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[TF2] Advanced Infinite Ammo


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Boring_Man
New Member
Join Date: May 2011
Old 06-11-2016 , 04:34   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #511

have a new "adminmenu_custom.txt" ?
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YoNer
Member
Join Date: Jul 2014
Old 07-23-2016 , 00:34   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #512

I have updated 1.5.3 with a fix for an issue where playeres would have 1 free revenge crit after round win or waiting for players time.
Attached Files
File Type: sp Get Plugin or Get Source (AdvancedInfiniteAmmo.sp - 567 views - 41.1 KB)
File Type: smx AdvancedInfiniteAmmo.smx (23.3 KB, 240 views)
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D4rkl0rd
Member
Join Date: Aug 2013
Old 07-30-2016 , 20:41   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #513

Vaccinator isn't working with infinite ammo. Item ID "998"
Also, CRIKEY "Cleaner's Carbine mini-crits meter" is activated immediately, meter should be full and manually activated. Item ID "751"
Medi guns can deploy MvM shield with infinite ammo enabled, it should be only deployed when attribute 499 is added to the medi gun.
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jabin123
New Member
Join Date: Oct 2016
Old 10-30-2016 , 01:30   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #514

i was in a server were i had a friend that was a admin when he give him self Infinite ammo it would rapid fire and i dont know how to do that
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Stropy
Senior Member
Join Date: Feb 2016
Old 12-23-2016 , 11:01   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #515

L 12/23/2016 - 15:07:44: [SM] Blaming: AdvancedInfiniteAmmo.smx
L 12/23/2016 - 15:07:44: [SM] Call stack trace:
L 12/23/2016 - 15:07:44: [SM] [0] GetEntProp
L 12/23/2016 - 15:07:44: [SM] [1] Line 1424, /home/forums/content/files/9/4/3/2/5/148649.attach::SetSpellUses
L 12/23/2016 - 15:07:44: [SM] [2] Line 700, /home/forums/content/files/9/4/3/2/5/148649.attach::SDKHooks_OnPreThink
L 12/23/2016 - 15:07:44: [SM] Exception reported: Property "m_iSelectedSpellIndex" not found (entity 385/tf_weapon_scattergun)

Any solutions?
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deluxghost
New Member
Join Date: Oct 2017
Old 10-26-2017 , 11:23   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #516

Here are some tips for who wanna update this plugin to jungle inferno manully:

Code:
// rocketpack
case 1179: 
{
    SetEntPropFloat(client, Prop_Send, "m_flItemChargeMeter", 100.0, 1);
}
// gas jar
case 1180:
{
    if(bSetAmmo) SetAmmo(client, iWeapon);
    SetEntPropFloat(client, Prop_Send, "m_flItemChargeMeter", 100.0, 1);
}
m_flItemChargeMeter is the new prop

looks like other new weapons work properly

Last edited by deluxghost; 10-26-2017 at 11:32.
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ghostfire04
New Member
Join Date: Dec 2017
Old 12-03-2017 , 19:28   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #517

so I want this in mvm but it disables the second the round starts help!
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 02-21-2020 , 15:54   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #518

Update your plugin for new jungle update items(like a jetpack)
And can you upload your plugin source code to github?
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SovRedBit
Member
Join Date: May 2017
Old 05-05-2020 , 07:24   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #519

Hello this plugin is working on TF2, but i can't get infinity ammo, commands works, no error logs, but i can't use infinity ammo. Any suggestion?
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Stropy
Senior Member
Join Date: Feb 2016
Old 05-05-2020 , 11:19   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #520

Quote:
Originally Posted by SovRedBit View Post
Hello this plugin is working on TF2, but i can't get infinity ammo, commands works, no error logs, but i can't use infinity ammo. Any suggestion?
Don't know what exactly you are trying to do, but I made it so it's turned off by default and only higher admins (via override) can toggle it on players for fun. You can take a look at my cfg file.

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