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unknown crash error


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_GamerX
AlliedModders Donor
Join Date: Jun 2011
Location: Fun Server
Old 08-08-2017 , 18:00   unknown crash error
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Hello i getting on my server random crash here is info from accelelator

server.so!_init + 0x186b98

Code:
0	server.so!_init + 0x186b98
1	server.so!_init + 0x1d286c
2	server.so!_init + 0x1a6089
3	server.so!_init + 0x19947c
4	server.so!_init + 0x32744e
5	server.so!_init + 0x6d349e
6	sdkhooks.ext.2.csgo.so!__SourceHook_MFHCls_Weapon_Equip::Func [extension.cpp:197 + 0x9] 
7	0xca6dd28
8	server.so!_init + 0x6d814a
9	server.so!_init + 0x1a228f
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 08-09-2017 , 02:46   Re: unknown crash error
Reply With Quote #2

Looks like something naughty is happening in the weapon equip hook.
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diorfo
Member
Join Date: Dec 2013
Old 08-13-2017 , 11:31   Re: unknown crash error
Reply With Quote #3

I'm having the same problem but with my L4D2 SRCDS server.

I realized that my server only crash in begin of maps few seconds after map loads.

Checking sourcemod log and console informations, don't show any error.

Below information from console:

diorfo attacked salame
diorfo attacked Sektor Armani
Professor Philips attacked invocação do Vrau
diorfo attacked invocação do Vrau
Professor Philips attacked pia[nfdh$]
Professor Philips attacked {کђ} kurama_youko
Hamlet attacked (3)Nick
#Game_srv.so loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Tickrate_Enabler: Found ServerGameDLL at ServerGameDLL005
Tickrate_Enabler: Found VEngineServer at VEngineServer022
Tickrate_Enabler: Read TickRate 60.000000
Game supporting (2) split screen players
maxplayers set to 18
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 10.0.0.4, mode MP, dedicated Yes, ports 27017 SV / 0 CL
---- Host_NewGame ----
maxplayers set to 32
Host_NewGame on map c1m1_hotel
L 08/13/2017 - 04:08:09: -------- Mapchange to c1m1_hotel --------
L 08/13/2017 - 04:08:09: [GEOIP] GeoIP database info: GEO-106FREE 20150106 Build 1 Copyright (c) 2015 MaxMind Inc All Rights Reserved
L 08/13/2017 - 04:08:09: [GEOIPCITY] GeoIPCity database info: GEO-533LITE 20150106 Build 1 Copyright (c) 2015 MaxMind Inc All Rights Reserved
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] [TEST] Function 'GetTeamScore' initialized.
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] [TEST] Function 'ClearTeamScores' initialized.
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] [TEST] Function 'SetCampaignScores' initialized.
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] PTR to Director loaded at 0xa177288
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] RestartScenarioFromVote Call prepped
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] RestartScenarioFromVote Signature prepped
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] SwapTeams Call prepped
L 08/13/2017 - 04:08:09: [l4d2scores.smx] [SCORE] SwapTeams Signature prepped


Line #Game_srv.so loaded for "Left 4 Dead 2" is the server crash

Anyone are experiencing also this kind of crash?
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