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[TF2] Be with Robots 2 v1.3


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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 12-23-2015 , 09:11   Re: [TF2] Be with Robots 2 v1.3 NEW UPDATE!
Reply With Quote #371

Max defenders is max reds

so if its 7 there are 3 robot slots because mvm has a limit of 10 player slots

Also u can disable logs with sm_tf2bwr_logs 0
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Last edited by Michalplyoutube; 12-23-2015 at 09:13.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 01-31-2016 , 19:11   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #372

Why didn't you try attaching bot_radio_waves to the head of the player. Or is it not possible to attach particle effects to players?
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 02-01-2016 , 10:09   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #373

Quote:
Originally Posted by awesome144 View Post
Why didn't you try attaching bot_radio_waves to the head of the player. Or is it not possible to attach particle effects to players?
Be with robots is longer supported by us. I left 3 months before Michal left too.
And this plugin is absolutly not optimized, so a full rewrite is need.

Potato Uno and I will rewrite it. But not soon!

I know Potato made half of the "rewrite work", I will try to help whenever I can.
But again it's not sure, actually we have other projects.

Anyway to answer your question, yes we can parent particles to players, like with gatebots.
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Last edited by Benoist3012; 02-01-2016 at 10:10.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 02-01-2016 , 20:51   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #374

Quote:
Originally Posted by Benoist3012 View Post
And this plugin is absolutly not optimized, so a full rewrite is need.
How are you so sure?

Also I thought you put an unusual effect on the gate bot light.
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Last edited by awesome144; 02-03-2016 at 16:09.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 02-02-2016 , 08:18   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #375

Check what is under OnGameFrame as an example.
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MasterKiller777
Junior Member
Join Date: Jun 2016
Old 08-08-2016 , 11:25   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #376

I have a problem here that I'm not sure if I'm the only one that has it, I've downloaded the mod recently and when I try to play as a robot in offline mod with bots, I am stuck frozen.

I though it was the cvar sm_tf2bwr_freeze 1, so i set it back to 0, but I still cannot move, can only look around. and turns out I can also not move in Red team and even in spectator .-.
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Rodgerland
Junior Member
Join Date: Apr 2009
Old 03-09-2017 , 08:04   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #377

Error, can not find the config.

[SM] Plugin encountered error 25: Call was aborted
L 03/09/2017 - 173:53: [SM] Native "SetFailState" reported: Could not load file addons/sourcemodMVM/configs/tf2bwr/waveconfig.cfg.
L 03/09/2017 - 173:53: [SM] Displaying call stack trace for plugin "bwr2.smx":
L 03/09/2017 - 173:53: [SM] [0] Line 646, bwr2.sp::OnMapStart()

Load Errors:
[TF2] Be With Robots 2: Could not load file addons/sourcemodMVM/configs/tf2bwr/waveconfig.cfg.

File is in the folder addons/sourcemodMVM/configs/tf2bwr/waveconfig.cfg
Maybe because of a non-standard way?
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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 03-26-2017 , 14:57   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #378

Quote:
Originally Posted by Rodgerland View Post
Error, can not find the config.

[SM] Plugin encountered error 25: Call was aborted
L 03/09/2017 - 173:53: [SM] Native "SetFailState" reported: Could not load file addons/sourcemodMVM/configs/tf2bwr/waveconfig.cfg.
L 03/09/2017 - 173:53: [SM] Displaying call stack trace for plugin "bwr2.smx":
L 03/09/2017 - 173:53: [SM] [0] Line 646, bwr2.sp::OnMapStart()

Load Errors:
[TF2] Be With Robots 2: Could not load file addons/sourcemodMVM/configs/tf2bwr/waveconfig.cfg.

File is in the folder addons/sourcemodMVM/configs/tf2bwr/waveconfig.cfg
Maybe because of a non-standard way?
Make sure the file is not empty
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Rodgerland
Junior Member
Join Date: Apr 2009
Old 04-04-2017 , 08:49   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #379

Quote:
Originally Posted by Michalplyoutube View Post
Make sure the file is not empty
You have a standard way to the sourcemod.
Has changed Path_SM and worked.
Will the new version be error-free?

Last edited by Rodgerland; 04-04-2017 at 09:06.
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caxanga334
Member
Join Date: Nov 2013
Location: Brazil
Old 04-18-2017 , 14:24   Re: [TF2] Be with Robots 2 v1.3
Reply With Quote #380

Spoiler

I get these errors all the time. Also the server is crashing a lot because of this plugin.

Spoiler
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