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[REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn


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GoGetSomeSleep
Senior Member
Join Date: Dec 2018
Location: Miami/Florida
Old 05-14-2021 , 10:58   [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #1

When opening the train door, the tank is really spawning inside. If you cancel the door opening and put a fuel can on the train and shoot it, the tank in the train will burn to death, it is enough to wait without opening the door.

My opinion is that the simplest and fastest method of stopping the beneficiaries of this bug is to use a script to protect tanks from burning for a certain period of time when tanks are born.

This simple and fast method can only work on the map where the train is located, so that it does not cause erroneous detections.
If the same problem occurs in special maps, the names of the special maps can be created with a list of maps that the add-on will work on and added there.

Or if the tank has just come to life and is burnt-protected, when player using molotof for burn tank, its protection can be canceled and its burning can be activated.

I don't know if it can be done, but another solution is that if the tank is on fire, the train door can be opened instantly and the tank can go out.

What do you guys think, is there someone to help?

Last edited by GoGetSomeSleep; 05-14-2021 at 17:55.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 05-14-2021 , 13:55   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #2

I play vs everyday and never saw this bug,
btw preventing a Tank to be on fire on spawn doesn't seem the best solution
Maybe opening the door would be okay, still map specific.
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Last edited by Marttt; 05-14-2021 at 13:55.
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GoGetSomeSleep
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Join Date: Dec 2018
Location: Miami/Florida
Old 05-14-2021 , 17:54   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #3

some griefer guys doing this everyday, maybe your players just not.

how can i change hardcoded tank spawn to another location?

Last edited by GoGetSomeSleep; 05-14-2021 at 19:02.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 05-14-2021 , 19:07   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #4

If you know stripper. dump the map and move the origin

Probably (for versus) this is the default setup:

PHP Code:
{
"origin" "6859 480 176"
"targetname" "spawn_train_tank_versus"
"population" "river_docks_trap"
"offer_tank" "1"
"AttackOnSpawn" "0"
"angles" "0 19 0"
"classname" "info_zombie_spawn"
"hammerid" "143999"
"OnSpawnTank" "spawn_train_tank_versusKill0-1"
"OnSpawnTank" "directorDisableTankFrustration0-1"

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GoGetSomeSleep
Senior Member
Join Date: Dec 2018
Location: Miami/Florida
Old 05-14-2021 , 19:39   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #5

i just can't setup stripper i feel dumb, i will try when i got working stripper.

edited: i try again stripper-1.2.2-git113 this time it is works.

Last edited by GoGetSomeSleep; 05-14-2021 at 22:26.
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GoGetSomeSleep
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Join Date: Dec 2018
Location: Miami/Florida
Old 05-15-2021 , 11:04   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #6

Quote:
Originally Posted by Marttt View Post
If you know stripper. dump the map and move the origin

Probably (for versus) this is the default setup:

PHP Code:
{
"origin" "6859 480 176"
"targetname" "spawn_train_tank_versus"
"population" "river_docks_trap"
"offer_tank" "1"
"AttackOnSpawn" "0"
"angles" "0 19 0"
"classname" "info_zombie_spawn"
"hammerid" "143999"
"OnSpawnTank" "spawn_train_tank_versusKill0-1"
"OnSpawnTank" "directorDisableTankFrustration0-1"

sadly when i modify origin and restart server it changes nothing
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-15-2021 , 12:21   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #7

Quote:
Originally Posted by GoGetSomeSleep View Post
sadly when i modify origin and restart server it changes nothing
How did you modify the origin exactly?
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GoGetSomeSleep
Senior Member
Join Date: Dec 2018
Location: Miami/Florida
Old 05-15-2021 , 20:11   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #8

c7m1_docks.cfg
PHP Code:
{
"origin" "6401 1927 382"
"targetname" "spawn_train_tank_versus"
"population" "river_docks_trap"
"offer_tank" "1"
"AttackOnSpawn" "0"
"angles" "0 19 0"
"classname" "info_zombie_spawn"
"hammerid" "143999"
"OnSpawnTank" "spawn_train_tank_versusKill0-1"
"OnSpawnTank" "directorDisableTankFrustration0-1"

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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-15-2021 , 23:35   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #9

Quote:
Originally Posted by GoGetSomeSleep View Post
[...]
You only added an extra spawn and that will make 2 Tanks appear at once but in different positions. Here:
PHP Code:
modify:
{
    
match:
    {
        
"hammerid" "143999"
    
|
    
replace:
    {
        
"origin" "6401 1927 382"
    
}


Last edited by cravenge; 05-15-2021 at 23:36.
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GoGetSomeSleep
Senior Member
Join Date: Dec 2018
Location: Miami/Florida
Old 05-16-2021 , 11:30   Re: [REQ] In l4d2 Versus Mode protect tank from burning instantly on spawn
Reply With Quote #10

oh thats makes sense. my bad! thanks for helping.

so when i do this
Quote:
Originally Posted by cravenge View Post
You only added an extra spawn and that will make 2 Tanks appear at once but in different positions. Here:
PHP Code:
modify:
{
    
match:
    {
        
"hammerid" "143999"
    
|
    
replace:
    {
        
"origin" "6401 1927 382"
    
}

server's fps is 3-5 on c7m1. and using one of the cpu cores %100

Last edited by GoGetSomeSleep; 05-16-2021 at 13:10.
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