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[TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.6 REVAMPED!


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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 02-06-2017 , 12:55   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #361

Quote:
Originally Posted by TonyBaretta View Post
about the disable minigame for sure you fail to do that you have to edit minigames.cfg in sourcemod/config and where's
Code:
    "MultiJump"
    {
        "duration"        "10.2"
        "overlay1"        "TouchTheSky"
        "endrespawn"    "1"
        "id"            "32"
        "minplayers"    "1"
        "maxplayers"    "32"
        "enable"        "1"
    }
change "enable" "1" to "enable" "0"
already enabled (i don't changed anything, just replaced old config with updated)
Code:
	"MultiJump"
	{
		"duration"		"10.2"
		"overlay1"		"TouchTheSky"
		"endrespawn"	"1"
		"id"			"32"
		"minplayers"	"1"
		"maxplayers"	"32"
		"enable"		"1"
	}
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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 02-06-2017 , 12:59   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #362

unload some plugins like observer point and other you can think are useless for the mod .
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 02-10-2017 , 13:55   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #363

plugin still prints invalid function 0 (and then gamemode just stops (plays music and stop), it only can be fixed by "sm_cvar ww_enable 0" and then "sm_cvar ww_enable 1".

Somehow Mini-game Multijump fixed itself (sometimes it work and not).
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MAGNAT2645
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Old 03-25-2017 , 20:38   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #364

Hello again,
Still can't fix 'invalid function id (0)' (only sm_cvar ww_enable 0/1 can fix that, but i can't do that every time)

I just hear minigame_23.mp3 (Maybe 'Jump on head' minigame?) and then... nothing. Tried to reinstall all files from archive from first post.

EDIT: Found this in console:
Warning: Attempted to register minigame Goomba and failed--configuration not found

but section 'Goomba' is exists in minigames.cfg

also just in case i disabled Goomba Core and Goomba TF2 plugins
Code:
"Goomba"
{
	"duration"		"5.0"
	"overlay1"		"Jump on a Heavy's Head"
	"overlay1"		"Don't get Jumped On"
	"id"			"23"
	"enable"		"1"
	"minplayers"	"2"
	"maxplayers"	"32"
	"endrespawn"	"1"
}
Also you have duplication of overlay1

EDIT 2: It seems that 'Jump on head' gamemode fixed but i think this may occur again after map reload
EDIT 3: I have updated russian language to correct some phrases (for example: "СПЕЦИАЛЬНЫЙ РАУНД" reduced to "СПЕЦ. РАУНД" because in-game this displays with '?' at the end)
Attached Files
File Type: txt mw_tf2ware.phrases.txt (23.3 KB, 68 views)
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Last edited by MAGNAT2645; 03-26-2017 at 01:05.
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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 03-26-2017 , 05:25   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #365

maybe when you understand you have to clean your plugins list the mod work fine.
like i said some post back you have to remove all the others mods or unload it and the useless inifinite plugins list you have do conficts.

edit : OVERLAYS are been removed

edit2: СПЕЦ. РАУНД try to СПЕЦ РАУНД
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Last edited by TonyBaretta; 03-26-2017 at 05:27.
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MAGNAT2645
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Join Date: Nov 2015
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Old 03-26-2017 , 12:36   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #366

Today at morning i have reinstalled ALL configs and .smx (only edited minigames.cfg where section Goomba contain duplication of overlay1)
And then Goomba minigame become to normal work.

But later at day that bug occurs again but this time there two minigames that can't be registered:
Goomba and Movement
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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 03-26-2017 , 12:43   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #367

config no need to be edited and like i said if you don't unload all theres plugins is only a wasting of time.
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MAGNAT2645
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Old 03-26-2017 , 13:06   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #368

So what plugins can create conflict? (excepting FF2, DeathRun, SF2, Prop Hunt, Infinite-Jumping, Bumper Cars, DodgeBall, Super Zombie Fortress, Goomba Core and TF2, Be The Ghost, Observer Point, Boss Spawner (they added to unload list))
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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 03-26-2017 , 13:22   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #369

dunno man i'm not your server operator but your bugs are really strange a no one never reported that , there are more than 30 server running tf2ware.
IMO unload all the things possible?
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MAGNAT2645
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Old 03-26-2017 , 22:08   Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.5.2 REVAMPED!
Reply With Quote #370

i have unloaded all possible plugins that like Euclid (from SCP XD), but all Safe (small) plugins don't touched (for example my own plugins, i don't think that my plugins can conflict with minigames like Goomba.

And now i need to test, maybe minigames fixed
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