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Zombie Riot V1.9.1b


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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-21-2010 , 05:51   Re: Zombie Riot V1.9.1
Reply With Quote #471

Check FOV settings in the class config (classes.txt or something). Set FOV to 90.
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Zombie:Reloaded | PawnUnit | Object Library
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ShooterStyle82
Junior Member
Join Date: Aug 2010
Old 08-21-2010 , 11:22   Re: Zombie Riot V1.9.1
Reply With Quote #472

in what folder structure I find it?

addons / SourceMod /.....?
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rhelgeby
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Old 08-21-2010 , 15:23   Re: Zombie Riot V1.9.1
Reply With Quote #473

In addons/sourcemod/config somewhere. It has its own folder.
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ShooterStyle82
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Join Date: Aug 2010
Old 08-21-2010 , 16:15   Re: Zombie Riot V1.9.1
Reply With Quote #474

sorry but there is no folder
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rhelgeby
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Old 08-22-2010 , 07:38   Re: Zombie Riot V1.9.1
Reply With Quote #475

addons/sourcemod/configs/zriot/zombies.txt
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Richard Helgeby

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ShooterStyle82
Junior Member
Join Date: Aug 2010
Old 08-22-2010 , 08:58   Re: Zombie Riot V1.9.1
Reply With Quote #476

that means if I get the FOV to 90 point, I see my weapon again?
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ShooterStyle82
Junior Member
Join Date: Aug 2010
Old 08-23-2010 , 00:42   Re: Zombie Riot V1.9.1
Reply With Quote #477

it was set to 90!
still the same problem.
disappears after 3 kills the weapon.
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Mechanic
Junior Member
Join Date: Dec 2004
Old 08-23-2010 , 04:02   Re: Zombie Riot V1.9.1
Reply With Quote #478

Before I start, would like to say that this plugin is great, installed last week and after a few setups have had loads of laughs.
Yesterday I upped the slots of the server to 40 and as such this caused me a problem. I wanted the plugin to spawn max number of zombies (i set to 30) but it only spawned 10 at a time, so there was only 10 in the game, at this point we had about 14 human players. So basically it was too easy. I also has bot quota set to 40 in server.cfg and set to fill. Is there a way to let the plugin use all available slots for zombies apart from one for players to join and when the players join remove a zombie slot? All my other servers use this method, but only 10 slots so when players join they have a few botsto play with until 10 players have joined and the bots will be gone. Also when we got to day 8, the number of zombies that spawned was not correct, if i had 2 for level 8, it would not spawn any, i set it 14 and it spawned 3. This only happened on day 8. Thanks for your help.

Last edited by Mechanic; 08-23-2010 at 04:09. Reason: more info added
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426
Junior Member
Join Date: Jul 2010
Old 08-27-2010 , 08:37   Re: Zombie Riot V1.9.1
Reply With Quote #479

After CSS update at 8/26, zriot windows version stop working.
Is there any fix for it?

workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.

Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
):.\workthreadpool.cpp:297

https://forums.alliedmods.net/showth...=136477&page=3
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 08-27-2010 , 08:47   Re: Zombie Riot V1.9.1
Reply With Quote #480

Try using this updated gamedata, the TerminateRound signature changed, thanks to psyonic for finding it:
Attached Files
File Type: txt plugin.zombieriot.txt (349 Bytes, 281 views)
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