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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Michauux
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Join Date: Nov 2015
Old 06-18-2018 , 03:51   Re: [ANY] AFK Manager (Version 4.2.5 / Updated May 24th 2018)
Reply With Quote #1961

Adding the Spinning Detection System to the AFK Manager, when player use +right or +left and to still kick him for begin AFK - Rotghar please update plugin.
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Rothgar
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Join Date: Nov 2007
Old 06-19-2018 , 07:41   Re: [ANY] AFK Manager (Version 4.2.5 / Updated May 24th 2018)
Reply With Quote #1962

Do you have an example script you can private message me, I thought that was fixed a while ago.
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Michauux
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Join Date: Nov 2015
Old 06-19-2018 , 07:44   Re: [ANY] AFK Manager (Version 4.2.5 / Updated May 24th 2018)
Reply With Quote #1963

Quote:
Originally Posted by Rothgar View Post
Do you have an example script you can private message me, I thought that was fixed a while ago.
Well they just did not fix ... I sent you a steam code / script
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Rothgar
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Join Date: Nov 2007
Old 06-25-2018 , 05:40   Re: [ANY] AFK Manager (Version 4.2.5 / Updated May 24th 2018)
Reply With Quote #1964

I am not sure how many people are facing issues with people trying to bypass the AFK Status by making button binds but if you are and want to test out a new version I've just made please PM me, want to get a few people to test a new build before I release which should combat the problem.
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Rothgar
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Join Date: Nov 2007
Old 07-03-2018 , 09:01   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1965

New version released, adds a new variable for button detection and helps to combat Anti-AFK scripts.
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Allower
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Join Date: Sep 2013
Location: SourceEngine
Old 07-18-2018 , 07:53   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1966

Quote:
Originally Posted by Rothgar View Post
New version released, adds a new variable for button detection and helps to combat Anti-AFK scripts.
thanks for update with +buttons bypass.

any question, many times afk plugins have troubles with player_weapon_view_model, how? i told you

If you alive and someone joins specs/t or ct or be moved with anti-afk plugin, your weapons in your hand will be hidden/stealed/stolen/will be lost but only visuality, in fact you have this weapons in your hands. Just see the screenshot:

And plugin, like [CS:GO] Missing ViewModel Fix v1.1 [2017-02-02] won't fix this, bug still hide my weapons if someone joins/move by afk manager to another team/spectate


i remember this bug in CS: Source


And now it's find in CS: GO
__________________

Last edited by Allower; 07-18-2018 at 07:59. Reason: new screenshot
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Rothgar
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Join Date: Nov 2007
Old Yesterday , 19:18   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1967

I heard of that bug a long time ago, I have not heard of any problems since? I actually ran into it with CS:GO not Source, you might want to make sure you are running latest SourceMod/Metamod/AFK Manager plugin.

The plugin basically just uses the SourceMod ChangeTeam functions, I can't really comment on whether this type of issue might be caused by Valve doing some additional property changes in addition to moving of players or whether SourceMod might need to review the Change Team functions to see if it needs to be updated but in theory the method used to move players should be the same as if a player changed team themselves in their game client, it's just being handled Server side.
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