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[AMXMODX-NS] Commander A.I V1.7.1


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Plugin Info:     Modification:   Natural Selection        Category:   Gameplay       
CapITanJAC
AlliedModders Donor
Join Date: Aug 2012
Location: U.S.A
Old 04-30-2020 , 04:26   [AMXMODX-NS] Commander A.I V1.7.1
Reply With Quote #1

Commander A.I.
Version 1.7.1
Requires AMXModX 1.9 or higher
Original Author: Seather (Original Post)

Created by: CapITanJAC & Sandman[SA]

Special thanks: Noshadow & Random1, for providing extra code.


About: This plugins takes the place of a player commander, where the buildings spawn and weapons are dropped automatically. Optional features include: a resupply system (Noshadow), and alien buff.

This new version adds:
  1. REAL player upgrades
  2. Fluid Console variables
  3. bug fixes
  4. new effects

Version history:
Spoiler

CVARS
Code:
AI Command mode (amx_commai_comm_mode)
disabled, enabled, only weapons
hybrid: disabled when human is in command.
always: enabled whether or not human is in command.
 
default: hybrid

Resources management system (amx_commai_cost)
Makes buildings, upgrades, health, and weapons cost resources
disabled, enabled

default: enabled

Automatic Turret Factory Upgrade system (amx_commai_upgrade_tfs)
disabled, enabled

default: enabled

Automatic Electrical Defense systen (amx_commai_electrify_buildings)
disabled, enabled, RTs only, TFs only, both RTs and TFs, or all buildings.

default: both

Mode (amx_commai_electrify_mode):
One: Electrify one building at a time.
All: Electrify all eligble buildings at once.

default: one

Weapons, health & ammo

Players can spawn with random weapons (amx_commai_weapons)
disabled, enabled, or bots only

default: enabled

Psudo-resupply for NS (amx_commai_resupply)
disabled, enabled

default: enabled

time in between resupply (amx_commai_resupply_time)

default 5.0

Armor regeneration for NS (amx_commai_armor)
Armor regenerates half of resupply time
disabled, enabled

default: enabled

Aliens

To make up for resupply; aliens now get free resource buff (amx_commai_alien_buff_mode)
resources are gained gradully up to 50 (gorges 100) over time based on how many hives there are. 
disabled, enabled
old: resources are added upon death based on hard-coded numbers.

default: enabled

1HIVE 30.0
2HIVE 20.0
3HIVE 10.0

Special Effects

Particals and sounds for :(amx_commai_effects)
Building spawns
Building spawn angles
building upgrades
electricity
Health/ammo spawns


Advanced Turret Factory Upgrade
disabled, enabled.

default: enabled

Random Delay in building spawns and supply distribution (amx_commai_delay)
Number is multiplied by the random factor of time.
Base is 1 - 5 seconds

default: 1.0
CMD
amx_commai_restart For debugging
amx_commai_save (admin 'A' required)
How to Use
Spoiler
Attached Files
File Type: zip building placements.zip (27.4 KB, 251 views)
File Type: sma Get Plugin or Get Source (sea_commai.sma - 128 views - 45.0 KB)
__________________

Last edited by CapITanJAC; 09-12-2022 at 04:50. Reason: Version 1.7.1
CapITanJAC is offline
Romuluz
New Member
Join Date: Jun 2022
Old 07-02-2022 , 18:33   Re: [AMXMODX-NS] Commander A.I V1.7
Reply With Quote #2

Commander AI 1.6 is something heavy, it doesn't work correctly
but v1.5 is solid, thank you

Last edited by Romuluz; 07-03-2022 at 03:21.
Romuluz is offline
crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 07-22-2022 , 01:10   Re: [AMXMODX-NS] Commander A.I V1.7
Reply With Quote #3

Here's a version that compiles for amxmodx 1.8.2, however, it's crashing my server with a segfault, not sure what the issue is.

Does anyone have a copy of v1.5 that apparently works properly?
Attached Files
File Type: sma Get Plugin or Get Source (sea_commai.sma - 118 views - 44.8 KB)
crazydog is offline
Romuluz
New Member
Join Date: Jun 2022
Old 09-21-2022 , 16:47   Re: [AMXMODX-NS] Commander A.I V1.7.1
Reply With Quote #4

Commander AI 1.5
Attached Files
File Type: zip NS_AI_Commander_1.5.zip (54.6 KB, 69 views)
Romuluz is offline
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