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Solved [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?


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cjsrk
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Join Date: Mar 2023
Location: China
Old 04-09-2024 , 12:51   [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
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I know you can do this in CSGO and even L4D2. As long as the value of the "basetexture" item in the vmt file of the lens is changed to _rt_SmallFB1 or _rt_FullFrameFB (it seems that _rt_Camera will also work), the lens can map the player's screen (of course, the display of the v_model will be ignored), and even Supports dynamic in-mirror magnification effect.
I wonder if it's possible with CS Source to do this? Even if the CSS shader doesn't support it well, can a plugin help achieve this effect?
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Last edited by cjsrk; 04-18-2024 at 13:26.
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fi0r1
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Join Date: Apr 2024
Old 04-11-2024 , 01:34   Re: [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
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The old engine used by Counter Strike: Source does not support those shader rendering, you can take a look at this link, which should be a similar solution to your problem.
https://github.com/fi0r1/sm-rt_camera

Last edited by fi0r1; 04-11-2024 at 01:35.
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cjsrk
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Join Date: Mar 2023
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Old 04-12-2024 , 13:10   Re: [CSS] Is there a way to map the player's screen to the lens of a weapon's scope?
Reply With Quote #3

Quote:
Originally Posted by fi0r1 View Post
The old engine used by Counter Strike: Source does not support those shader rendering, you can take a look at this link, which should be a similar solution to your problem.
https://github.com/fi0r1/sm-rt_camera
Thank you very much. I have successfully implemented the dynamic scope of CSS with the code linked here and the help of the code author. The ADS plugin will be updated in the future.
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