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Left 4 Dead Build Enabler (should work in every Source Game)


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r5053
SourceMod Donor
Join Date: May 2007
Location: Germany
Old 02-08-2009 , 15:40   Re: Left 4 Dead Build Enabler
Reply With Quote #31

has anyone else this problem?
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preset
Junior Member
Join Date: Feb 2009
Old 02-08-2009 , 16:20   Re: Left 4 Dead Build Enabler
Reply With Quote #32

i am having the same problem as well. whether it is objects already on the map or the ones i create, when i type ent_remove nothing happens. however, i can add any objects and rotate them as many times as i want.
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AcidTester
Senior Member
Join Date: Jan 2009
Old 02-08-2009 , 19:32   Re: Left 4 Dead Build Enabler
Reply With Quote #33

Quote:
Originally Posted by Inker View Post
I cant remove anything. I use ent_remove when I'm looking at a created object, but nothing happens. Create & rotate work just fine though
Same to me, i had to spent 5 minutes when ent remove object, sometimes it removes at first time, sometimes not remove at all!!
Pls fix it.
Nice plugin though.

PS: i even tried enable sv_cheats 1, still no effect ((
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Last edited by AcidTester; 02-08-2009 at 19:43.
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Inker
SourceMod Donor
Join Date: Dec 2008
Old 02-09-2009 , 20:58   Re: Left 4 Dead Build Enabler
Reply With Quote #34

I edited the plugin myself, so all it does is remove the cheat flag from ent_remove. It works fine, but now there's the risk of accidentally removing players or removing critical objects like the saferoom door.
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tfphoenix
Member
Join Date: Dec 2008
Old 02-19-2009 , 13:03   Re: Left 4 Dead Build Enabler
Reply With Quote #35

Quote:
Originally Posted by r5053 View Post
only one: Post a example command that is building related

btw why would you use ent_fire?
I thought a fiery moat around a fort would be funny lol.
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r5053
SourceMod Donor
Join Date: May 2007
Location: Germany
Old 02-19-2009 , 13:40   Re: Left 4 Dead Build Enabler
Reply With Quote #36

maybe in the next version
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ApocalypseDan
Member
Join Date: Jan 2009
Old 02-19-2009 , 15:29   Re: Left 4 Dead Build Enabler
Reply With Quote #37

Ok Nice Mod we Are Making Battle Arenas For Versus Tank Wars LOL it is very fun But Is there a way of making the objects that we place on the map to stay in place once we leave as it is a bit of a time comsuming task placing 1000 objects every time we want to play ?
Is There some way to may be have it store the infromation until the server is restarted or something alone them lines .
I am currently putting a movie on my front page in divx format showing last nights fighting.

www.28cdm.com
Many thanks for the plugin and i hope to see your next installment
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 02-22-2009 , 20:21   Re: Left 4 Dead Build Enabler
Reply With Quote #38

Just and FYI this plugin works on TF2 also. Have it on my hosts now building forts.

-Teddy
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AcidTester
Senior Member
Join Date: Jan 2009
Old 02-23-2009 , 00:21   Re: Left 4 Dead Build Enabler
Reply With Quote #39

ApocalypseDan is ent_remove works for you well?
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tfphoenix
Member
Join Date: Dec 2008
Old 02-24-2009 , 16:03   Re: Left 4 Dead Build Enabler
Reply With Quote #40

I edited it to allow ent_fire commands if anyone's interested.

Edit: Attachment removed, please only post .sp files to the forums - devicenull

Last edited by devicenull; 02-25-2009 at 17:01.
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