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How would I modify a trigger_hurt...


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SephirothSG
SourceMod Donor
Join Date: Jun 2013
Old 01-04-2014 , 06:32   How would I modify a trigger_hurt...
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Hey guys, just wondering how I would go about modifying an (already existing) trigger_hurt's damage type in a map with a sourcemod plugin?
Is this even possible?

Last edited by SephirothSG; 01-04-2014 at 06:39.
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 01-04-2014 , 07:23   Re: How would I modify a trigger_hurt...
Reply With Quote #2

You can probably just use Stripper:Source to change it, but if you need code to do it in a SourceMod plugin:
PHP Code:
DispatchKeyValueFloat(entityIndex"damage"5.0); 
or...
PHP Code:
SetEntPropFloat(entityIndexProp_Data"m_flDamage"5.0); 
or possibly even...
PHP Code:
SetVariantFloat(5.0);
AcceptEntityInput(entityIndex"SetDamage"); 
Damage datamaps for trigger_hurt
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Last edited by MasterOfTheXP; 01-04-2014 at 07:25.
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SephirothSG
SourceMod Donor
Join Date: Jun 2013
Old 01-04-2014 , 07:35   Re: How would I modify a trigger_hurt...
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Quote:
Originally Posted by MasterOfTheXP View Post
You can probably just use Stripper:Source to change it, but if you need code to do it in a SourceMod plugin:
PHP Code:
DispatchKeyValueFloat(entityIndex"damage"5.0); 
or...
PHP Code:
SetEntPropFloat(entityIndexProp_Data"m_flDamage"5.0); 
or possibly even...
PHP Code:
SetVariantFloat(5.0);
AcceptEntityInput(entityIndex"SetDamage"); 
Damage datamaps for trigger_hurt
Boy do I feel dumb, completely forgot that that stripper:source even existed... Thanks heaps mate
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