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Limit AWP/G3SG1/SG550 with Team Limit and Win limit (CS 1.6) v1.3


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Finalheaven
Member
Join Date: Jun 2004
Location: Cambridge, MA
Old 10-27-2004 , 23:31  
#91

Thanks man. I love how no one's really noticed and no one's saying anything about updating the SMAs. This has not been working right for anyone, and apparently no one's cared. So weird. Anyway, all three plugins work perfectly now.
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Deagle Snipin
Member
Join Date: Oct 2004
Old 10-28-2004 , 01:14  
#92

They are all at sourcemod

For the love of humanity, give me atac for 2.0! pretty please

I know it takes work and time, and I appreciate the effort
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ncincott
Member
Join Date: Jun 2004
Old 11-06-2004 , 07:42  
#93

Can someone confirm that this plugin now works properly again? Especially with .20?
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Deagle Snipin
Member
Join Date: Oct 2004
Old 11-09-2004 , 09:44  
#94

If you clicked on the last page, youd see that you have to make some changes to the code. Yes, it works in .20
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bAnTAi
Junior Member
Join Date: Mar 2004
Old 11-15-2004 , 06:56  
#95

Has anyone noticed that occasionally the plugin will force you to drop all your weaons... not only the rifle, but your pistol and bomb as welll if you are carrying it. Does anyone have a fix for this?

Also, if people are using the old-style menus, the plugin allows the user to buy the gun and then forces him to drop it. A solution for this?

Currently running the latest 0.20RC.
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illegal-op
Member
Join Date: Apr 2004
Old 11-30-2004 , 17:13  
#96

It would be great if these plugins would not allow you to buy the weapon instead of letting you buy it but then making you drop it. That is the main complaint I get from players on my server.

It kinda seems as thought the original maker hangs around anymore so I guess there will not be any updates..

Could anyone else suggest a good sniper limiting plugin to use with amxmodx 1.0? I kinda liked the idea of being able to control the awp and autosniper. I'm stuck having to use an older version of amxmod at the time because its hard trying to update and bring over all the plugins that everyone was used to having around.
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Gunny
Senior Member
Join Date: Mar 2004
Location: Magnolia, Texas
Old 12-03-2004 , 00:39  
#97

I just installed the three of these on three of my servers and they appear to be running fine under AmxmodX1.0. they compiled fine under linux and are working on War3X, WarCraftFT and a CSDM servers.
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 12-03-2004 , 01:55  
#98

The plugin is fine, i havent had a problem with any 3 of them since amxx .16
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Deagle Snipin
Member
Join Date: Oct 2004
Old 12-03-2004 , 02:53  
#99

Seriously, Im not imagining things.

What weapon number is the awp? 18 right? Because all three versions currently posted check for #18. This was posted earlier.
Code:
/* handles when a player drops their weapon */ 
public handle_drop(id) { 
   if (get_cvar_num("g3sg1limit")!=1) return PLUGIN_CONTINUE 
   if (plist[id] == 1) 
   { 
      new tmp1,tmp2 
      new curweapon = get_user_weapon(id,tmp1,tmp2) 

      if (curweapon == 18) 
      { 
         plist[id] = 0 
         new team = get_user_team(id) 
         g3sg1_count[team]-- 
      } 
   } 
   return PLUGIN_CONTINUE
Also, under 1.0, it would make all weapons drop for only a few people, like a kniferound. The center console message I was carrying too many G3sg1s. I would be carrying an awp

Ill try to debug, see what I log.

Also, quick question. Can you run 3 plugins that have the same variable totaled? (disclaimer - Im a networker- not a programmer, sorry if I butcher terms)

All 3 plugins have the same "variable"
Code:
new plist[32] = { 0, ... }   // 0 = no g3sg1; 1 = carrying g3sg1 
new g3sg1_count[3]         // 1 = T; 2 = CT 
new ctscore = 0 
new tscore = 0
do I need to change 2 of them to plugin specific "variables"? Thanks.
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MassAsster
Member
Join Date: Jun 2004
Old 12-03-2004 , 11:19  
#100

ive noticed that with the Auto sniper
the CT team can ALWAYS use it - no matter what
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