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FlashProtect


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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-12-2009 , 12:21   Re: FlashProtect
Reply With Quote #11

Im wondering, do you use a new method to get who flashed who? Cos there is 2 plugins for flash protection, but they both fail and give lots of false positives.
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The Flyer
Member
Join Date: Jan 2009
Old 06-13-2009 , 12:35   Re: FlashProtect
Reply With Quote #12

Hey!

There is still a problem in the script or plugin!

If Spectator Mode is on and the players will still look the Nachricht.Wenn the player who Flasht. "You've been flashed, and the player gets off the HP"!

This should not be, because he just looks too!

Can you fix this problem?

Greetz
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 06-13-2009 , 14:05   Re: FlashProtect
Reply With Quote #13

Do you have the newest version of the plugin? I fixed that in the last release.

Quote:
Originally Posted by shustas View Post
Im wondering, do you use a new method to get who flashed who? Cos there is 2 plugins for flash protection, but they both fail and give lots of false positives.
I don't know what methods other plugins use to do this.
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-14-2009 , 12:32   Re: FlashProtect
Reply With Quote #14

Ok seems to work fine now. And accurate so far. 1 thing why not use slap damage instead of just removing health, cos you cannot see you have been punished at the moment, as you dont follow your health. And whats this {i} thing? It says nick flashed {i} teammates?
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 06-14-2009 , 17:57   Re: FlashProtect
Reply With Quote #15

Updated to Version 1.2.0

You'll need to re-download the translation file to fix "{i}" from showing up in the team-message.
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-15-2009 , 06:22   Re: FlashProtect
Reply With Quote #16

Thanks man, I would give you karma, but its removed from this forum
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-18-2009 , 19:19   Re: FlashProtect
Reply With Quote #17

Working nice, stable, no errors and does the job stated. Should be approved
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DoPGaming
SourceMod Donor
Join Date: Jun 2009
Old 07-03-2009 , 23:19   Re: FlashProtect
Reply With Quote #18

it works nice and is stable , however is there a way to code it so that if a person has say 20hp and they team flash that nothing happens to them ?
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 07-04-2009 , 02:40   Re: FlashProtect
Reply With Quote #19

Updated to Version 1.3.0
  • Added sm_flashprotect_minhealth cvar
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The Flyer
Member
Join Date: Jan 2009
Old 07-04-2009 , 07:02   Re: FlashProtect
Reply With Quote #20

Nice Work!!!
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