked-into-Dota-2-like-Rainbolt-Dash-did. There's 1-2 more issues left I want to resolve first.

I'll try to get updates out faster in the future.
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Last edited by Wliu; 04-25-2016 at 17:44.
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