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Zombie Riot V1.9.1b


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svpure
Member
Join Date: Aug 2009
Old 05-24-2015 , 13:32   Re: Zombie Riot V1.9.1b
Reply With Quote #1171

ad tank spawn xtime
ad smoker spawn xtime
ad boomer spawn x time (explose)
boss spawn baby crab (fix)
boss have laser and explose (fix)
and ghost
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Last edited by svpure; 05-24-2015 at 13:39.
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svpure
Member
Join Date: Aug 2009
Old 09-17-2015 , 07:34   Re: Zombie Riot V1.9.1b
Reply With Quote #1172

i have problem for my riot

"Games"
{
"cstrike"
{
"Offsets"
{
"RemoveAllItems"
{
//"windows" "283"
//"linux" "284"
"windows" "341"
"linux" "342"
}
}
"Signatures"
{
"TerminateRound"
{
"library" "server"
//"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x2A\x2A\x56 \x57\x33\xFF\x83"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
}
}
}

please help

and two problem
zriot_botquota_silent "1" no works
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Last edited by svpure; 09-17-2015 at 13:03.
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svpure
Member
Join Date: Aug 2009
Old 09-19-2015 , 09:42   Re: Zombie Riot V1.9.1b
Reply With Quote #1173

test version no works https://forums.alliedmods.net/showpo...&postcount=873

thank you valve................
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Last edited by svpure; 09-19-2015 at 09:43.
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2389736818
Member
Join Date: Jul 2014
Location: China
Old 10-17-2015 , 01:47   Re: Zombie Riot V1.9.1b
Reply With Quote #1174

fix CS_TerminateRound version https://github.com/jono666/Zombie-Riot

Last edited by 2389736818; 10-17-2015 at 01:49.
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Emanzzkie
New Member
Join Date: Feb 2016
Old 02-17-2016 , 11:18   Re: Zombie Riot V1.9.1b
Reply With Quote #1175

I've got some problem here
when I try to finish the first day
it turns out Zombies left will be negative (-1, -2, and so on)

mind helping? thnx

the error log says

L 02/18/2016 - 00:00:00: SourceMod error session started
L 02/18/2016 - 00:00:00: Info (map "de_dust2") (file "errors_20160218.log")
L 02/18/2016 - 00:00:00: [SM] Exception reported: Invalid Handle 0 (error 4)
L 02/18/2016 - 00:00:00: [SM] Blaming: zombieriot.smx()
L 02/18/2016 - 00:00:00: [SM] Call stack trace:
L 02/18/2016 - 00:00:00: [SM] [0] SDKCall
L 02/18/2016 - 00:00:00: [SM] [1] Line 193, src\zriot/offsets.inc::TerminateRound()
L 02/18/2016 - 00:00:00: [SM] [2] Line 475, src\zriot/event.inc::PlayerDeath()
L 02/18/2016 - 00:00:00: [SM] Exception reported: Invalid Handle 0 (error 4)
L 02/18/2016 - 00:00:00: [SM] Blaming: zombieriot.smx()
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Chevalier
BANNED
Join Date: Aug 2015
Location: Anywhere
Old 02-17-2016 , 20:58   Re: Zombie Riot V1.9.1b
Reply With Quote #1176

Working zombie riot plugin located here https://git.tf/Zipcore/ZombieRiot

With pretty cool custom features if looking for a working/effective zombie riot plugin.
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weteroks
New Member
Join Date: Apr 2016
Old 04-26-2016 , 11:46   Re: Zombie Riot V1.9.1b
Reply With Quote #1177

but where additions for this mode to get possible? to example show зомби on radar or sputum and abilities what wind on wave? but that trivial волнеы pass too bad

+apropos at termination of time of the round nofing does not occur, round not to end while itself does not dead

Last edited by weteroks; 04-26-2016 at 11:54.
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coty9090
Senior Member
Join Date: Aug 2007
Old 04-27-2016 , 14:58   Re: Zombie Riot V1.9.1b
Reply With Quote #1178

Quote:
Originally Posted by Chevalier View Post
Working zombie riot plugin located here https://git.tf/Zipcore/ZombieRiot

With pretty cool custom features if looking for a working/effective zombie riot plugin.
Thank you. Do you know if that's for CSGO, CSS or both?

Last edited by coty9090; 04-27-2016 at 15:14.
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giannis1
New Member
Join Date: Jul 2016
Old 07-18-2016 , 00:40   Re: Zombie Riot V1.9.1b
Reply With Quote #1179

Hi,

Is there a version of Zombie Riot
where bots can go on the CT(human) team
in order to fight the zombies alongside players?
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 07-18-2016 , 04:27   Re: Zombie Riot V1.9.1b
Reply With Quote #1180

Real source is here: https://git.devsapps.com/Sourcemod/zombie-riot
Video: https://www.youtube.com/watch?v=m-2w...2g-9t&index=24

Last edited by Dr. Api; 07-18-2016 at 04:28.
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