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Sudden Death Melee Redux


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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 03-05-2012 , 13:16   Re: Sudden Death Melee Redux
Reply With Quote #511

Try the attached version. A few changes were made:
  • Temporarily disabled the forcestalemate command, as Valve replaced the old function with a new one; I'll rework this later.
  • The random cvar now has different settings:
    • 1: Everyone is chosen a random class upon sudden death start. They cannot be any other class than this (no respawning to get another random class).
    • 2: Everyone is the same randomly chosen class upon sudden death start (all scouts, all soldiers, all pyros, etc).
  • Your "desired class" is also changed now (this should fix the bug with people getting the wrong weapons).
I've yet to test it, so it's nothing official yet. Please try it out and report back with any bugs.
Attached Files
File Type: sp Get Plugin or Get Source (sdmr.sp - 628 views - 5.3 KB)

Last edited by bl4nk; 03-05-2012 at 17:19.
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Xellion24
New Member
Join Date: May 2013
Old 06-04-2013 , 13:48   Re: Sudden Death Melee Redux
Reply With Quote #512

I can't get this to work, or if it is something else, when my server time goes to 0:00 nothing happens, but when I type inn "rtv" It say something like this "Map surf_xxxxxx_xx! The people has spoken!"

I have enabled the mp_stalemate_enable 1, still nothing
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-04-2013 , 15:05   Re: Sudden Death Melee Redux
Reply With Quote #513

Quote:
Originally Posted by Xellion24 View Post
I can't get this to work, or if it is something else, when my server time goes to 0:00 nothing happens, but when I type inn "rtv" It say something like this "Map surf_xxxxxx_xx! The people has spoken!"

I have enabled the mp_stalemate_enable 1, still nothing
Sudden Death isn't automatic, but rather dependent on the map.

Technical details below:

For game modes other than CTF, Sudden Death is triggered when something (usually a team_round_timer's OnFinished output) fires SetWinner 0 on the team_control_point_master. CTF is treated differently by the game... I think it generates a game_round_win entity for team 0 and fires it if map time runs out.
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StayOx
SourceMod Donor
Join Date: Jun 2012
Location: Gliese 581g
Old 02-03-2014 , 03:48   Re: Sudden Death Melee Redux
Reply With Quote #514

This plugin is very cool, but recently this plugin crash my server every time, on maps: turbine, 2fort, goldrush (the maps that I tested). And also the "sm_forcestalemate" command is used... maybe a gamedata outdated

please fix this great plugin!
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 02-05-2014 , 11:17   Re: Sudden Death Melee Redux
Reply With Quote #515

Just use the mp_stalemate_meleeonly convar.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-05-2014 , 13:43   Re: Sudden Death Melee Redux
Reply With Quote #516

Quote:
Originally Posted by bl4nk View Post
Just use the mp_stalemate_meleeonly convar.
*whack* Then unapprove the plugin and mention in the unapprove reason that this now exists as game cvars.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 02-05-2014 , 21:36   Re: Sudden Death Melee Redux
Reply With Quote #517

Unless I've been missing something for a while now, I can't approve/unapprove plugin threads any more. I can, however, move the thread, but I'm pretty sure that might mess something up (that is, unless they did away with the old system).
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