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Bomb Status [ V 1.7 ]


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-09-2017 , 12:44   Re: Bomb Status [ V 1.7 ]
Reply With Quote #111

Arkshine, are you alive?
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 01-11-2017 , 17:19   Re: Bomb Status [ V 1.7 ]
Reply With Quote #112

could you be so kind to change some thing for me
in my country players know bombsite A as B1 and B as B2
so i wanted to show on hud
BombSite : B1/B2/No

thanks a million
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-12-2017 , 06:26   Re: Bomb Status [ V 1.7 ]
Reply With Quote #113

Replace the original lines(524, 525) with:
PHP Code:
formatex(HudMessagecharsmax(HudMessage), "%L"id"BOMBSTATUS_PLANTED1"UsedBombSite == "B1" :"B2"PlayerNamefloatround((get_distance_f(PlayerOriginsBombOrigin) / 100)), CountExplosionTimeget_pdata_bool(idm_bHasDefuser) ? "DefuseKit" "Default") : 
formatex(HudMessagecharsmax(HudMessage), "%L"id"BOMBSTATUS_PLANTED2"UsedBombSite == "B1" :"B2"PlayerNamefloatround((get_distance_f(PlayerOriginsBombOrigin) / 100)), CountExplosionTime
Also, can you provide some feedback? Does the plugin guess correctly the bombsite? Do you have any issue?
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Last edited by HamletEagle; 01-12-2017 at 06:28.
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 01-12-2017 , 13:58   Re: Bomb Status [ V 1.7 ]
Reply With Quote #114

im having trouble with Module: Cvar Utilities (v1.6)
when i install it, i cant start the server on centos 6
i get ./hlds_run: line 255: 7353 Segmentation fault $HL_CMD

it runs fine without the module

okapi runs fine too
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-12-2017 , 15:18   Re: Bomb Status [ V 1.7 ]
Reply With Quote #115

In the next update, I'll probably remove the module and hook cvar changes with okapi. I'll fix it as soon as possible.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-13-2017 , 08:35   Re: Bomb Status [ V 1.7 ]
Reply With Quote #116

As I said several times, this is good idea to consider Cvar Util as a defective module. You can either use commands or use okapi why not.
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 01-14-2017 , 09:20   Re: Bomb Status [ V 1.7 ]
Reply With Quote #117

i'll wait for the update then

Thanks
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UNU_
New Member
Join Date: Jan 2015
Old 06-13-2020 , 11:12   Re: Bomb Status [ V 1.7 ]
Reply With Quote #118

Quote:
Originally Posted by HamletEagle View Post
In the next update, I'll probably remove the module and hook cvar changes with okapi. I'll fix it as soon as possible.
Can you make that update also compatible to regamdll and rehlds

Last edited by UNU_; 06-13-2020 at 11:12.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 06-13-2020 , 13:52   Re: Bomb Status [ V 1.7 ]
Reply With Quote #119

Nope, only default hlds.
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Last edited by HamletEagle; 06-13-2020 at 13:53.
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^SmileY
Veteran Member
Join Date: Jan 2010
Location: Brazil [<o>]
Old 12-16-2022 , 21:15   Re: Bomb Status [ V 1.7 ]
Reply With Quote #120

A bit LOT late, but i look on CZ bots found bomb if is bomb A or bomb B by distance of CT spawns.

Nearby bomb from CT spawn is marked as A, and distant bomb from CT spawn is marked as B
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PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 

Last edited by ^SmileY; 12-16-2022 at 21:17.
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