Quote:
Originally Posted by protext
Hy!
When I try to change some sounds from the sound set most sounds will play but
some sounds (like the countdown 5, 4, 3, 2, 1, runoff, vote end and the vote start sound)
are still the default announcer sounds or no sounds (like vote start / end).
Here my config:
Code:
"MapchooserSoundsList"
{
"tf"
{
"counter"
{
"1"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
"event" "Announcer.RoundBegins1Seconds"
}
"2"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
"event" "Announcer.RoundBegins2Seconds"
}
"3"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
"event" "Announcer.RoundBegins3Seconds"
}
"4"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
"event" "Announcer.RoundBegins4Seconds"
}
"5"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
"event" "Announcer.RoundBegins5Seconds"
}
"10"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
}
"30"
{
"sound" "sourcemod/mapchooser/tf2/announcer_dec_missionbegins30s01.mp3"
"builtin" "vo/announcer_dec_missionbegins30s01.wav"
}
"60"
{
"sound" "sourcemod/mapchooser/tf2/announcer_dec_missionbegins60s06.mp3"
"builtin" "vo/announcer_dec_missionbegins60s06.wav"
}
}
"vote start"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
"event" "Vote.Created"
"builtin" "vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
}
"vote end"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
"event" "Vote.Passed"
"builtin" "vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
}
"vote warning"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
}
"runoff warning"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
"event" "Vote.Failed"
"builtin" "vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
}
}
}
|
I want to say MapChooser Extended Sounds has a preference for "event" sounds and will use those first.
Also, why did I name those event? Broadcast or game would be a better name for them.
Side note, here's a fixed version of the stuff you posted with the "event" ones switched to use the appropriate event names for Merasmus's sounds:
Code:
"MapchooserSoundsList"
{
"tf"
{
"counter"
{
"1"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_01sec.wav"
"event" "Merasmus.RoundBegins1Seconds"
}
"2"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_02sec.wav"
"event" "Merasmus.RoundBegins2Seconds"
}
"3"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_03sec.wav"
"event" "Merasmus.RoundBegins3Seconds"
}
"4"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_04sec.wav"
"event" "Merasmus.RoundBegins4Seconds"
}
"5"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_begins_05sec.wav"
"event" "Merasmus.RoundBegins5Seconds"
}
"10"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_round_start_short_01.wav"
}
"30"
{
"sound" "sourcemod/mapchooser/tf2/announcer_dec_missionbegins30s01.mp3"
"builtin" "vo/announcer_dec_missionbegins30s01.wav"
}
"60"
{
"sound" "sourcemod/mapchooser/tf2/announcer_dec_missionbegins60s06.mp3"
"builtin" "vo/announcer_dec_missionbegins60s06.wav"
}
}
"vote start"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_minigame_fp_reveal07.wav"
}
"vote end"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_general_purpose_02.wav"
}
"vote warning"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_round_start_short_04.wav"
}
"runoff warning"
{
"sound" "vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
"builtin" "vo/halloween_merasmus/sf14_merasmus_minigame_overtime04.wav"
}
}
}
The individual round start ones don't have an associated event or I'd add those.
The neat thing about the event sounds is that they use any sound randomization and volume/sound level adjustments that the game is configured to use. Also, they use the announcer voice channel (although this is less useful for Merasmus).
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