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"SPEdit" - A Sourcepawn Editor - Betatester needed


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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-05-2015 , 11:30   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #31

Quote:
Originally Posted by Tank Missile View Post
I'm getting this strange error when trying to build the source.



It also won't open due to the config file missing. I tried manually moving the files, but it still refused to open.
compiles fine for me
Quote:
Originally Posted by Visual Studio 2013 Community Edition
1>------ Build started: Project: Spedit, Configuration: Debug Any CPU ------
1> Spedit -> C:\Users\User\Documents\GitHub\Spedit\bin\Deb ug\Spedit.exe
1> A subdirectory or file .\sourcepawn already exists.
1> A subdirectory or file .\sourcepawn\templates already exists.
1> A subdirectory or file .\sourcepawn\configs already exists.
1> 12 File(s) copied
1> 134 File(s) copied
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
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Last edited by WildCard65; 03-05-2015 at 11:31.
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_AeonOne_
Member
Join Date: Nov 2012
Location: Berlin, Germany
Old 03-05-2015 , 12:14   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #32

Quote:
Originally Posted by Tank Missile View Post
I'm getting this strange error when trying to build the source.
...
It also won't open due to the config file missing. I tried manually moving the files, but it still refused to open.
XCopy Error code 4: Initialization error occurred. There is not enough memory or disk space, or you entered an invalid drive name or invalid syntax on the command line.
Well the syntax works for me and Wildcard so I don't know.
I think it must be something with your save path. Try wrap the commands with quotes ""
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Mathias.
Veteran Member
Join Date: Aug 2010
Location: Canada is my city
Old 03-05-2015 , 14:58   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #33

would be nice to have sourcemod translation custom stuff in the IDE, like tracing the translation file when using LoadTranslation, when mouse over a %t or %T auto track the key phrase, if not exist tell the user or offer to create it (with the translation files option since it can come from any of them if there is multiple). Also if mouse over the keyword or the %t/%T popup a mini quick edit box with a scroll for the language and a text input for the value or current value to edit.

Keep in mind that sourcemod translation files in different language can be in different file and must be able to track it.

I know it kind of complicated but it always something useful when working on big project and you run files to files to make sure your translations are okay and it a big waste of time.

Last edited by Mathias.; 03-05-2015 at 14:59.
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necavi
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Join Date: Sep 2010
Old 03-05-2015 , 20:07   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #34

That sounds like an awesome feature, but should probably wait until SPEdit is more of a full IDE and has project scope. Otherwise it would be very difficult to deal with.
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_AeonOne_
Member
Join Date: Nov 2012
Location: Berlin, Germany
Old 03-05-2015 , 22:46   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #35

Quote:
Originally Posted by necavi View Post
That sounds like an awesome feature, but should probably wait until SPEdit is more of a full IDE and has project scope. Otherwise it would be very difficult to deal with.
THIS ^
this applies to many suggestions i got in the last time ^^
please remember guys, at the moment, it is just an editor.
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kossolax
AlliedModders Donor
Join Date: Jan 2008
Location: Belgium
Old 03-06-2015 , 10:57   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #36

It sounds very promising, but please mind this:

- It doesn't parse the file itself for the Intellisense for Function / Variables. Setting a configuration to parse them every X second would be great.
- Mind adding a one click "compile, copy and upload if success" button.
- Oh and provide a binary somewhere. I had to install VS2K13 instead of 2K10 to test it
- The building button build... Every open file. Please mind you can open an includes of the "main" files. I Mean.. parent.sp child.inc.sp child2.inc.sp ... and so on, that sucks.


But still, hangs on. Here is your bacon, That's a good work.
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 03-06-2015 , 11:25   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #37

Quote:
Originally Posted by kossolax View Post
- The building button build... Every open file. Please mind you can open an includes of the "main" files. I Mean.. parent.sp child.inc.sp child2.inc.sp ... and so on, that sucks.
There is a check mark below with the word "Compile" by default it's marked on every .sp file you open.
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Brrdy
Senior Member
Join Date: Feb 2015
Old 03-06-2015 , 11:54   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #38

Im down to test if testing is still open
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_AeonOne_
Member
Join Date: Nov 2012
Location: Berlin, Germany
Old 03-06-2015 , 13:18   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #39

Quote:
Originally Posted by kossolax View Post
...- It doesn't parse the file itself for the Intellisense for Function / Variables. Setting a configuration to parse them every X second would be great.
- Mind adding a one click "compile, copy and upload if success" button.
- Oh and provide a binary somewhere. I had to install VS2K13 instead of 2K10 to test it
- The building button build... Every open file. Please mind you can open an includes of the "main" files. I Mean.. parent.sp child.inc.sp child2.inc.sp ... and so on, that sucks.


But still, hangs on. Here is your bacon, That's a good work.
1st: That is a feature, which is not planned before the release out of several reasons sorry :/
2nd: I even develope it away from that. The Copy and compile part are now divided (but perhaps I'll adding such a button later). But i added also an FTP upload button.
3rd: It is (not an actual one though): https://github.com/TheJelle/Spedit/releases
4th: like ClassicGuzzi said, there is the compile-checkbox in the bottom lefthand corner. I also added a "compile only current file" option now.
And thanks ^^

For all the new Guys who wants to test: the 3rd beta, will be public. (Tomorrow, Today, In several days i don't know)

Last edited by _AeonOne_; 03-06-2015 at 22:45.
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buzzace
Member
Join Date: Feb 2011
Old 03-07-2015 , 11:14   Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Reply With Quote #40

Wow I just tested that and it's awesome. It's alot easier to learn to code in my opinion with that. Thanks x1000. When you're accepting donations I'll donate
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Last edited by buzzace; 03-07-2015 at 11:20.
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