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FF2 Freak Fortress 2 1.10.14 Released


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jadhomer
Junior Member
Join Date: Feb 2013
Old 07-08-2015 , 14:43   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2081

Quote:
Originally Posted by Wliu View Post
Melee crits have been fixed. I accidentally combined two if-statements which resulted in all melees except knives getting excluded from the crit bonus (as you guys figured out the hard way :P).

EDIT: Confirmed fixed.
The melee crits are not fixed. They occasionally spaz on for a second, but it's not permanent.

Also:

Now the cap does not unlock and the bosses get instantly killed by backstabs.

/ff2next and /halenext do not work

/halehp does not work

And the autobalance so the hale is the only one on the blue team is broken.

----------------------

I recompiled the plugin with both the 5217 and 5218 versions of Sourcemod and the same thing happens.

Errors:

L 07/08/2015 - 13:31:05: [SM] Fatal error encountered parsing translation file "freak_fortress_2.phrases.txt" (It's installed)

L 07/08/2015 - 13:31:17: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:17: [SM] [0] Line 71, F:\Desktop\sourcemod\scripting\include\moreco lors.inc::CPrintToChatAll()
L 07/08/2015 - 13:31:17: [SM] [1] Line 2143, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::event_round_start()
L 07/08/2015 - 13:31:17: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:17: [SM] Native "SetMenuTitle" reported: Language phrase "select_charset" not found
L 07/08/2015 - 13:31:17: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:17: [SM] [0] Line 8077, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::Timer_DisplayCharsetVote()
L 07/08/2015 - 13:31:17: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:17: [SM] Native "SetMenuTitle" reported: Language phrase "select_charset" not found
L 07/08/2015 - 13:31:17: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:17: [SM] [0] Line 8077, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::Timer_DisplayCharsetVote()
L 07/08/2015 - 13:31:23: [SM] Native "SetEntProp" reported: Entity 6 (6) is invalid

L 07/08/2015 - 13:31:44: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:44: [SM] Native "Format" reported: Language phrase "thequeue" not found
L 07/08/2015 - 13:31:44: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:44: [SM] [0] Line 7280, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::QueuePanelCmd()
L 07/08/2015 - 13:31:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:58: [SM] Native "VFormat" reported: Language phrase "arena_round" not found
L 07/08/2015 - 13:31:58: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:58: [SM] [0] Line 71, F:\Desktop\sourcemod\scripting\include\moreco lors.inc::CPrintToChatAll()
L 07/08/2015 - 13:31:58: [SM] [1] Line 2151, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::event_round_start()
L 07/08/2015 - 13:31:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:58: [SM] Native "Format" reported: Language phrase "help_scout" not found
L 07/08/2015 - 13:31:58: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:58: [SM] [0] Line 7732, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::HelpPanelClass()
L 07/08/2015 - 13:31:58: [SM] [1] Line 3724, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::MakeNotBoss()
L 07/08/2015 - 13:31:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:58: [SM] Native "Format" reported: Language phrase "help_scout" not found
L 07/08/2015 - 13:31:58: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:58: [SM] [0] Line 7732, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::HelpPanelClass()
L 07/08/2015 - 13:31:58: [SM] [1] Line 3724, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::MakeNotBoss()
L 07/08/2015 - 13:31:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:58: [SM] Native "Format" reported: Language phrase "help_pyro" not found
L 07/08/2015 - 13:31:58: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:58: [SM] [0] Line 7740, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::HelpPanelClass()
L 07/08/2015 - 13:31:58: [SM] [1] Line 3724, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::MakeNotBoss()
L 07/08/2015 - 13:31:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:58: [SM] Native "Format" reported: Language phrase "help_spie" not found
L 07/08/2015 - 13:31:58: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:58: [SM] [0] Line 7764, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::HelpPanelClass()
L 07/08/2015 - 13:31:58: [SM] [1] Line 3724, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::MakeNotBoss()
L 07/08/2015 - 13:31:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:58: [SM] Native "Format" reported: Language phrase "help_scout" not found
L 07/08/2015 - 13:31:58: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 07/08/2015 - 13:31:58: [SM] [0] Line 7732, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::HelpPanelClass()
L 07/08/2015 - 13:31:58: [SM] [1] Line 3724, F:\Desktop\sourcemod\scripting\freak_fortress _2.sp::MakeNotBoss()
L 07/08/2015 - 13:31:58: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/08/2015 - 13:31:58: [SM] Native "Format" reported: Language phrase "help_pyro" not found
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 07-08-2015 , 15:13   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2082

Quote:
Originally Posted by jadhomer View Post
Spoiler
Version/build number would be nice, as well as sm plugins list and sm exts list

These line numbers are not matching at all
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Akuba
Senior Member
Join Date: Oct 2013
Old 07-08-2015 , 15:22   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2083

check if the phrase file can be read by ff2. give it for a test chmod 666 or 777 and see if it works after mapchange/pluginreload then
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jadhomer
Junior Member
Join Date: Feb 2013
Old 07-08-2015 , 18:29   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2084

Quote:
Originally Posted by xXDeathreusXx View Post
Version/build number would be nice, as well as sm plugins list and sm exts list

These line numbers are not matching at all
The line numbers are not matching because I'm cutting out the other irrelevant plugins between the Freak Fortress 2 errors. They are errors that are related to custom made plugins that were appearing long before these problems appeared.

SourceMod 1.7.3-dev+5217, by AlliedModders LLC

"ff2_version" = "1.10.6 Beta (build manual)"

Plugins List:
"Killstreak" (1.6) by Dr_Knuckles / Kredit
"SourceComms" (SB-1.5.2.2G-dev) by Alex, Sarabveer(VEER™)
"Admin Menu" (1.7.3-dev+5218) by AlliedModders LLC
"Map Nominations" (1.7.3-dev+5218) by AlliedModders LLC
"Freak Fortress 2" (1.10.6 Beta (build manual)) by Rainbolt Dash, FlaminSarge, Powerlord, the 50DKP team
"Server Clean Up" (1.1.7) by Jamster
"Sound Commands" (1.7.3-dev+5218) by AlliedModders LLC
"Players Votes Redux" (1.1.2) by ReFlexPoison
"Admin Help" (1.7.3-dev+5218) by AlliedModders LLC
"Freak Fortress 2: Replace Projectile" (1.0.2) by frog, friagram
"[TF2] Play Points Ability Pack" (1.4) by Tak (Chaosxk)
"TF2 Set Class" (1.2.2) by Tylerst
"[TF2] Thirdperson" (2.1.0) by DarthNinja
"TF Force Holidays" (1.10.1) by Powerlord
"Taunt Crits" (2.1) by HeMe3iC
"Anti-Flood" (1.7.3-dev+5218) by AlliedModders LLC
"TF2 Class Restrictions" (0.6) by Tsunami
"TF2 Ladders" (1.0) by Monospace Software LLC
"CallAdmin: Steam module" (0.1.4) by Impact, Popoklopsi
"RandomCycle" (1.7.3-dev+5218) by AlliedModders LLC
"Basic Info Triggers" (1.7.3-dev+5218) by AlliedModders LLC
"Rules Plugin" (1.1) by haN
"MapChooser" (1.7.3-dev+5218) by AlliedModders LLC
"Fun Votes" (1.7.3-dev+5218) by AlliedModders LLC
"Client Preferences" (1.7.3-dev+5218) by AlliedModders LLC
"Global Special Effects Options" (1.0.0) by databomb
"Fun Commands" (1.7.3-dev+5218) by AlliedModders LLC
"Freak Fortress 2: Boss Selection" by RainBolt Dash
"Updater" (1.2.2) by GoD-Tony
"Basic Chat" (1.7.3-dev+5218) by AlliedModders LLC
"[TF2] Fake Halloween Gifts" (1.0.1) by DarthNinja
"Evil Admin - Rocket" (1.0.110) by <eVa>Dog
"gameME Plugin" (4.4.2) by TTS Oetzel & Goerz GmbH
"Pinion Adverts" (1.12.31) by Multiple contributors
"View Donator Information" (1.0) by Nomulous
"Round Triggers" (1.10) by MikeJS
"Basic Comm Control" (1.7.3-dev+5218) by AlliedModders LLC
"CallAdmin" (0.1.4) by Impact, Popoklopsi
"[DEV] TF2ItemsInfo" (1.9.1) by Leonardo | Maintained by ChauffeR
"[TF2] Pumpkin" (0.2) by linux_lover
"[Any] Deluxe Godmode" (2.3.1) by DarthNinja
"[TF2Items] Manager" (1.4.3u) by Damizean & Asherkin
"AFK Manager" (3.5.3.2) by Rothgar
"[TF2] Necromasher" (1.0) by Pelipoika
"Admin File Reader" (1.7.3-dev+5218) by AlliedModders LLC
"Rock The Vote" (1.7.3-dev+5218) by AlliedModders LLC
"Halloween Boss Spawner" (2.0.0) by abrandnewday
"Fart" (1.0.102) by <eVa>Dog
"[TF2] No Fall Damage" (2.0) by [HuN]SeoToX
"Fun Commands" (1.5.2-dev+3935) by AlliedModders LLC
"Evil Admin - Vision" (1.0.106) by <eVa>Dog
"[TF2] Holy Arrows" (1.1.2) by DarthNinja
"Evil Admin - Rocket" (1.0.110) by <eVa>Dog
"Donator Engineer Building Colors" (0.1) by abrandnewday
"Unusual" (2.15.0) by Erreur 500
"Fun Commands" (1.5.2-dev+3935) by AlliedModders LLC
"[TF2]Be Merasmus!" (2.1) by Mitch
"[TF2] Fancy Fire Arrows (Crossbow and Huntsman)" (2.0.0) by DarthNinja
"[TF2] Be the Horsemann" (1.4) by FlaminSarge
"[TF2] Stunmod" (1.4.4.7) by DarthNinja
"[TF2] Fake Halloween Gifts" (1.0.1) by DarthNinja
"Raffle" (0.9) by NuclearWatermelon
"Fun Plugin" (0.2) by Unknown
"Fun Commands X" (2.3) by Spazman0 and Arg!
"[TF2] Fake Item Messages" (1.5.0) by DarthNinja
"Medic's Anti-Projectile Shield" (1.1) by abrandnewday
"[TF2] Be The Ghost" (1.1.3) by Leonardo
"KSON Killstreak Modifier" (1.0) by Nomulous
"[TF2] PowerPlay" (1.5.3) by DarthNinja
"Player Outline" (1.2.0) by ReFlexPoison
"Reserved Slots" (1.7.3-dev+5218) by AlliedModders LLC
"Be the Skeleton" (1.0) by Mitchell
"Admin Player Grabber" (1.0.1) by Friagram
"Evil Admin - Trails" (1.0.104) by <eVa>Dog
"Evil Admin - Glow" (1.0.107) by <eVa>Dog
"[TF2] TF2Attributes" (1.2.1) by FlaminSarge
"Freak Fortress 2: Phat Rages" (0.9.4) by frog,Kemsan,Peace Maker,LeGone,RainBolt Dash
"Basic Votes" (1.7.3-dev+5218) by AlliedModders LLC
"TF2Data's Stuff Processor" (0x01) by Chdata
"[TF2] Rate of Fire" (1.2) by EHG
"[xG] ForceTaunts" (1.0) by Nomulous
"[xG] Server Redirect" (1.3) by Bottiger, Brainstorm, Silence
"TF2: Roll the Dice" (0.4.4) by linux_lover ([email protected])
"Ban disconnected players" (1.04) by mad_hamster
"SteamWorks Updater" (1.0.1) by Xeno Gamers
"Donation Bot Shortcut" (1.0) by Nomulous
"Nextmap" (1.7.3-dev+5218) by AlliedModders LLC
"Spray Tracer" (5.8.1) by Nican132, CptMoore, Lebson506th
"TF2 Homing Projectiles" (1.0.0) by Tylerst
"SourceBans" (1.4.11) by SourceBans Development Team
"Player Commands" (1.7.3-dev+5218) by AlliedModders LLC
"Basic Commands" (1.7.3-dev+5218) by AlliedModders LLC
"Halloween Boss Spawner" (1.25) by abrandnewday
"[TF2] Spellbook Commands" (1.0) by FlaminSarge
"Advertisements" (0.6) by Tsunami
"Freak Fortress 2: SHADoW93's Boss Abilities" (1.09.5) by SHADoW NiNE TR3S
"Tidy Chat" (0.4) by linux_lover
"Freak Fortress 2: rage_overlay" (1.9.2) by Jery0987, RainBolt Dash
"Freak Fortress 2: Phat Rages" (0.9.4) by frog,Kemsan,Peace Maker,LeGone,RainBolt Dash
"Freak Fortress 2: WC3 Ability Pack (1.1)" by Otokiru
"Freak Fortress 2: Easter Abilities" (1.10.4) by Powerlord and FlaminSarge, updated by Wliu
"Freak Fortress 2: Saxtoner Ability Pack (1.2)" by Otokiru
"Freak Fortress 2: Replace Projectile" (1.0.2) by frog, friagram
"Freak Fortress 2: Abilities of 1st set" (1.10.4) by RainBolt Dash
"Freak Fortress 2: Default Abilities" (1.10.4) by RainBolt Dash
"Freak Fortress 2: Projectile Particles (1.2)" by Otokiru
"Freak Fortress 2: Boss Tweaks" (1.0) by frog
"Freak Fortress 2: special_noanims" (1.10.3) by RainBolt Dash, Wliu
"Freak Fortress 2: Rock Ability" (1.2) by Deathreus, coding snippets from Darthmule, Flamin Sarge, and Otokiru
"Freak Fortress 2: SHADoW93's Abilities Pack" (1.09.2) by SHADoW NiNE TR3S
"Freak Fortress 2: The Blitzkrieg" (2.0 Beta (Stable)) by SHADoW NiNE TR3S

Extensions List:
"Webternet" (1.7.3-dev+5217) by AlliedModders LLC: Extension for interacting with URLs
"Automatic Updater" (1.7.3-dev+5217) by AlliedModders LLC: Updates SourceMod gamedata files
"SMRCon" (1.2.1) by psychonic: Tools for SM plugins to interact with rcon auth and requests
"BinTools" (1.7.3-dev+5217) by AlliedModders LLC: Low-level C/C++ Calling API
"TF2Items" (1.6.2) by Asherkin & AzuiSleet & Damizean: TF2 Item Modifier
"TF2 Tools" (1.7.3-dev+5217) by AlliedModders LLC: TF2 extended functionality
"SDK Hooks" (1.7.3-dev+5217) by AlliedModders LLC: Source SDK Hooks
"SDK Tools" (1.7.3-dev+5217) by AlliedModders LLC: Source SDK Tools
"Client Preferences" (1.7.3-dev+5217) by AlliedModders: Saves client preference settings
"MySQL-DBI" (1.7.3-dev+5217) by AlliedModders LLC: MySQL driver implementation for DBI
"Top Menus" (1.7.3-dev+5217) by AlliedModders: Creates sorted nested menus
"Regex" (1.7.3-dev+5217) by AlliedModders LLC: Provides regex natives for plugins
"MessageBot" (1.5) by Popoklopsi: MessageBot Extension
"Socket" (3.0.1) by Player: Socket extension for SourceMod
"SteamTools" (0.9.1+7202836) by Asher "asherkin" Baker: SteamWorks for SourceMod.
"cURL Extension" (1.3.0.0) by ben: cURL Extension
"SteamWorks Extension" (1.2) by Kyle Sanderson: Exposes SteamWorks functions to Developers
"SQLite" (1.7.3-dev+5217) by AlliedModders LLC: SQLite Driver
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jadhomer
Junior Member
Join Date: Feb 2013
Old 07-08-2015 , 20:56   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2085

Nevermind, fixed. I took drastic measures and restarted between every step. Works perfectly now :]
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 07-08-2015 , 23:06   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2086

Quote:
Originally Posted by jadhomer View Post
Nevermind, fixed. I took drastic measures and restarted between every step. Works perfectly now :]
And that's all the matters in the end
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 07-10-2015 , 00:26   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2087

Anyone still dealing with the occasional living spectator?

I've been using this stock (where if it returns true, it would respawn the player) and it seems to have resolved my living spectator bugs
Code:
stock bool:IsLivingSpectator(client)
{
	new SpecMode=GetEntProp(client, Prop_Send, "m_iObserverMode");
	
	if(SpecMode<4 || SpecMode>6)
	{
		return false;
	}
	
	if(!IsPlayerAlive(client))
	{
		return false;
	}
	return true;
}
__________________

Last edited by 93SHADoW; 07-18-2015 at 12:03.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 07-10-2015 , 02:08   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2088

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Anyone still dealing with the occasional living spectator?

I've been using this stock (where if it returns true, it would respawn the player) and it seems to have resolved my living spectator bugs
Code:
stock bool:IsLivingSpectator(client)
{
    new SpecMode=GetEntProp(client, Prop_Send, "m_iObserverMode");
    
    if(SpecMode<4 || SpecMode>6)
    {
        Debug("Client %N is not a spectator", client);
        return false;
    }
    
    if(!IsPlayerAlive(client))
    {
        Debug("Client %N is not alive", client);
        return false;
    }
    Debug("Client %N is a living spectator", client);
    return true;
}
Thanks for code but how can I use this?
just put in main ff2 and compile?
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xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 07-10-2015 , 02:37   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2089

Quote:
Originally Posted by Research View Post
Thanks for code but how can I use this?
just put in main ff2 and compile?
Pretty much, it's a complete stock, not a snippet of one
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Research
SourceMod Donor
Join Date: Nov 2011
Old 07-10-2015 , 11:40   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2090

Quote:
Originally Posted by xXDeathreusXx View Post
Pretty much, it's a complete stock, not a snippet of one
I see. Thanks!
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