Originally Posted by crazydog
First of all, Synergy doesn't like SM 1.1
Second, I'll answer your questions anyway:
The plugin IS loaded with errors
I told you what happens when I try to turn on debug
Ok if you say so, I have been running Synergy with SourceMod 1.1 since the OB release and have reported numerous bugs which included:
- Created new "OnClientConnected()" forward which correctly handles players connecting for mods like Synergy.
This OnClientConencted() correctly identifies when a client connects matching it with OnClientDisconnect(). If you use OnClientConnect() and a player is disconnected by the server for not having the required mounts OnClientDisconnect() is not called causing problems.
This was causing issues with RTV ending up having incorrect numbers amongst probably other plugins hence why OnClientConnected() was created and RTV plugins were changed.
But yeah ok if you say it doesn't work when I clearly know it's working and as I mentioned I am using a new OnClientConnected() function to fix the client connections which is only in the 1.1 trunk.
I believe you are probably having issues because we determined 1.0.x is probably thinking the OnClientConnected() function is a custom function not a SourceMod function. The issue you were seeing with IsClientConnected() I believe I have fixed in the next release I'll make and should of only been applicable for late-loading the plugin where it was checking the players wrong and should have been using IsClientInGame()