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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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FlyingMongoose
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Join Date: Mar 2004
Old 12-23-2005 , 16:05  
Reply With Quote #301

Okay, seems like menu driven is a problem, I used menu driven for a while, and it didn't work right (didn't load the .kv file properly)

So I'm making a suggestion. Make it cvar driven, include a .cfg file.

Remove the menu
Remove the need for a kv file.

I've actually got my installation set up like this and it works perfectly.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 12-25-2005 , 09:54  
Reply With Quote #302

64.21.85.56:27018

Thats a linux dedicated using the public beta.
I cannot recreate the problem.

Mongoose > http://www.c0ld.net/GoreMod/Docs
Look underneath the menu explanations for a link to cvar list.

Just add the cvars to server.cfg, i think that should work fine.
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FlyingMongoose
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Join Date: Mar 2004
Old 12-27-2005 , 06:54  
Reply With Quote #303

I know that c0ld, you showed me ;).

But what I'm saying is that it's starting to seem like that damn .kv file your menu system makes, just doesn't want to play nice, it seems extremely buggy. (like half my stuff got disabled when I moved over to that menu based system)

I added the cvars to
cfg/goremod/goremod.cfg

and
exec goremod/goremod.cfg
to my server.cfg

and it has the same effect as adding that to my server.cfg ;).
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Dark_Templar
Member
Join Date: May 2005
Old 12-28-2005 , 15:44   Bug: Bleed effects
Reply With Quote #304

Quote:
// GORE MOD

gore_hs_amount 10 // Amount of blood per squirt per head shot.
gore_hs_loop 10 // Amount of blood squirts per head shot. This will add network overhead.

gore_spray_amount 10 // Amount of blood per squirt for spray effects.
gore_spray_loop 5 // Amount of squirts per spray effect.

gore_bleed_amount 10 // Amount of blood per squirt used for bleeding effects.
gore_bleed_loop 5 // Amount of squirts per bleed effect.

gore_bleed_decals 1 // Enable/Disable decals when bleeding.

gore_hp_start 20 // Players start bleeding when their health falls below this level.

gore_time 5 // Time between bleeding.


// The following are for HE Nade gib effects.
// -----------------------------------------
gore_count_head 1 // Count of Skull gibs.
gore_count_rib 10 // Amount of ribs.
gore_count_scapula 10 // Amount of scapula gibs.
gore_count_spine 5 // Amount of spine gibs.


// The following are for disabling certain parts of GoreMod.
// -----------------------------------------
gore_bleed_effects 0 // Enable bleeding when players health is low.

gore_spray_effects 1 // Enable per shot effects.

gore_hs_effects 1 // Enable HS blood effects.

gore_gib_effects 1 // Enable HE Nade Gib effects.

gore_remove_ragdoll 1 // When 1, removes ragdoll on he nade kills.
Bleeding is still enabled...
Rest is working fine - I like the HE Effects very much =)
I'm missing the HS-Skulls however.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-30-2005 , 11:46  
Reply With Quote #305

[UPDATE 30 Dec 05 2.1.0 Beta]
- Added HS Gibs (Optional)
- Added removing of ragdoll on HS (Optional)
- Changed the way players bleed, now all seperate timers instead of one large timer.
- Fixed saving/loading of cvars.

Quote:
// The following is the complete list of GoreMod Cvars, their complete description and default value.
// All settings can be changed via the ingame menu.
// -----------------------------------------

gore_hs_amount 10 // Amount of blood per squirt per head shot.
gore_hs_loop 10 // Amount of blood squirts per head shot. This will add network overhead.
gore_hs_gibs 1 // Headshot gibs - 0 None; 1 Head; 2 All
gore_hs_doll 1 // If 1, removes ragdoll on hs kills.

gore_spray_amount 10 // Amount of blood per squirt for spray effects.
gore_spray_loop 5 // Amount of squirts per spray effect.

gore_bleed_amount 10 // Amount of blood per squirt used for bleeding effects.
gore_bleed_loop 5 // Amount of squirts per bleed effect.

gore_bleed_decals 1 // Enable/Disable decals when bleeding.

gore_hp_start 20 // Players start bleeding when their health falls below this level.

gore_time 5 // Time between bleeding.


// The following are for HE Nade gib effects.
// -----------------------------------------
gore_count_head 1 // Count of Skull gibs.
gore_count_rib 4 // Amount of ribs.
gore_count_scapula 1 // Amount of scapula gibs.
gore_count_spine 2 // Amount of spine gibs.


// The following are for disabling certain parts of GoreMod.
// -----------------------------------------
gore_bleed_effects 1 // Enable bleeding when players health is low.

gore_spray_effects 1 // Enable per shot effects.

gore_hs_effects 1 // Enable HS blood effects.

gore_gib_effects 1 // Enable HE Nade Gib effects.

gore_remove_ragdoll 1 // When 1, removes ragdoll on he nade kills.




// And now the list of console commands.
// THESE ONLY WORK IN CONSOLE
// -----------------------------------------

gore_save // Saves all settings

gore_load // Loads all settings.

rcon gore_menu "SteamID" // Shows gore menu to player. NOTE: You need to use quotes !
// rcon access is required to use this function.
If theres anything you think I should add/remove or change please dont hesitate to ask !
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nodata
Junior Member
Join Date: Sep 2005
Old 12-30-2005 , 13:47  
Reply With Quote #306

Question about the cvars:

Can those be set in the server.cfg file and just load up normally, or do you have to set them via menu?
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Dark_Templar
Member
Join Date: May 2005
Old 12-30-2005 , 18:24  
Reply With Quote #307

Quote:
// GORE MOD

gore_hs_amount 10 // Amount of blood per squirt per head shot.
gore_hs_loop 10 // Amount of blood squirts per head shot. This will add network overhead.
gore_hs_gibs 1 // Headshot gibs - 0 None; 1 Head; 2 All
gore_hs_doll 0 // If 1, removes ragdoll on hs kills.

gore_spray_amount 10 // Amount of blood per squirt for spray effects.
gore_spray_loop 5 // Amount of squirts per spray effect.

gore_bleed_amount 10 // Amount of blood per squirt used for bleeding effects.
gore_bleed_loop 5 // Amount of squirts per bleed effect.

gore_bleed_decals 0 // Enable/Disable decals when bleeding.

gore_hp_start 20 // Players start bleeding when their health falls below this level.

gore_time 5 // Time between bleeding.


// The following are for HE Nade gib effects.
// -----------------------------------------
gore_count_head 1 // Count of Skull gibs.
gore_count_rib 10 // Amount of ribs.
gore_count_scapula 10 // Amount of scapula gibs.
gore_count_spine 5 // Amount of spine gibs.


// The following are for disabling certain parts of GoreMod.
// -----------------------------------------
gore_bleed_effects 0 // Enable bleeding when players health is low.

gore_spray_effects 1 // Enable per shot effects.

gore_hs_effects 1 // Enable HS blood effects.

gore_gib_effects 1 // Enable HE Nade Gib effects.

gore_remove_ragdoll 1 // When 1, removes ragdoll on he nade kills.
Blood decals stay in the the level the whole time - only a mapchange is removing them again.... Not helping the performance
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 12-30-2005 , 18:53  
Reply With Quote #308

You can add the cvars to server.cfg I *think*, if its executed every map.
If not, itll work for the first map but change on map change.

The blood decals, ill take a look and see what I can do.
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Dark_Templar
Member
Join Date: May 2005
Old 12-30-2005 , 18:59  
Reply With Quote #309

Quote:
Originally Posted by c0ldfyr3
You can add the cvars to server.cfg I *think*, if its executed every map.
If not, itll work for the first map but change on map change.

The blood decals, ill take a look and see what I can do.
I have set the in the server.cfg - its working,for the most part at least
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-30-2005 , 19:21  
Reply With Quote #310

Quote:
Originally Posted by Dark_Templar
Blood decals stay in the the level the whole time - only a mapchange is removing them again.... Not helping the performance
Even with gore_bleed_decals 0 ?
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