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[TF2] Horseless Headless Horsemann


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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 10-28-2010 , 11:17   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #11

i will try thx ;)
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Sh4d0v
New Member
Join Date: Apr 2009
Old 10-28-2010 , 11:34   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #12

Works for me
Now make a presents spawner ;D
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 10-28-2010 , 12:26   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #13

i maked the .navi file with nav_generate uploaded it on server but dont works
any ideas ? or there anyone get it already work ?

another quest there anyway disable the sound when he dies ?

thanks

Last edited by scopesp; 10-28-2010 at 12:46.
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Holek
Junior Member
Join Date: Aug 2009
Old 10-28-2010 , 15:49   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #14

Yes, already tested it on pl_badwater and koth_harvest_event.


I am generating the navigation files for the official maps right now. I will upload the package containing these files soon. (Will update just this post won't reply again about that).

All you have to do is put the .nav files into the maps/ folder on your server.

UPDATE

There you go, packs are made for specific game modes, so if you run an arena-only server you might want to download only the arena pack. Files are packed as .tar.bz2. You can extract them on Windows with 7-Zip.

The only map "missing" is the new cp_mountainlab, which is supposed to be the non-event version of cp_manor_event, so let it be it.

Links:
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Last edited by Holek; 10-28-2010 at 19:56.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 10-28-2010 , 16:22   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #15

Quote:
Originally Posted by Holek View Post
All you have to do is put the .nav files into the maps/ folder on your server.
and it is good to push it out to your fast download server as well or the clients will keep trying to download it
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Holek
Junior Member
Join Date: Aug 2009
Old 10-28-2010 , 16:37   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #16

no need to, these files are strictly server-side and they are not being downloaded by clients (already tried that with two separate accounts)
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 10-28-2010 , 18:19   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #17

they do download if you put them up there... and the clients will keep trying to download them every time if you dont... making logging in a long ass wait... the file is supoer small so just put it there and they will dl it the one time and never have to wait again... this has always been the way valve's bots have worked... is the same for css too
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Pevans
Junior Member
Join Date: Jun 2010
Location: Washington
Old 10-28-2010 , 18:26   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #18

Thanks a bunch for the plugin, it's brought lots of joy and it's only been a day.

Quote:
Originally Posted by Holek View Post
Yes, already tested it on pl_badwater and koth_harvest_event.


I am generating the navigation files for the official maps right now. I will upload the package containing these files soon. (Will update just this post won't reply again about that).

All you have to do is put the .nav files into the maps/ folder on your server.
Thanks, can't wait for them.
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Holek
Junior Member
Join Date: Aug 2009
Old 10-28-2010 , 19:54   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #19

Quote:
Originally Posted by cybersquare420 View Post
they do download if you put them up there... and the clients will keep trying to download them every time if you dont... making logging in a long ass wait... the file is supoer small so just put it there and they will dl it the one time and never have to wait again... this has always been the way valve's bots have worked... is the same for css too
Okay, if you say so, I've updated the post again to include a link to fast download files. The files are max-compressed with bzip2 ready to be put on your fast-dl server.
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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 10-28-2010 , 20:37   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #20

is all we have to do is plop those in and spawn HHH and it works?
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