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[L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)


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Psyk0tik
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Old 09-12-2018 , 00:22   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #101

Plugin Description:
Adjusts difficulty based on the number of alive non-idle human survivors on the server.
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SherlockHolmes9
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Join Date: Sep 2018
Old 09-13-2018 , 10:09   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #102

A very good plugin. But here a suggestion. Can you add tank health increase per human survivor join ? or tank health multiply based on difficulty ? That would be great.

Last edited by SherlockHolmes9; 09-13-2018 at 10:10.
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Lux
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Join Date: Jan 2015
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Old 09-13-2018 , 11:16   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #103

Quote:
Originally Posted by SherlockHolmes9 View Post
tank health multiply based on difficulty ?
L4D already does that
z_tank_Health = 4000 (default)

Code:
Easy z_tank_health * 0.5 = 2000
Normal z_tank_health * 1.0 = 4000
Advanced z_tank_health * 1.5 = 6000
Expert z_tank_health * 2.0 = 8000

how the engine does it by default
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Psyk0tik
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Old 09-13-2018 , 13:24   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #104

Quote:
Originally Posted by SherlockHolmes9 View Post
A very good plugin. But here a suggestion. Can you add tank health increase per human survivor join ? or tank health multiply based on difficulty ? That would be great.
That's what the config files are for. You can do that yourself by doing what Lux said above. I don't need to hard-code a health system to accomplish that.
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santdrback
Member
Join Date: Apr 2020
Old 10-21-2021 , 16:18   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #105

Nice plugin <3
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iloio
New Member
Join Date: Apr 2022
Old 04-24-2022 , 17:57   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #106

not working and spamming the console and chat...
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santdrback
Member
Join Date: Apr 2020
Old 04-28-2022 , 23:36   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #107

actually work? nice plugin <3
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loio
Member
Join Date: Apr 2022
Old 04-29-2022 , 03:17   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #108

Quote:
Originally Posted by santdrback View Post
actually work? nice plugin <3
now not working and spamming in the chat.
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loio
Member
Join Date: Apr 2022
Old 04-29-2022 , 03:19   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #109

author please update your plugin.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 04-29-2022 , 14:28   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #110

I've been using this plugin for years and it's always worked great, and still does.

- Never forget that you must add to the files generated by the plugin (Easy,Normal,Hard,impossible) the configs/cvars you want to adjust for each difficulty.

- If you don't want to have message spawn in chat about cvar use the silent cvar plugin: "sm_acvar.smx , and use sm_acvar, "a" in front of the command cvar.
https://forums.alliedmods.net/showthread.php?t=317790

An example for a "Normal" config file:
sm_acvar z_mob_spawn_min_interval_normal "30"
sm_acvar z_mob_spawn_max_interval_normal "160"
sm_acvar z_tank_health 8.000
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Last edited by Mi.Cura; 04-29-2022 at 14:48.
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