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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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asdfdsdf
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Join Date: Aug 2010
Location: Belgium
Old 01-22-2015 , 09:51   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #851

i have a problem with this plugin [mapchooser_extended_sounds.smx] New sound set not found: tf and ive changed cound set to hl1 but sounds dont work in server CS:GO any fix for this ?
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nemaides
Member
Join Date: Mar 2012
Old 01-31-2015 , 11:05   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #852

I'm having some issues in CS:GO, the plugin chooses from the maplist or mapcycle files... although my maplists.ini doesn't point to any of those files.
And i can edit the files since every update the files get replaced with "updated" files...
My maplists.ini file, i really need some help with this, if any other information is needed just tell me
Code:
"MapLists"
{
	/**
	 * Default requests go right to the mapcyclefile.
	 */
	"default"
	{
		"file"			"addons/sourcemod/configs/mapchooser_extended/maps/csgo.txt"
	}
	
	/* Admin menu, map menu */
	"sm_map menu"
	{
		"file"			"addons/sourcemod/configs/mapchooser_extended/maps/csgo.txt"
	}
	
	/* Admin menu, map voting menu */
	"sm_votemap menu"
	{
		"file"			"addons/sourcemod/configs/mapchooser_extended/maps/csgo.txt"
	}
	
	/* For the "randomcycle" plugin */
	"randomcycle"
	{
		"target"		"addons/sourcemod/configs/mapchooser_extended/maps/csgo.txt"
	}
	
	/* For the "mapchooser" plugin */
	"mapchooser"
	{
		"target"		"addons/sourcemod/configs/mapchooser_extended/maps/csgo.txt"
	}
	
	/* For the "nominations" plugin */
	"nominations"
	{
		"target"		"addons/sourcemod/configs/mapchooser_extended/maps/csgo.txt"
	}
}
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YourStalker
Junior Member
Join Date: Jan 2015
Location: United States
Old 01-31-2015 , 20:30   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #853

How could I set up this addon to start a mapvote 2 minutes before the map runs out of time? Currently with the settings bellow for some reason it starts a vote the second the game starts. This is in CS:GO by the way. Thank you!

My current mapchooser_extended.cfg: http://pastebin.com/bjkker48
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erikxcore
Member
Join Date: Apr 2013
Old 02-11-2015 , 09:47   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #854

Is there a way to determine which mapcycle is loaded?

I've tried changing in OnConfigsExecuted():
ReadMapList(g_MapList,g_mapFileSerial,"mapcho oser",MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_MA PSFOLDER) != INVALID_HANDLE)

from "mapchooser" to "mapchoosercustom" to no avail - plugin still loads the regular mapchooser cycle that's defined in my maplists.cfg. I did create an entry in my maplists.cfg called mapchoosercustom to correspond to this change. I also changed the method in mapchooser.sp while compiling in case it was calling that. I've gone through both mapchooser.sp and the extended.sp and haven't really figured out where else the list is generated besides the official list....then again, not really a SM expert, either .

Anywho, the reason I'm doing this is because I have multiple servers running on the same host - so all using the same folder/maplists but just different server cfgs to load the correct plugins per server.


Edit: Noticed in my maplists.cfg I had "target" directed to "custommaplist.txt" instead of "file" - not home to test if this works with my compiled version.

Last edited by erikxcore; 02-11-2015 at 10:15. Reason: More info
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-11-2015 , 11:59   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #855

Quote:
Originally Posted by erikxcore View Post
Is there a way to determine which mapcycle is loaded?

I've tried changing in OnConfigsExecuted():
ReadMapList(g_MapList,g_mapFileSerial,"mapcho oser",MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_MA PSFOLDER) != INVALID_HANDLE)

from "mapchooser" to "mapchoosercustom" to no avail - plugin still loads the regular mapchooser cycle that's defined in my maplists.cfg. I did create an entry in my maplists.cfg called mapchoosercustom to correspond to this change. I also changed the method in mapchooser.sp while compiling in case it was calling that. I've gone through both mapchooser.sp and the extended.sp and haven't really figured out where else the list is generated besides the official list....then again, not really a SM expert, either .

Anywho, the reason I'm doing this is because I have multiple servers running on the same host - so all using the same folder/maplists but just different server cfgs to load the correct plugins per server.


Edit: Noticed in my maplists.cfg I had "target" directed to "custommaplist.txt" instead of "file" - not home to test if this works with my compiled version.
As I recall from when I was porting the ReadMapList code to SourcePawn, if you specify a target that doesn't exist, it falls back to the mapcyclefile cvar.

...forget you saw that. I'm definitely not working on a new mapchooser replacement.
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protext
Senior Member
Join Date: Sep 2012
Old 02-13-2015 , 12:02   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #856

Hy!

When I try to change some sounds from the sound set most sounds will play but
some sounds (like the countdown 5, 4, 3, 2, 1, runoff, vote end and the vote start sound)
are still the default announcer sounds or no sounds (like vote start / end).

Here my config:
Code:
"MapchooserSoundsList"
{
	"tf"
	{
		"counter"
		{
			"1"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
				"builtin" 	"vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
				"event"		"Announcer.RoundBegins1Seconds"
			}
			"2"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
				"event"		"Announcer.RoundBegins2Seconds"
			}
			"3"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
				"event"		"Announcer.RoundBegins3Seconds"
			}
			"4"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
				"event"		"Announcer.RoundBegins4Seconds"
			}
			"5"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
				"event"		"Announcer.RoundBegins5Seconds"
			}	
			"10"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
			}	
			"30"
			{
				"sound"		"sourcemod/mapchooser/tf2/announcer_dec_missionbegins30s01.mp3"
				"builtin"	"vo/announcer_dec_missionbegins30s01.wav"
			}
			"60"
			{
				"sound"		"sourcemod/mapchooser/tf2/announcer_dec_missionbegins60s06.mp3"
				"builtin"	"vo/announcer_dec_missionbegins60s06.wav"
			}
		}
		"vote start"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
			"event"		"Vote.Created"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
		}
		"vote end"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
			"event"		"Vote.Passed"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
		}
		"vote warning"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
		}
		"runoff warning"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
			"event"		"Vote.Failed"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
		}
	}
}
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Powerlord
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Old 02-13-2015 , 12:28   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #857

Quote:
Originally Posted by protext View Post
Hy!

When I try to change some sounds from the sound set most sounds will play but
some sounds (like the countdown 5, 4, 3, 2, 1, runoff, vote end and the vote start sound)
are still the default announcer sounds or no sounds (like vote start / end).

Here my config:
Code:
"MapchooserSoundsList"
{
	"tf"
	{
		"counter"
		{
			"1"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
				"builtin" 	"vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
				"event"		"Announcer.RoundBegins1Seconds"
			}
			"2"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
				"event"		"Announcer.RoundBegins2Seconds"
			}
			"3"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
				"event"		"Announcer.RoundBegins3Seconds"
			}
			"4"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
				"event"		"Announcer.RoundBegins4Seconds"
			}
			"5"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
				"event"		"Announcer.RoundBegins5Seconds"
			}	
			"10"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
			}	
			"30"
			{
				"sound"		"sourcemod/mapchooser/tf2/announcer_dec_missionbegins30s01.mp3"
				"builtin"	"vo/announcer_dec_missionbegins30s01.wav"
			}
			"60"
			{
				"sound"		"sourcemod/mapchooser/tf2/announcer_dec_missionbegins60s06.mp3"
				"builtin"	"vo/announcer_dec_missionbegins60s06.wav"
			}
		}
		"vote start"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
			"event"		"Vote.Created"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
		}
		"vote end"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
			"event"		"Vote.Passed"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
		}
		"vote warning"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
		}
		"runoff warning"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
			"event"		"Vote.Failed"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
		}
	}
}
I want to say MapChooser Extended Sounds has a preference for "event" sounds and will use those first.

Also, why did I name those event? Broadcast or game would be a better name for them.

Side note, here's a fixed version of the stuff you posted with the "event" ones switched to use the appropriate event names for Merasmus's sounds:

Code:
"MapchooserSoundsList"
{
	"tf"
	{
		"counter"
		{
			"1"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
				"builtin" 	"vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
				"event"		"Merasmus.RoundBegins1Seconds"
			}
			"2"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
				"event"		"Merasmus.RoundBegins2Seconds"
			}
			"3"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
				"event"		"Merasmus.RoundBegins3Seconds"
			}
			"4"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
				"event"		"Merasmus.RoundBegins4Seconds"
			}
			"5"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
				"event"		"Merasmus.RoundBegins5Seconds"
			}	
			"10"
			{
				"sound"		"vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
				"builtin"	"vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
			}	
			"30"
			{
				"sound"		"sourcemod/mapchooser/tf2/announcer_dec_missionbegins30s01.mp3"
				"builtin"	"vo/announcer_dec_missionbegins30s01.wav"
			}
			"60"
			{
				"sound"		"sourcemod/mapchooser/tf2/announcer_dec_missionbegins60s06.mp3"
				"builtin"	"vo/announcer_dec_missionbegins60s06.wav"
			}
		}
		"vote start"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
		}
		"vote end"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
		}
		"vote warning"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
		}
		"runoff warning"
		{
			"sound"		"vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
			"builtin"	"vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
		}
	}
}
The individual round start ones don't have an associated event or I'd add those.

The neat thing about the event sounds is that they use any sound randomization and volume/sound level adjustments that the game is configured to use. Also, they use the announcer voice channel (although this is less useful for Merasmus).
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Last edited by Powerlord; 02-13-2015 at 12:30.
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buzzace
Member
Join Date: Feb 2011
Old 02-13-2015 , 21:48   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #858

Is that even working with sourcemod 1.7 ? Cause I have 2 serves. in in sourcemod 1.6 and its working fine and my new 1v1 server with sourcemod 1.7 that its not working .it works but doesnt detect the map. I do the same as I did on my sroucemod 1.6 server. I change all my mapcycle. mapfile or whatever. the csgo.txt and everythnig ,but it's not working. @Powerlord

Last edited by buzzace; 02-14-2015 at 10:41.
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Just_addict
New Member
Join Date: Feb 2015
Old 02-16-2015 , 07:25   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #859

Is there anyway to reconfigure vote option 2 and 3? The part where "please choose wisely" and stuffs into a map choice.
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Disrupted_Hunter
Member
Join Date: Apr 2012
Old 02-19-2015 , 16:23   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #860

I'm having a problem where the maps are not changing when the time limit is over. All my maps are custom TF2 maps. I have the time limit in my server.cfg set to 10 minutes (for testing purposes) and for the vote to start 5 minutes before the time runs out. But when I restart the server, the map vote pops up during the 'waiting for players' time and it doesn't change the map when the time gets to 0:00
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