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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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trydis
Member
Join Date: Jan 2005
Location: Norway
Old 01-01-2006 , 10:19  
Reply With Quote #321

I think there may be a bug.

Has happened to me and many other people as well. When you're on 100 hp, it seems to bleed when you look down, but no decals are placed on the ground.

Windows server, newest goremod version...

Also, getting a lot of "[GORE] ERROR: Couldnt get BaseEntity for ragdoll" on surf maps.

PS! Coldfyre, about all the css sounds, you can set cl_downloadfilter nosounds. that way it will not download any custom sounds. you can also set the filter to all, then you will not download any custom stuff.
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Dark_Templar
Member
Join Date: May 2005
Old 01-02-2006 , 09:29  
Reply With Quote #322

Quote:
Originally Posted by c0ldfyr3

A quesion for you all...
Would it be nice to be able to control the gibs direction/speed ?
At the moment, the head is straight up, with alot of acceleration, and the rest are all randomly generated.
I could add some form of system to control the randomness. Just a suggestion.
This could also be applied to blood velocity and direction.

Remember, I dont even play CS anymore because of the amount of sounds and downloading involved, ontop of my BF2 addiction, so all suggestions, guidelines and comments are encouraged !
I would not use those options - I recommend keeping it simple..
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imported_davidov
Member
Join Date: Sep 2005
Location: sur une chaise.
Old 01-02-2006 , 12:36  
Reply With Quote #323

crash linux server:
it causes segmentation fault when a bot kill another bot (probably same with real player) by using the sourcemod 1.2 beta and cssdm 0.8 beta.
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Dark_Templar
Member
Join Date: May 2005
Old 01-02-2006 , 14:36  
Reply With Quote #324

Quote:
Originally Posted by Dark_Templar
Quote:
Originally Posted by c0ldfyr3
You can add the cvars to server.cfg I *think*, if its executed every map.
If not, itll work for the first map but change on map change.

The blood decals, ill take a look and see what I can do.
I have set the in the server.cfg - its working,for the most part at least
Correction,the cvars seem to be NOT working.

I set:
Quote:
gore_spray_effects 0
in the server.cfg,changed the level - but the effects were still present.

I had to set the option via gore_menu
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 01-02-2006 , 17:53   Problem.
Reply With Quote #325

[META] Failed to load plugin addons/goremod/bin/goremod_mm_i486.so. Contact the author, failed to locate specific entity instruction.
[GORE] Loaded all interfaces, starting signature scanning.
This is on a linux instalation. I typed meta refresh to see if I could get it to load.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 01-03-2006 , 09:21  
Reply With Quote #326

Quote:
Originally Posted by davidov
crash linux server:
it causes segmentation fault when a bot kill another bot (probably same with real player) by using the sourcemod 1.2 beta and cssdm 0.8 beta.
Sounds to me like your using a defunct version. Ill try it tomorrow when I get home but I thought that was an old problem. Make sure its v2.1.0b

Quote:
Originally Posted by Dark_Templar
Correction,the cvars seem to be NOT working.

I set:
Quote:
gore_spray_effects 0
in the server.cfg,changed the level - but the effects were still present.
As I said previously, I dont think the server.cfg is executed on level change, I know it was in HL1, but I remember reading sometime about not in HL2, so try a different method of executing it each map.
Altho, you may also be correct, maybe they are being loaded after map start. Ill look into it tomorrow when I get my PC back from my parents.

Quote:
Originally Posted by tkaway69
[META] Failed to load plugin addons/goremod/bin/goremod_mm_i486.so. Contact the author, failed to locate specific entity instruction.
[GORE] Loaded all interfaces, starting signature scanning.
This is on a linux instalation. I typed meta refresh to see if I could get it to load.
This sounds a little more serious, albeit the error is not one of my own so ill also have to look into this tomorrow.
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Dark_Templar
Member
Join Date: May 2005
Old 01-03-2006 , 09:59  
Reply With Quote #327

Quote:
Quote:
Originally Posted by Dark_Templar
Correction,the cvars seem to be NOT working.

I set:
Quote:
gore_spray_effects 0
in the server.cfg,changed the level - but the effects were still present.
As I said previously, I dont think the server.cfg is executed on level change, I know it was in HL1, but I remember reading sometime about not in HL2, so try a different method of executing it each map.
Altho, you may also be correct, maybe they are being loaded after map start. Ill look into it tomorrow when I get my PC back from my parents.
Server.cfg IS executed on each mapchange.
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imported_davidov
Member
Join Date: Sep 2005
Location: sur une chaise.
Old 01-03-2006 , 12:04  
Reply With Quote #328

Quote:
Originally Posted by c0ldfyr3
Quote:
Originally Posted by davidov
crash linux server:
it causes segmentation fault when a bot kill another bot (probably same with real player) by using the sourcemod 1.2 beta and cssdm 0.8 beta.
Sounds to me like your using a defunct version. Ill try it tomorrow when I get home but I thought that was an old problem. Make sure its v2.1.0b
Code:
-Id- Name              Version   Author       Status  
         [01] CS:S DM           0.80      BAILOPAN     RUN     
         [02] GoreMod           2.1.0b    c0ldfyr3     RUN
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illegal-op
Member
Join Date: Apr 2004
Old 01-04-2006 , 11:47  
Reply With Quote #329

That c0ldfyr3 names look familiar.. I used to know someone who went by that name. A little skinny irish boy.. lol
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 01-04-2006 , 11:51  
Reply With Quote #330

o.O Yahoooooooooo !

Bro, i have been trying to get in contact with you since the floods etc. Thanks for lettin me know your ok torcheroo ;)

Torch is the irish word for flashlight !

P.S. http://www.bf2s.com/player/c0ldfyr3/ I kick your ass foo.
EDIT: Its http://www.bf2s.com/player/Jay.c0ldfyr3/ forgot couldnt get original.
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