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Solved L4D2 Event


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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-19-2021 , 02:09   L4D2 Event
Reply With Quote #1

Could someone help me understanding these finale event in L4D2, preferably with example scenarios and description? Thanks in advance!
PHP Code:
    "finale_start";
    
"finale_escape_start";
    
"finale_vehicle_ready";
    
"finale_vehicle_leaving";
    
"finale_rush";
    
"finale_radio_start";
    
"finale_radio_damaged";
    
"finale_win";
    
"finale_vehicle_incoming";
    
"finale_bridge_lowering";
    
"gauntlet_finale_start"
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Last edited by thewintersoldier97; 12-31-2021 at 00:20.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-22-2021 , 07:19   Re: L4D2 Event
Reply With Quote #2

Quote:
Originally Posted by thewintersoldier97 View Post
Could someone help me understanding these finale event in L4D2, preferably with example scenarios and description? Thanks in advance! :3
PHP Code:
    "finale_start";
    
"finale_escape_start";
    
"finale_vehicle_ready";
    
"finale_vehicle_leaving";
    
"finale_rush";
    
"finale_radio_start";
    
"finale_radio_damaged";
    
"finale_win";
    
"finale_vehicle_incoming";
    
"finale_bridge_lowering";
    
"gauntlet_finale_start"
finale_start - when the finale starts.
finale_escape_start - when it's time to escape.
finale_vehicle_ready - when the rescue vehicle is ready to hold players in (boat has arrived or chopper has landed).
finale_vehicle_leaving - when the rescue vehicle is leaving (final outro scene before credits/stats crawl).
finale_rush - rushing event? not sure.
finale_radio_start - when the radio has been used initially.
finale_radio_damaged - not sure.
finale_win - when the survivors finish the campaign.
finale_vehicle_incoming - when the rescue vehicle is arriving.
finale_bridge_lowering - for the finale of the sacrifice, the passing, or the parish? not sure.
gauntlet_finale_start - not sure.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-22-2021 , 08:41   Re: L4D2 Event
Reply With Quote #3

Quote:
Originally Posted by Psyk0tik View Post
finale_start - when the finale starts.
finale_escape_start - when it's time to escape.
finale_vehicle_ready - when the rescue vehicle is ready to hold players in (boat has arrived or chopper has landed).
finale_vehicle_leaving - when the rescue vehicle is leaving (final outro scene before credits/stats crawl).
finale_rush - rushing event? not sure.
finale_radio_start - when the radio has been used initially.
finale_radio_damaged - not sure.
finale_win - when the survivors finish the campaign.
finale_vehicle_incoming - when the rescue vehicle is arriving.
finale_bridge_lowering - for the finale of the sacrifice, the passing, or the parish? not sure.
gauntlet_finale_start - not sure.
Thanks, I'll try testing and see what happen.
For the gauntlet event, here what I got from the wiki page
Code:
Rather than having the player holdout in an enclosed arena, gauntlets force players to run to the end of the level, where the rescue vehicle is already waiting for them
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Marttt
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Old 12-22-2021 , 10:36   Re: L4D2 Event
Reply With Quote #4

probably Parish finale
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-22-2021 , 14:20   Re: L4D2 Event
Reply With Quote #5

Quote:
Originally Posted by Marttt View Post
probably Parish finale
Yep, that was it is.
I just wanna know isn't the finale_start covering most of them? Like I set an cfg for finale_start but can it be override when finale_rush or finale_radio_start begin?
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Psyk0tik
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Old 12-23-2021 , 01:49   Re: L4D2 Event
Reply With Quote #6

Quote:
Originally Posted by thewintersoldier97 View Post
Yep, that was it is.
I just wanna know isn't the finale_start covering most of them? Like I set an cfg for finale_start but can it be override when finale_rush or finale_radio_start begin?
Events are just notifications, so the most recent event will take priority.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-27-2021 , 02:42   Re: L4D2 Event
Reply With Quote #7

You can use say Event.
And watch the print chat.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-28-2021 , 12:31   Re: L4D2 Event
Reply With Quote #8

Appreciate your help Psyk0tik and HarryPotter
Quote:
Originally Posted by HarryPotter View Post
You can use say Event.
And watch the print chat.
Can I turn off the chat print and keep it recorded on logs file only?
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Last edited by thewintersoldier97; 12-28-2021 at 12:34.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-29-2021 , 07:26   Re: L4D2 Event
Reply With Quote #9

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// say_event.sp
//
// D:\GAMES\SERVER\L4D2 #2\left4dead2\addons\sourcemod\scripting\include\sourcemod.inc(41) : error 110: Plugin has already been defined (previously seen as enum)
// D:\GAMES\SERVER\L4D2 #2\left4dead2\addons\sourcemod\scripting\say_event.sp(19) : error 029: invalid expression, assumed zero
// D:\GAMES\SERVER\L4D2 #2\left4dead2\addons\sourcemod\scripting\say_event.sp(19) : error 001: expected token: "}", but found ";"
// D:\GAMES\SERVER\L4D2 #2\left4dead2\addons\sourcemod\scripting\say_event.sp(15) : error 017: undefined symbol "name"
//
// 4 Errors.
//
// Compilation Time: 1.12 sec
// ----------------------------------------

Press enter to exit ...
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Last edited by thewintersoldier97; 12-29-2021 at 07:27.
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Marttt
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Old 12-29-2021 , 10:25   Re: L4D2 Event
Reply With Quote #10

Had to rename "Plugin()" to another method.
Attached Files
File Type: sp Get Plugin or Get Source (say_event.sp - 129 views - 65.6 KB)
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