Also, i started to rewrite mod, optimize it
and i will add extraitems system like was in zp cs 1.6
It will take a long time, because i will update all API, and all system natives
I have now does not work on the scale of the level of pumping game,,,
Just do not have any reaction to the weapon knock
Also through the "time" works weapons inventory of the game set in the (new)
// Fast
"materials/models/zombie/normalhost_female/hand/normalhost_f_arm.vmt"
"materials/models/zombie/normalhost_female/normalhost_f_arm.vtf"
"materials/models/zombie/normalhost_female/normalhost_f_arm_normal.vtf"
// Tank
"materials/models/zombie/normal/hand/zombie_normal_hand.vmt"
"materials/models/zombie/normal/zombie_normal_hand.vtf"
"materials/models/zombie/normal/zombie_normal_hand_normal.vtf"
Hi there, I have several ideas for ZM.
1. The weapons should be given free of charge at the very beginning of the round.
2. Change main menu from “F" button to button "." or ","
3. Main menu should be divided into 5 chapters
1) Amuunition
i. List of all weapons
ii. Make a *same weapon every round* on/off button
2) Shop (buy weapons for $)
3) Mutants (zombie class)
4) Stuck (I have heard you would like to add this feature)
5) Respawn
4. Add a feature to change sky colour (For full immersion). I would also like to ask if it I possible to make all map a little bit darker?
5.Survivor and Nemesis.
Add an * glow* under the model. For example, Nemesis will have a red one and Survivor blue or white under their legs.
Add unlimited ammo for Survivor.
6. Could you demonstrate how to add custom weapon skins to shop ?
Thanks
Hi everybody,
I am on holidays during week, but in the free time, i rewrited mod,
so i want to update mod to 5.0, but i need to add a lot of features so i will use a lot of ideas from allied modders community, thanks everybody.
New update will take a long time to come up, during month everything will be ready
Best wishes.