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[LINUX] Server "Thread" Limitation fixed


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asdfxD
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Join Date: Apr 2011
Old 12-29-2021 , 07:09   [LINUX] Server "Thread" Limitation fixed
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No idea if already known here, it seems to be working since november.

Without -threads

Stopping 0 worker threads
Starting 1 worker threads
1 threads. 586,800 ticks

With -threads

Stopping 0 worker threads
Starting 1 worker threads
4 threads. 1,103,640 ticks
Note that cmd line -threads 5 is specified

Quote:
Hi,
Throws in a little more sorted and up-to-date information here.
To enable additional network threads for your CS: GO server:

Add to the startup command line -threads X, and execute the command occlusion_test_async 1 in the server.cfg file.
That's it, you have extra threads for networking processing.

To improve the performance of your game server you can also execute sv_parallel_sendsnapshot 1 as well,
but note that CPU utilization of the server increases with this command execution.

Please note also that it is not correct to perform the tests with bots since they have nothing with networking processing and you need actual players to see performance differences and more relevant results.
threadpool_affinity, net_queued_packet_thread, sv_occlude_players, host_thread_mode some of them not working and some have just nothing with server optimization.
https://github.com/ValveSoftware/csg...ment-980618271

Last edited by asdfxD; 12-29-2021 at 07:22.
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MAMAC
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Join Date: Nov 2011
Location: Space
Old 12-31-2021 , 10:28   Re: [LINUX] Server "Thread" Limitation fixed
Reply With Quote #2

Doesent seems that i notice any different.
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