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[L4D & L4D2] Target Override (2.29) [25-Mar-2024]


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Morning
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Join Date: May 2021
Old 01-17-2024 , 06:39   Re: [L4D & L4D2] Target Override (2.27) [05-Sep-2023]
Reply With Quote #141

Is there a way to make the tank treat players on the mounted gun with the same priority as normal survivors? Currently if players jump on the gun, they can get tanks to stop chasing them (order 1,11). I want to stop tanks going for players on the gun, but not if they are at a closer range than other players.

Regardless, this is an epic plugin! Thanks again Silvers.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-17-2024 , 17:13   Re: [L4D & L4D2] Target Override (2.27) [05-Sep-2023]
Reply With Quote #142

Quote:
Originally Posted by Morning View Post
Is there a way to make the tank treat players on the mounted gun with the same priority as normal survivors? Currently if players jump on the gun, they can get tanks to stop chasing them (order 1,11). I want to stop tanks going for players on the gun, but not if they are at a closer range than other players.

Regardless, this is an epic plugin! Thanks again Silvers.
I would suggest changing the "dist" or "wait" values until you find something that works. If that really isn't suitable, maybe I can add an option to treat players on the minigun as any other and not ignore them unless option "11" is set. Maybe I'll do that anyway at some point when I get time.
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kooper990
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Join Date: Jan 2021
Old 01-18-2024 , 09:53   Re: [L4D & L4D2] Target Override (2.27) [05-Sep-2023]
Reply With Quote #143

Question about Range.

Let's say the Tank incap someone from afar, and another healthy survivor is nearby; My order is incap first, then last attacker/normal surv. If I set the Range to be short-distance, the Tank will focus on that nearby survivor instead of running like 100+ meters to the incap?
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Shimo
Junior Member
Join Date: Dec 2023
Old 01-18-2024 , 10:25   Re: [L4D & L4D2] Target Override (2.27) [05-Sep-2023]
Reply With Quote #144

Is it possible to set different data configs for different difficulties?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-18-2024 , 11:59   Re: [L4D & L4D2] Target Override (2.27) [05-Sep-2023]
Reply With Quote #145

Quote:
Originally Posted by kooper990 View Post
Question about Range.

Let's say the Tank incap someone from afar, and another healthy survivor is nearby; My order is incap first, then last attacker/normal surv. If I set the Range to be short-distance, the Tank will focus on that nearby survivor instead of running like 100+ meters to the incap?
Depending on the distance, yes. Range is the maximum distance from the Special Infected to a survivor for targeting, otherwise it would consider nearer survivors within that range limit, and if none are valid then defaults to the games stock targeting system.

Quote:
Originally Posted by Shimo View Post
Is it possible to set different data configs for different difficulties?
No.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-20-2024 , 10:55   Re: [L4D & L4D2] Target Override (2.28) [20-Jan-2024]
Reply With Quote #146

Code:
2.28 (20-Jan-2024)
    - Added option "minigun" to the data config to choose whether to ignore players on a minigun or treat them as normal players. Requested by "Morning".
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Morning
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Join Date: May 2021
Old 02-02-2024 , 08:13   Re: [L4D & L4D2] Target Override (2.28) [20-Jan-2024]
Reply With Quote #147

Quote:
Originally Posted by Silvers View Post
Code:
2.28 (20-Jan-2024)
    - Added option "minigun" to the data config to choose whether to ignore players on a minigun or treat them as normal players. Requested by "Morning".
Brilliant! Thanks so much for this
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jimmycm123
New Member
Join Date: Feb 2024
Old 02-09-2024 , 21:17   Re: [L4D & L4D2] Target Override (2.28) [20-Jan-2024]
Reply With Quote #148

Great mod! Can you add a prioritize setting for survivors that are below "survivor_limp_health" cvar value? I know that there already is one that exists when a survivor is healing below limp health, but I want one even when they are not healing. I really want to add it to tanks that focus limping survivors rather than health ones. Thanks.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-10-2024 , 07:40   Re: [L4D & L4D2] Target Override (2.28) [20-Jan-2024]
Reply With Quote #149

Quote:
Originally Posted by jimmycm123 View Post
Great mod! Can you add a prioritize setting for survivors that are below "survivor_limp_health" cvar value? I know that there already is one that exists when a survivor is healing below limp health, but I want one even when they are not healing. I really want to add it to tanks that focus limping survivors rather than health ones. Thanks.
Edit: updated in plugin post
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Last edited by Silvers; 03-25-2024 at 18:49.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-25-2024 , 18:48   Re: [L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Reply With Quote #150

Code:
2.29 (25-Mar-2024)
    - Plugin now follows the "nb_blind" cvar and prevents attacking if set to "1".
    - Added option "21" to target a Survivor whose health is below "survivor_limp_health" cvar value. Requested by "jimmycm123".
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