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es_delayed bot problem


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OOOS
Junior Member
Join Date: Jun 2005
Old 06-01-2005 , 05:15   es_delayed bot problem
Reply With Quote #1

I'm trying to set my CS:S server up so bots are added 30 seconds after the map changes. That way, the human players don't miss the first round of the game. At this point, it only seems to work on the first map that is loaded after I restart my server. Then the next time the map changes, the bots are added immediately (and not after 30 seconds like they should be).

I currently have it configured as follows:

server.cfg
// Add bots after 30 seconds
es_delayed 30 exec bot.cfg

bot.cfg
bot_quota 6
bot_quota_mode fill
bot_difficulty 0
bot_chatter minimal
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 0
bot_allow_rogues 1
bot_prefix "[BOT]"

And I'd like to have the bots playing on the server, even if there aren't any human players currently playing. So I can't change the bot_join_after_player variable. Any ideas?
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volmasoft
Senior Member
Join Date: Apr 2005
Old 06-01-2005 , 08:47  
Reply With Quote #2

you could clear out the bots at the end of the round? Once you add bots they will join automatically.

One way to do this is in server.cfg put:
bot_quota 0

Then underneath put:
es_delayed 30 bot_quota 6


So it removes them instantly, then adds them 30 seconds later.
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OOOS
Junior Member
Join Date: Jun 2005
Old 06-01-2005 , 11:57  
Reply With Quote #3

I tried that with no luck. Same problem.
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Mattie
Veteran Member
Join Date: Jan 2005
Old 06-01-2005 , 13:39  
Reply With Quote #4

Quote:
Originally Posted by OOOS
I tried that with no luck. Same problem.
Hmmm-- I'd be surprised about that. Can you paste your server.cfg (at least the relevant parts) here so we can take a look?

-Mattie
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-01-2005 , 13:46  
Reply With Quote #5

yeah bots have a mind of their own. you might need to use bot_join_after_player 1 while the map starts as well. throw a bot_kick in there if you have to. then delay your bot.cfg like volma said.
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volmasoft
Senior Member
Join Date: Apr 2005
Old 06-01-2005 , 15:04  
Reply With Quote #6

Actully ajax you can use that command on it's own, however that won't gaurantee when the bots join, just that they will join once the first player is in.
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OOOS
Junior Member
Join Date: Jun 2005
Old 06-01-2005 , 15:20  
Reply With Quote #7

Nevermind, got it to work. I just had to change my bot.cfg file to bot_quota 0, then have "es_delayed 30 bot_quota 6" in my server.cfg file. Where as before I had bot_quota set to 6 in the bot.cfg file and was just trying to reset it via "bot_quota 0" and "es_delayed 30 bot_quota 6" in the server.cfg file. Thanks for your help.
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Ace Rimmer
Senior Member
Join Date: Apr 2005
Old 06-01-2005 , 19:31  
Reply With Quote #8

well here's what I have done for a while:

botfill.cfg contans all similar command to yours.

In server.cfg

bot_kick
es_delayed 29 exec botfill.cfg

Note the number "29" any number above this didn't work.... weird? But it's fine for me at 29 seconds, that's wnough time for 2 humans to join if they are about.
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[EvOL]Lt.Slayer{USA}
Junior Member
Join Date: Apr 2004
Location: Ma.
Old 06-03-2005 , 14:43   bot delay problem
Reply With Quote #9

see this thread

http://forums.alliedmods.net/showthread.php?t=38195

i have added my bot configs and lo3 also
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OOOS
Junior Member
Join Date: Jun 2005
Old 06-03-2005 , 17:37  
Reply With Quote #10

Ok, well I thought it was working with my previous post. But apparently not. So I just came up with a workaround. Here's what I had to do...

in my server.cfg file:
// Add bots, if needed
exec bots.cfg
es_delayed 15 mp_restartgame 1
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