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[TF2] FortWars (v6.52)


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Matheus28
Senior Member
Join Date: Aug 2009
Old 11-12-2010 , 10:56   Re: [TF2] FortWars (v4.04)
Reply With Quote #51

Yes, I got some of the code from it.

But as most servers and some developers won't update their maps, I prefer to include a built in fix for it.
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codydbgt
Member
Join Date: Apr 2009
Old 11-14-2010 , 04:00   Re: [TF2] FortWars (v4.42)
Reply With Quote #52

what would I change in the sp file if I wanted it to allow you to build on any map. even thoe i set sm_fortwars_maps to 0 the menu wont allow you to build things. and well... I want to build things on any map . including the money too : -) i tried looking at the sm file and I didn't get to much of it but I am good in c++ only starting thoe but get the good fundamentals of programing.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 11-14-2010 , 11:19   Re: [TF2] FortWars (v4.42)
Reply With Quote #53

Well, it should work at all...

What map did you try? What team did you use? Did the map had setup?

Last edited by Matheus28; 11-14-2010 at 12:13.
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 11-14-2010 , 17:20   Re: [TF2] FortWars (v4.46)
Reply With Quote #54

I'm getting a choke spike every minute on the button. Please tell me what is required to troubleshoot.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 11-14-2010 , 17:22   Re: [TF2] FortWars (v4.46)
Reply With Quote #55

Quote:
Originally Posted by Arcanus View Post
I'm getting a choke spike every minute on the button. Please tell me what is required to troubleshoot.
Well, could you explain with more words exactly what is happening? Is it a fps or ping issue?

Last edited by Matheus28; 11-14-2010 at 17:29.
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 11-14-2010 , 18:04   Re: [TF2] FortWars (v4.46)
Reply With Quote #56

Sure. Every 60 seconds, the choke goes to 23 and clients can't move or talk. It goes away after about 3 seconds. The error logs in SM don't list anything. Here's a screencap:Click image for larger version

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Matheus28
Senior Member
Join Date: Aug 2009
Old 11-14-2010 , 18:15   Re: [TF2] FortWars (v4.46)
Reply With Quote #57

Quote:
Originally Posted by Arcanus View Post
Sure. Every 60 seconds, the choke goes to 23 and clients can't move or talk. It goes away after about 3 seconds. The error logs in SM don't list anything. Here's a screencap:Attachment 77342
If it is exactly 60 seconds, then it's saving the players data to the database, are you using a mysql database that is not in your server?

I updated the plugin, check if the interval between these freezes changed.

By the way, add me on steam: M2828

Last edited by Matheus28; 11-14-2010 at 18:38.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 11-15-2010 , 01:41   Re: [TF2] FortWars (v4.71)
Reply With Quote #58

Finally fixed the flag bug.

It should not drop through props now
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 11-20-2010 , 20:38   Re: [TF2] FortWars (v4.71)
Reply With Quote #59

If the menu's put up before the rounds starts, one can still engage the fly and respawn change options up until one dies for the first time.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 11-20-2010 , 20:56   Re: [TF2] FortWars (v4.71)
Reply With Quote #60

Quote:
Originally Posted by Arcanus View Post
If the menu's put up before the rounds starts, one can still engage the fly and respawn change options up until one dies for the first time.
I don't think so, it checks if it's still in setup.

EDIT: nvm, I had forgotten the return statement, fixed on 4.8

Last edited by Matheus28; 11-20-2010 at 21:04.
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