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TF2 Unassigned Team Exploit Prevention


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dimzon541
New Member
Join Date: Feb 2009
Old 02-10-2009 , 04:12   Re: TF2 Unassigned Team Exploit Prevention
Reply With Quote #31

Quote:
Originally Posted by UMTeleporter View Post
I see. I hadn't thought of anyone actually trying to do something like that.

But then they might as well be tricked into joining the unassigned team.

Simply set the action to 0 (for nothing) or better yet, 1 for private warning and there is no concern.
I'm not admin, I'm just a player. But I know some servers where tired admins setup this pluging for permanent ban. So I think adding a ban ability to this plugin was a big mistake.
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Zmathue
Junior Member
Join Date: Dec 2008
Old 02-10-2009 , 17:21   Re: TF2 Unassigned Team Exploit Prevention
Reply With Quote #32

I agree. The ban option is a mistake, it should just prevent the for using the command, a fix to the bug.
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dimzon541
New Member
Join Date: Feb 2009
Old 02-11-2009 , 10:25   Re: TF2 Unassigned Team Exploit Prevention
Reply With Quote #33

Quote:
Originally Posted by Zmathue View Post
I agree. The ban option is a mistake, it should just prevent the for using the command, a fix to the bug.
Yeah, I have show jointeam RED to one of the server admin, he immediatly switch from kick to notify
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 02-19-2009 , 20:03   Re: TF2 Unassigned Team Exploit Prevention
Reply With Quote #34

Quote:
Originally Posted by dimzon541 View Post
1) this plugin contains a bug
Code:
if (strcmp(vall, "red") == 0 || strcmp(vall, "blue") == 0 || strcmp(vall, "Spectator") == 0 || strcmp(vall, "spectate") == 0 ||
      strcmp(vall, "auto") == 0 || strcmp(vall, "spectatearena") == 0) {
      return Plugin_Continue;
   }
this means it will make false positive detection on command like
Code:
jointeam Red
according too many tired admins make a permaban for it's really bad!
change the code as show below and it will do case insensitive compares to prevent the problem mentioned above:
Code:
if (strcmp(vall, "red", false) == 0 || strcmp(vall, "blue", false) == 0 || strcmp(vall, "Spectator", false) == 0 || strcmp(vall, "spectate", false) == 0 ||
      strcmp(vall, "auto", false) == 0 || strcmp(vall, "spectatearena", false) == 0) {
      return Plugin_Continue;
   }
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Kevin_b_er
SourceMod Donor
Join Date: Feb 2009
Old 02-20-2009 , 23:19   Re: TF2 Unassigned Team Exploit Prevention
Reply With Quote #35

Or you COULD just patch your "[TF2] Respawn System" plugin to the updated version that removes this.
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Angel Bot
Junior Member
Join Date: Nov 2014
Old 12-18-2014 , 20:08   Re: TF2 Unassigned Team Exploit Prevention
Reply With Quote #36

Ya use this and the plugin that i am making and everytime you use my plugin you will be kicked
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local tf2 player
Junior Member
Join Date: Mar 2024
Old 03-27-2024 , 21:23   Re: TF2 Unassigned Team Exploit Prevention
Reply With Quote #37

now do the opposite
local tf2 player is offline
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