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[CSGO/CSS] Quake Sounds Overlays Edition


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spancer35
Senior Member
Join Date: Dec 2014
Location: City 17
Old 01-28-2017 , 06:26   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #51

Yes I'm sure my settings are enabled. also my friends can't hear too.

and my server files ; http://prntscr.com/e1e5w7
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spancer35
Senior Member
Join Date: Dec 2014
Location: City 17
Old 01-28-2017 , 07:52   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #52

Quote:
Originally Posted by spancer35 View Post
Yes I'm sure my settings are enabled. also my friends can't hear too.

and my server files ; http://prntscr.com/e1e5w7
OK. Problem Solved By TonyBeretta problem was a plugin conflict. Thank you Tony!
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Locked4466
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Join Date: Aug 2017
Location: Detras tuyo
Old 08-11-2017 , 10:45   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #53

Sorry for the inconvenience, I want to know how to leave the plugin activated. Or the user must enter "!settings" to activate the sound, how do I make it to be activated without having to do that? Inside the same "script" I see all the configurations, but I can not find the default option.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 08-11-2017 , 12:00   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #54

default is sound on overlays on.
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Furious373
Junior Member
Join Date: Aug 2017
Location: Texas - USA
Old 08-15-2017 , 19:56   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #55

Great Plugin!! I've been using it and it works great on my server. One question....gonna sound stupid. Is there a way to turn off just the overlays. They are a little large. I still want the quake sounds to work though.

Running in this server:


Last edited by Furious373; 08-15-2017 at 19:57.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 08-16-2017 , 02:48   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #56

type !settings and turn off the overlays or sounds as you like . The overlays are 2048x1024
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Furious373
Junior Member
Join Date: Aug 2017
Location: Texas - USA
Old 08-16-2017 , 09:03   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #57

Awesome. Thanks Tony. Can the overlays be resized? I have vtf edit if so.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 08-16-2017 , 09:32   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #58

edit the overlays is a big work you have to edit the vtf , change path edit the plugin . Keep in mind the overlay are on that size cause pretty all atm have an HD resolution.
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Furious373
Junior Member
Join Date: Aug 2017
Location: Texas - USA
Old 08-16-2017 , 10:29   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #59

Oh ok. I won't dig into that then. It's working and I'm not screwing it up. Thanks for the quick responses man.
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haker0srb
New Member
Join Date: Apr 2010
Old 12-01-2017 , 03:01   Re: [CSGO/CSS] Quake Sounds Overlays Edition
Reply With Quote #60

Overlays working and no sounds?

Quote:
version
Protocol version 13616 [625/625]
Exe version 1.36.1.6 (csgo)
Exe build: 15:21:54 Nov 28 2017 (687 (730)
mmsource-1.10.7-git961-windows
sourcemod-1.8.0-git6036-windows

Quote:
SV_StartSound: *quake/standard/headshot.mp3 not precached (7394)
SV_StartSound: *quake/standard/headshot.mp3 not precached (7394)
SV_StartSound: *quake/standard/doublekill.mp3 not precached (7395)
SV_StartSound: *quake/standard/triplekill.mp3 not precached (7396)
SV_StartSound: *quake/standard/dominating.mp3 not precached (7397)
SV_StartSound: *quake/standard/combowhore.mp3 not precached (739
SV_StartSound: *quake/standard/rampage.mp3 not precached (7399)
SV_StartSound: *quake/standard/perfect.mp3 not precached (7392)
SV_StartSound: *quake/standard/doublekill.mp3 not precached (7395)
SV_StartSound: *quake/standard/headshot.mp3 not precached (7394)
SV_StartSound: *quake/standard/triplekill.mp3 not precached (7396)
SV_StartSound: *quake/standard/headshot.mp3 not precached (7394)
SV_StartSound: *quake/standard/doublekill.mp3 not precached (7395)
SV_StartSound: *quake/standard/doublekill.mp3 not precached (7395)
SV_StartSound: *quake/standard/doublekill.mp3 not precached (7395)

Last edited by haker0srb; 12-01-2017 at 03:30. Reason: Add Sm and MM version!
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