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[L4D2] Assassin's Creed Syndicate-like Automatic Healing for Survivors [unapproved]


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Author
little_froy
Member
Join Date: May 2021
Plugin ID:
7688
Plugin Version:
14.2.6
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    [L4D2] Assassin's Creed Syndicate-like Automatic Healing for Survivors
    Old 06-19-2021 , 00:43   [L4D2] Assassin's Creed Syndicate-like Automatic Healing for Survivors [unapproved]
    Reply With Quote #1

    Thanks to Silvers - for the healthbuffer algorithm.


    Look at this for continue maintain!
    https://forums.alliedmods.net/showthread.php?t=336073


    Leave the fight to start automatic healing. Anytime join in fight will break the healing and restart the waiting.


    PHP Code:
    // how many health buffer instanly regen after taking damage when both heal done and is going to die
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    acs_heal_fix "1.0"

    // lower than the health to heal
    // -
    // Default: "30.1"
    // Minimum: "2.100000"
    acs_heal_max "30.1"

    // how many health buffer regen once
    // -
    // Default: "1.0"
    // Minimum: "0.100000"
    acs_heal_point "1.0"

    // repeat interval after healing start
    // -
    // Default: "0.1"
    // Minimum: "0.100000"
    acs_heal_repeat "0.1"

    // set none zero to emit beatsound when healing
    // -
    // Default: "1"
    acs_heal_sound "1"

    // how long time need to wait after leave fight
    // -
    // Default: "5.0"
    // Minimum: "0.100000"
    acs_heal_wait "5.0" 
    change log:
    Code:
    14.2.6 update (2022-01-22):
    better code.
    
    14.2.5 update (2022-01-21):
    disable beatsound for bots.
    
    14.2.4 update (2022-01-19):
    better code.
    
    14.2.3 update (2022-01-16):
    better code.
    
    14.2.2 update (2022-01-15):
    totally improve "acs_heal_fix".
    
    14.2.1 update (2022-01-15):
    improve "acs_heal_fix".
    
    14.2.0 update (2022-01-15):
    add new cvar to fix health buffer hud display after taking damage when health done and is going to die.
    these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    14.1.2 update (2022-01-14):
    simplified cvars.
    these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    13.1.3 update (2021-10-23):
    minor improve.
    
    13.1.2 update (2021-10-23):
    minor fixup.
    
    13.1.1 update (2021-10-23):
    totally and customizable fix the heath buffer max may deviation.
    these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    13.1.0 update (2021-10-23):
    fix the heath buffer max may deviation 1.
    add new sm_cvar to play the beat sound when healing.
    these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    13.0.1 update (2021-10-23):
    minor improve.
    
    13.0.0 update (2021-10-23):
    able to keep the health buffer when heal done.
    instantly heal at every level start.
    
    12.3.2 update (2021-10-22):
    better code.
    
    12.3.1 update (2021-10-22):
    better code.
    
    12.3.0 update (2021-10-22):
    improve precision of detection.
    
    12.2.4 update (2021-10-21):
    improve code.
    
    12.2.3 update (2021-10-16):
    update name of sm_cvar,  these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    12.2.2 update (2021-10-16):
    since the version, won't change filename with update.
    
    12.2.1 update (2021-10-16):
    standardization code.
    
    12.2.0 update (2021-10-16):
    update name of sm_cvar,  these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    12.1.1 update (2021-10-16):
    standardization code.
    
    12.1.0 update (2021-10-09):
    also wait to healing when get staggerd.
    
    12.0.1 update (2021-10-09):
    standardization code.
    
    12.0 update (2021-10-09):
    also wait to healing when get controlled by special infecteds.
    
    11.0 update (2021-10-04):
    improve precise again. shove survivor or none-enemy won't break healing.
    fix healing lose when a bot replaced a player.
    
    10.1 update (2021-09-30):
    avoid some cases afk will break healing.
    
    10.0 update (2021-09-28):
    use event instead of buttons detect, more precise and more relaxed.
    these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    9.2 update (reupload again for better code.):
    improve timer performance when acsheal_between too low.
    
    9.1 update:
    minor improve.
    
    9.0 update:
    healing instant after first time wait done. these sm_cvar are changed, please remove the old cfg file and automatic spawn a new one by run game.
    
    8.5 update:
    better code.
    
    8.0 to 8.4 update(reupload):
    afk won't break waiting and healing!.
    
    7.9 update:
    only automatic wait to heal when health lower than healing max.

    Last edited by little_froy; 02-06-2022 at 21:53.
    little_froy is offline
    Darkwob
    Senior Member
    Join Date: Oct 2018
    Location: Turkey
    Old 06-20-2021 , 14:38   Re: [L4D2] Automatic Breathing Healing for Survivors (NO sm_cvar)
    Reply With Quote #2

    I don't understand exactly what this plugin does. Does it automatically gradually increase the health of the player whose health value is decreasing? I don't think such a thing will be needed, but if you know. when the health values ​​become scratched on the bar, it starts to fall backwards slowly, how can we keep it constant. can i make it decrease only when it takes damage?
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    little_froy
    Member
    Join Date: May 2021
    Old 06-30-2021 , 10:09   Re: [L4D2] Assassin's Creed Syndicate-like Automatic Healing for Survivors 3.0
    Reply With Quote #3

    remake, added sm_cvar, and cfg file.

    Last edited by little_froy; 07-01-2021 at 11:23.
    little_froy is offline
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