Hello,
I want to do my own sound systems using client spk command, some spk tags, pawn code and math.
Only problem right now is:
Red - player
Two red/yellow lines - door
green something in the middle of picture - sound wave
Player hear that like there are no walls.
Basically i can make this with trace line:
Yellow line - trace line
but if there are a small hole in the wall then you can imagine what will happen.
I was thinking and i found no solution, i can do this but the code will use to much cpu.
Doing this by checking if that room is rendering will have also some problems
Dark Yellow - place what is not rendered
The player can not hear a sound but actually he must hear at least something.
Have someone idea how can i do things right?
Thanks!
And PS: my apologies about the last picture, its called laziness