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Knife Mod - Special Abilities (Updated)


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oneofthedragon
Member
Join Date: Jun 2006
Old 09-16-2006 , 20:01   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #21

Lol NICE plugin... heres an idea for a new knife...
"Snipe knife"
(knife with a scope attached... I've actually seen the model too so don't worry about that)
Knife does long range damage (knife the air, and if the person is in the knife's range/ crosshair it is like you are knifinf them)
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spunko
Senior Member
Join Date: Jun 2005
Location: Ecuador
Old 09-17-2006 , 18:14   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #22

wiiiiiiiiiiiiiii... approved

umm well I dunno how to make long range damage..
maybe someone could add the code to the script if you find the models..
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counterclock
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Join Date: Sep 2006
Old 09-18-2006 , 22:34   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #23

Nice plugin keep up the good work!
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premium
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Join Date: Oct 2006
Old 10-08-2006 , 19:29   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #24

hey should i put all the models in the models folder or should i put them in a knife_mod folder inside the models folder
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v49!
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Join Date: Oct 2006
Location: your momma
Old 10-09-2006 , 14:53   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #25

where do u put the modles folder just in cz os csstrike or addons or wat
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spunko
Senior Member
Join Date: Jun 2005
Location: Ecuador
Old 10-09-2006 , 22:43   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #26

Quote:
Originally Posted by spunko View Post
Knife Mod (Updated)
Install
- Unzip the file in "cstrike" folder
- Add "knife_mod.amxx" without quotes in plugins.ini
You have to unzip the file in cstrike folder.. that's all..

EX:
Code:
C:\Program Files\Steam\SteamApps\Username\counter-strike\cstrike
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Megawatt
Junior Member
Join Date: Nov 2006
Old 11-08-2006 , 14:00   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #27

I've found two bugs. Using knives that change your movespeed, you can walk during freezetime.
Also default knife regen doesn't work, despite your having said that it had been fixed.

I suggest adding a command that turns the plugin on/off
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spunko
Senior Member
Join Date: Jun 2005
Location: Ecuador
Old 11-08-2006 , 19:46   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #28

- i'm using amxx 1.76b, used the one before that and some previous versions with this plugin and regen its working fine.. I'm using it in my server now, so don't say it isn't working.
Look for modules, maybe you forgot to enable one of them.

- About the freeze time bug there isn't a fix yet.. look at v3x code, i used it to make this mod.
- I suggest seting the freeze time to 0.

Quote:
Originally Posted by spunko View Post
Credits

Speed code
- v3x Plugin: Various Weapon Speeds
Quote:
Originally Posted by v3x View Post
NOTE: You are better off with mp_freezetime set to 0 until I fix the bug.
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guy
Senior Member
Join Date: Apr 2005
Old 11-17-2006 , 23:24   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #29

I added in a new conditional due to abuse on a friend's server, he asked me to make it so that people can't select knives if they're alive.
Code:
	


public display_knife(id) {
// code per old superheromod sma 1.18d
	if (is_user_alive(id)) {
		console_print(id, "You are not allowed to select knives while alive")
		client_print(id, print_chat, "You are not allowed to select knives while alive")
		return PLUGIN_HANDLED
	}
	new menuBody[512]
	add(menuBody, 511, "\rKnife Mod\w^n^n")
	add(menuBody, 511, "1. Machete \y(More Damage/Low Speed)\w^n")
	add(menuBody, 511, "2. Bak Knife \y(No Footsteps)\w^n")
	add(menuBody, 511, "3. Pocket Knife \y(High Speed)\w^n")
	add(menuBody, 511, "4. Butcher Knife \y(Low Gravity)\w^n")
	add(menuBody, 511, "5. Default Knife \y(Health Regeneration)\w^n^n")
	add(menuBody, 511, "0. Exit^n")
	
	new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 )
	show_menu(id, keys, menuBody, -1, "Knife Mod")
}
He also mentioned some of the abilities stacking but glancing at the code disabling alive selection should prevent that.
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Last edited by guy; 11-18-2006 at 14:33. Reason: unclear where cond was
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DiAsK
Junior Member
Join Date: Oct 2006
Old 12-12-2006 , 14:34   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #30

You sad:

4 Admins


km_highspeed 340 (sets the speed for Pocket Knife)
km_lowspeed 170 (sets the speed for Machete)
km_addhealth 3 (sets the health you will gain with Default Knife)
km_maxhealth 75 (sets the healt you can reach when healing D-knife)
km_damage 2 (damage multiplier for Machete)
km_lowgravity 400 (sets the low gravity)

But how do i change this settings??
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