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TF2: ClassChooser


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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 03-26-2010 , 17:27   Re: TF2: ClassChooser
Reply With Quote #71

Yeah it probably should, but the ConVar is locked to 0/1 anyways.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 03-31-2010 , 05:39   Re: TF2: ClassChooser
Reply With Quote #72

it works but it needs alittle more constraint. Like sometimes i spawned the same class like 5 times before it switched again. Also try to see if you can make it so if they try to switch classes with , that their put at the same class they currently HAVE to play as. Or make it a cvar up to you. Besides that it's pretty good and it'll be a big hit at events. :]
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 03-31-2010 , 17:22   Re: TF2: ClassChooser
Reply With Quote #73

@r3dw3r3w0lf:

Getting the same class multiple times: Easy fix, I'll add something in for that soon.

Switching classes: This requires a bit more work. I'd have to track if the player has been assigned a class, if they respawned (through dieing/round restarts/etc) or changed class, and some other stuff I can't think of off the top of my head without actually doing the coding work. It's possible, but it would make the plugin a lot more complex than I'd like it to be. If more people feel that this is needed, I'll add it in, but as of right now, I don't see me doing anything about it.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 04-01-2010 , 21:39   Re: TF2: ClassChooser
Reply With Quote #74

ok, i can deal without the class switching but the same class multiple times is something i'd like if ya don't mind for me. Im still trying to learn how to develop/edit plugins but i can't for nothin. -_-
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Alvari
Junior Member
Join Date: May 2010
Old 06-22-2010 , 08:53   Re: TF2: ClassChooser
Reply With Quote #75

Anyway to use this plug-in to force a specific person to be class switched.
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trenza
New Member
Join Date: Jan 2015
Old 01-27-2015 , 12:55   Re: TF2: ClassChooser
Reply With Quote #76

I can't seem to get this to work, sorry, I'm pretty new to sourcemod. Do I need to do anything besides put the sp in scripting and the smx in plugins?
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