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[L4D/L4D2]Lux's Model Changer(30/03/2020)


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Cartoonex
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Join Date: Aug 2018
Old 07-22-2019 , 06:07   What the console says
Reply With Quote #211

Cartoonex : !lmc
Unknown command: sm_lmc
] sm_lmc
L 07/22/2019 - 11:056: [SM] Exception reported: Language phrase "In-game only" not found (arg 4)
L 07/22/2019 - 11:056: [SM] Blaming: LMC_L4D2_Menu_Choosing.smx
L 07/22/2019 - 11:056: [SM] Call stack trace:
L 07/22/2019 - 11:056: [SM] [0] VFormat
L 07/22/2019 - 11:056: [SM] [1] Line 111, D:\BasicPawn\1.9stuff\include\LMCCore.inc::Tr anslate
L 07/22/2019 - 11:056: [SM] [2] Line 513, D:\Github\Lux's-Model-Changer\addons\sourcemod\scripting\LMC_L4D2_M enu_Choosing.sp::ShowMenu
L 07/22/2019 - 11:056: [SM] [3] Line 505, D:\Github\Lux's-Model-Changer\addons\sourcemod\scripting\LMC_L4D2_M enu_Choosing.sp::ShowMenuCmd
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 07-22-2019 , 09:10   Re: What the console says
Reply With Quote #212

Quote:
Originally Posted by Cartoonex View Post
Code:
] sm_lmc
L 07/22/2019 - 11:05:36: [SM] Exception reported: Language phrase "In-game only" not found (arg 4)
Pretty self-explanatory?

Fetch the translations files and put them into addons/sourcemod/translations/.
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SkiPlix
Member
Join Date: Dec 2016
Location: Argentina
Old 08-23-2019 , 07:40   Re: [L4D/L4D2]Lux's Model Changer(06/05/2019)
Reply With Quote #213

PHP Code:
L 08/18/2019 01:04:19Info (map "c1m1_hotel") (file "errors_20190818.log")
L 08/18/2019 01:04:19: [SMUnable to load plugin "Defib_Ragdolls.smx"Could not find required plugin "LMCL4D2CDeathHandler"
L 08/18/2019 01:04:24: [SMException reportedNative is not bound
L 08
/18/2019 01:04:24: [SMBlamingtankrush2.smx
L 08
/18/2019 01:04:24: [SMCall stack trace:
L 08/18/2019 01:04:24: [SM]   [1Updater_ForceUpdate
L 08
/18/2019 01:04:24: [SM]   [2Line 539C:\Users\Phil\Google Drive\Projects\Plugins\Tank Rush 2\tankrush2.sp::OnMapStart
L 08
/18/2019 02:09:07: [SMException reported: Array index out-of-bounds (index -1limit 5001)
L 08/18/2019 02:09:07: [SMBlamingl4d2_custom_commands.smx
L 08
/18/2019 02:09:07: [SMCall stack trace:
L 08/18/2019 02:09:07: [SM]   [1Line 5118, /home/forums/content/files/1/8/0/1/5/8/141727.attach::GrabLookingEntity
L 08
/18/2019 02:09:07: [SM]   [2Line 1972, /home/forums/content/files/1/8/0/1/5/8/141727.attach::CmdGrabEntity
L 08
/18/2019 02:45:24: [SMUnable to load plugin "LMC_L4D2_Menu_Choosing.smx"Could not find required plugin "LMCL4D2CDeathHandler"
L 08/18/2019 02:45:24: [SMUnable to load plugin "LMC_L4D2_RandomSpawns.smx"Could not find required plugin "LMCL4D2CDeathHandler" 
I've installed every plugin inside the zip file and it still gives me errors...
Help?
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 08-23-2019 , 08:57   Re: [L4D/L4D2]Lux's Model Changer(06/05/2019)
Reply With Quote #214

Strange, try to delete all the plugins that contains "LMC" in the plugins folder, and paste again the zip file.
You should put the .smx files in the addons\sourcemod\plugins folder

Also if it didn't work try to download through the github link.
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Last edited by Marttt; 08-23-2019 at 09:07.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 08-30-2019 , 14:21   Re: [L4D/L4D2]Lux's Model Changer(06/05/2019)
Reply With Quote #215

Compile the lmc on the github repo. Martt PR'ed that feature on it.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 10-14-2019 , 01:21   Re: [L4D/L4D2]Lux's Model Changer(06/05/2019)
Reply With Quote #216

Updated LMC on AM to current version on github

LMC_L4D2_Menu_Choosing 1.1.0
LMC_L4D1_Menu_Choosing 1.1.3



LMC Menu item drawing disabled when selected


This commit prevents the client to select again the same selected model from !lmc menu.
Which could help to prevent "spam" selecting by pressing the same key a lot of times.
It is only enabled for "Random Common".

L4D1 & L4D2 Menu Choosing

https://github.com/LuxLuma/Luxs-Mode...1306ba0f60e4f7

Edit fixed error with colour text.
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Last edited by Lux; 10-14-2019 at 20:05.
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K4d4br4
Junior Member
Join Date: Dec 2017
Old 11-22-2019 , 12:44   Re: [L4D/L4D2]Lux's Model Changer(15/10/2019)
Reply With Quote #217

Hello Is there any way to add templates with first person support?
If there is any way can you tell me?
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 11-30-2019 , 10:23   Re: [L4D/L4D2]Lux's Model Changer(15/10/2019)
Reply With Quote #218

It would be nice to have something like a configurable fixed selection of characters.
It should set the characters the server owner likes to see. (configurable on/off)

Zoey=models/infected/witch.mdl
Bill= models/infected/common_male_ceda.mdl
Francis=models/infected/common_patient_male01.mdl
Louis= models/npcs/rescue_pilot_01.mdl
Hunter=models/infected/hunter_crawler.mdl
Boomer=models/infected/boomer.mdl
etc.

Maybe in its own Plugin LMC_L4D1(2)_FixedSpawns.sp
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 12-07-2019 , 18:05   Re: [L4D/L4D2]Lux's Model Changer(15/10/2019)
Reply With Quote #219

you could add a cvars to change the skin to the commons for one of infected
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 12-11-2019 , 12:58   Re: [L4D/L4D2]Lux's Model Changer(11/12/2019)
Reply With Quote #220

Update LMCCore

Thanks Shadowysn - Crazy faces fix method.
LMCCore 3.1.0
Updated LMCCore include.

Added 2 stocks to LMCCore.inc, these are mostly recreated inputs from "prop_dynamic_ornament" entity.
PHP Code:
stock void Detach(int iEntity)
stock void SetAttached(int iEntToAttachint iEntToAttachTo

Added
https://github.com/LuxLuma/Luxs-Mode...61eb839ad7cf00
https://github.com/LuxLuma/Luxs-Mode...0216f9d057de1e


This update to LMCCore is a plugin breaking change that relied on overlay entity being a "prop_dynamic_ornament"
More detailed info in this post
https://forums.alliedmods.net/showpo...&postcount=207

since this is a breaking change older LMCCore build can be found in this release, incase you need it.
https://github.com/LuxLuma/Luxs-Mode...ases/tag/3.0.5












Quote:
Originally Posted by finishlast View Post
It would be nice to have something like a configurable fixed selection of characters.
It should set the characters the server owner likes to see. (configurable on/off)

Zoey=models/infected/witch.mdl
Bill= models/infected/common_male_ceda.mdl
Francis=models/infected/common_patient_male01.mdl
Louis= models/npcs/rescue_pilot_01.mdl
Hunter=models/infected/hunter_crawler.mdl
Boomer=models/infected/boomer.mdl
etc.

Maybe in its own Plugin LMC_L4D1(2)_FixedSpawns.sp
Quote:
Originally Posted by BlackSabbarh View Post
you could add a cvars to change the skin to the commons for one of infected
Use plugin requests to request a module, I can't make a module for everyones different needs/wants.
https://forums.alliedmods.net/forumdisplay.php?f=60
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Last edited by Lux; 12-11-2019 at 13:06.
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