Raised This Month: $12 Target: $400
 3% 

[L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]


Post New Thread Reply   
 
Thread Tools Display Modes
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 05-22-2021 , 10:09   Re: [L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #21

Quote:
Originally Posted by Striker black View Post
In the previous version the tanks established by zspawn_autotank_min "5" - zspawn_autotank_max "7" were perfectly covered, but now in the new version "1.2.1" testing in more than 3 campaigns no bot tank was spawned.

Maybe I need to change something else?
I have been testing the plugin and it works with no problem, I found no problems with tanks or witches.

Make sure zspawn_gamemode_override is set to 0 (it should be used only in some mutations or custom maps, or check for other plugins blocking tank spawn, if tank spawn still fails, please send me a copy of the cfg.
Earendil is offline
NeoTM
AlliedModders Donor
Join Date: Feb 2013
Location: Britain
Old 06-12-2021 , 15:52   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #22

Hi!
do you know if this plugin is compatible with autobalance and auto infected spawner or i have to remove them if i use this plugin?
__________________
82.66.75.218:27015 - Walk In Dead Nightmare
82.66.75.218:27016 - Walk In Dead Rampage
82.66.75.218:27017 - Walk In Dead Vanilla
NeoTM is offline
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 06-18-2021 , 06:04   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #23

Quote:
Originally Posted by NeoTM View Post
Hi!
do you know if this plugin is compatible with autobalance and auto infected spawner or i have to remove them if i use this plugin?
It should work but maybe you would lose some control over zombie population if multiple plugins try to spawn special infected. If you block special infected spawn with this plugin it will block any infected created by other plugins, so be careful.
Earendil is offline
ricksfishin
Senior Member
Join Date: Oct 2017
Old 07-26-2021 , 14:28   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #24

L 07/26/2021 - 14:170: SourceMod error session started
L 07/26/2021 - 14:170: Info (map "c4m1_milltown_a") ("file left4dead2/left4dead2/addons/sourcemod/logs/errors_20210726.log")
L 07/26/2021 - 14:170: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 07/26/2021 - 14:170: [SM] Blaming: disabled/l4d_zspawn.smx
L 07/26/2021 - 14:170: [SM] Call stack trace:
L 07/26/2021 - 14:170: [SM] [1] Line 1380, C:\SM-110-6510\sourcemod\scripting\l4d_zspawn.sp::NextS pecialSpawn
L 07/26/2021 - 14:170: [SM] [2] Line 1154, C:SM-110-6510\sourcemod\scripting\l4d_zspawn.sp::AutoS pawn_Timer
L 07/26/2021 - 14:21:45: Error log file session closed.

Last edited by ricksfishin; 07-26-2021 at 14:29.
ricksfishin is offline
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 07-27-2021 , 12:07   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #25

Quote:
Originally Posted by ricksfishin View Post
L 07/26/2021 - 14:170: SourceMod error session started
L 07/26/2021 - 14:170: Info (map "c4m1_milltown_a") ("file left4dead2/left4dead2/addons/sourcemod/logs/errors_20210726.log")
L 07/26/2021 - 14:170: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 07/26/2021 - 14:170: [SM] Blaming: disabled/l4d_zspawn.smx
L 07/26/2021 - 14:170: [SM] Call stack trace:
L 07/26/2021 - 14:170: [SM] [1] Line 1380, C:\SM-110-6510\sourcemod\scripting\l4d_zspawn.sp::NextS pecialSpawn
L 07/26/2021 - 14:170: [SM] [2] Line 1154, C:SM-110-6510\sourcemod\scripting\l4d_zspawn.sp::AutoS pawn_Timer
L 07/26/2021 - 14:21:45: Error log file session closed.
What plugin version are you using? Because if I look in the source looking for the error you reported, there is nothing related to it...
Earendil is offline
ricksfishin
Senior Member
Join Date: Oct 2017
Old 07-27-2021 , 15:44   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #26

Line 1154, C:\SM-110-6510\sourcemod\scripting\l4d_zspawn.sp::NextS pecialSpawn
NextSpecialSpawn(); <-----This is on 1154 original said it was on 1380
i changed sourcemod version so far no error.If it shows back up i'll repost.
Thank you
Version 1.2.1

Last edited by ricksfishin; 07-27-2021 at 15:45.
ricksfishin is offline
Sev
Veteran Member
Join Date: May 2010
Old 07-28-2021 , 13:59   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #27

L 07/28/2021 - 07:26:10: [SM] Exception reported: Client 18 is not connected
L 07/28/2021 - 07:26:10: [SM] Blaming: l4d_zspawn.smx
L 07/28/2021 - 07:26:10: [SM] Call stack trace:
L 07/28/2021 - 07:26:10: [SM] [0] FakeClientCommand
L 07/28/2021 - 07:26:10: [SM] [1] Line 1205, l4d_zspawn.sp::Mob_Timer
L 07/28/2021 - 077:47: Error log file session closed.
Sev is offline
Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 08-02-2021 , 03:50   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #28

This plugin seems to interfere with finale tank spawns which causes players to not be able to finish the campaign if the sp count and tank/witch count exceeds 28 when added together. Can you provide clarifications on the below CVARs?

Code:
zspawn_autosp_limit
zspawn_autotank_max
zspawn_autotank_min
zspawn_autowitch_max
zspawn_autowitch_min
If we want tanks to be able to spawn in finales do we need to add all the spawn values together? Take the setting below as an example:
Code:
zspawn_autosp_limit "20"
zspawn_autotank_max "5"
zspawn_autotank_min "1"
zspawn_autowitch_max "3"
zspawn_autowitch_min "1"
In order for everything to spawn properly do we need to make sure the autosp_limit and autotank & witch max add up to 28?
__________________

Last edited by Mr. Man; 08-02-2021 at 15:30.
Mr. Man is offline
Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 08-03-2021 , 14:02   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #29

Quote:
Originally Posted by Mr. Man View Post
This plugin seems to interfere with finale tank spawns which causes players to not be able to finish the campaign if the sp count and tank/witch count exceeds 28 when added together. Can you provide clarifications on the below CVARs?

In order for everything to spawn properly do we need to make sure the autosp_limit and autotank & witch max add up to 28?
Yes, the limit of special infected in game is 28 (alive or dead) infected bots are removed from game a time after they die, but they stand as "spectators" for a while. If there are 28 special infected a tank can't spawn. I'm adding an autokicker of special infected to free slots instantaneously for faster spawns, but to prevent bugs you may set the special limit at 26 at max, with 2 slots at least a tank should spawn. Autotank and autowitch doesn't affect finales because they only are spawned while you move to the checkpoint door/ map finale.

Edit:

I have uploaded a new version (1.2.2) that will attempt to fix that issue, and the error reported by Sev should be gone now.

Quote:
* 1.2.2 (03-Aug-2021)
- Fixed code error in mob autospawn timer.
- Special infected can be kicked instantly when dead (new ConVar).

Last edited by Earendil; 08-03-2021 at 14:18.
Earendil is offline
Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 08-03-2021 , 15:35   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.1)[09-May-2021]
Reply With Quote #30

Quote:
Originally Posted by Earendil View Post
Yes, the limit of special infected in game is 28 (alive or dead) infected bots are removed from game a time after they die, but they stand as "spectators" for a while. If there are 28 special infected a tank can't spawn. I'm adding an autokicker of special infected to free slots instantaneously for faster spawns, but to prevent bugs you may set the special limit at 26 at max, with 2 slots at least a tank should spawn. Autotank and autowitch doesn't affect finales because they only are spawned while you move to the checkpoint door/ map finale.

Edit:

I have uploaded a new version (1.2.2) that will attempt to fix that issue, and the error reported by Sev should be gone now.
I think the kicking is stopping specials from spawning after a while. Testing right now and the SI just seemed to stop coming. Also getting the following error:

Code:
L 08/03/2021 - 14:33:12: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 08/03/2021 - 14:33:12: [SM] Blaming: L4D2_zombiespawnmanager.smx
L 08/03/2021 - 14:33:12: [SM] Call stack trace:
L 08/03/2021 - 14:33:12: [SM]   [1] Line 1428, l4d_zspawn.sp::NextSpecialSpawn
L 08/03/2021 - 14:33:12: [SM]   [2] Line 1199, l4d_zspawn.sp::AutoSpawn_Timer
__________________

Last edited by Mr. Man; 08-03-2021 at 15:41.
Mr. Man is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode