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[L4D] Snare Speak 1.9


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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 09-16-2009 , 08:43   Re: [L4D] Snare Speak 1.9
Reply With Quote #131

Quote:
Originally Posted by AtomicStryker View Post
So configure the Plugin to SEND ONLY. You dont want to hear their whining, you want to verbally teabag them as you virtually rip em into pieces.
This is the point of this plugin ;)
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PLAY3R
Junior Member
Join Date: Sep 2009
Old 09-17-2009 , 19:38   Re: [L4D] Snare Speak 1.9
Reply With Quote #132

Hey their, great work here, however i have a problem. I put snarespeak_endofround_alltalk 1 in my server.cfg , yet it never turns it on at the end of the round, thanks

Last edited by PLAY3R; 09-17-2009 at 19:44.
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n0limit
Senior Member
Join Date: May 2009
Old 09-17-2009 , 21:05   Re: [L4D] Snare Speak 1.9
Reply With Quote #133

Quote:
Originally Posted by PLAY3R View Post
Hey their, great work here, however i have a problem. I put snarespeak_endofround_alltalk 1 in my server.cfg , yet it never turns it on at the end of the round, thanks
Put it in the snarespeak.cfg file.
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PLAY3R
Junior Member
Join Date: Sep 2009
Old 09-18-2009 , 14:13   Re: [L4D] Snare Speak 1.9
Reply With Quote #134

Thanks
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Anduril
Member
Join Date: Jul 2009
Old 09-19-2009 , 12:24   Re: [L4D] Snare Speak 1.9
Reply With Quote #135

Hi,
For some reason, I can't get my CVARs to work. They're set as:
//Snarespeak
sm_cvar snarespeak_printchannel 1
sm_cvar snarespeak_endofround_alltalk 1
sm_cvar snarespeak_allowboomer 0
sm_cvar snarespeak_boomertime 1
sm_cvar snarespeak_twoway 1
sm_cvar snarespeak_startofround_alltalk 0

This is all defined in Sourcemod.cfg and using Sourcemod 1.2.2.

Any help would be greatly appreciated.
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PLAY3R
Junior Member
Join Date: Sep 2009
Old 09-19-2009 , 12:59   Re: [L4D] Snare Speak 1.9
Reply With Quote #136

Found it, You're cvar's are in snarespeak.cfg in left4dead/cfg/sourcemod
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Anduril
Member
Join Date: Jul 2009
Old 09-19-2009 , 16:13   Re: [L4D] Snare Speak 1.9
Reply With Quote #137

Fixed thanks!

Last edited by Anduril; 09-19-2009 at 16:56.
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Evian
Junior Member
Join Date: Jun 2009
Old 09-22-2009 , 08:30   Re: [L4D] Snare Speak 1.9
Reply With Quote #138

Quote:
Originally Posted by bman87 View Post
I think he wants to force the client to push their voice key so we can hear them even if they dont push the key themselves.
yes ;)
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 10-09-2009 , 05:48   Re: [L4D] Snare Speak 1.9
Reply With Quote #139

Since SM 1.2.3 the syntax for SetClientListening changed from
PHP Code:
native SetClientListening(iReceiveriSenderflags); 
to
PHP Code:
native bool:SetClientListening(iReceiveriSenderbool:bListen); 
thus there are tag mismatch warnings if you compile this plugin with SM 1.2.3+
You should fix this.
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 10-21-2009 , 15:19   Re: [L4D] Snare Speak 1.9
Reply With Quote #140

Quote:
Originally Posted by gH0sTy View Post
Since SM 1.2.3 the syntax for SetClientListening changed from
PHP Code:
native SetClientListening(iReceiveriSenderflags); 
to
PHP Code:
native bool:SetClientListening(iReceiveriSenderbool:bListen); 
thus there are tag mismatch warnings if you compile this plugin with SM 1.2.3+
You should fix this.
Please do, I have no idea what to do.
Edit: I got it halfassed working, but it doesn't want to do twoway no matter what, and end of round only works half the time.

Last edited by Dragonshadow; 10-21-2009 at 16:41.
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