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[TF2] Custom Weapons 3 (Beta 2)


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ScrapEngineer
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Join Date: Oct 2016
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Old 06-03-2017 , 18:11   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #131

Quote:
Originally Posted by Iamgoofball View Post
Yeah, the gunslinger fucks the c_model hands. You can't use it alongside c_model weapons, doesn't work.
Well, that's fantastic.
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ScrapEngineer
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Old 06-11-2017 , 10:09   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #132

Can someone upload a fix for this? I know the regular CTF2W server has this fix, same for CWD.
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tryzombie502
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Join Date: Jun 2017
Old 06-24-2017 , 10:14   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #133

Hello i installed this plugin to mess around but the weapons change colours randomly? I'll move around with my custom weapon and it will seem very dark and then all of a sudden its either red, yellow, cyan or just very bright.

Anyone had the same issue and found a solution?
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The Team Ghost
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Join Date: Jun 2016
Location: OnClientConnect(int ME)
Old 06-24-2017 , 11:29   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #134

Quote:
Originally Posted by tryzombie502 View Post
Hello i installed this plugin to mess around but the weapons change colours randomly? I'll move around with my custom weapon and it will seem very dark and then all of a sudden its either red, yellow, cyan or just very bright.

Anyone had the same issue and found a solution?
No I've not seen this happen on my servers I do wonder what is causing this
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tryzombie502
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Join Date: Jun 2017
Old 06-24-2017 , 13:47   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #135

After playing around with it for a while seems to be related to ctf maps only. Strange. Nothing critical but visually annoying to users.
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ScrapEngineer
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Old 06-24-2017 , 17:35   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #136

Quote:
Originally Posted by tryzombie502 View Post
After playing around with it for a while seems to be related to ctf maps only. Strange. Nothing critical but visually annoying to users.
Fortunately, my server runs Attack/Defend and Payload maps.
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tryzombie502
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Old 06-24-2017 , 21:40   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #137

What's going on with Orion's Attributes Pack? Its awaiting approval from what i see its been last updated 2016 the built in tf2 attributes get a bit boring after a while
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The Team Ghost
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Old 06-25-2017 , 01:08   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #138

Orion's attributes have probably been updated by Orion but the Owner of this thread forgot to approve it. At least that is what I think.
I downloaded Orion's old attributes version 1.01 but they seem broken.
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BenCat07
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Old 06-25-2017 , 03:41   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #139

Uhm guys, one Question: How would i replace a sound with the pan sound? it fails to precache since it cant replace the "find" sound with the ones in subdirs (for example: sound/weapons/pan/melee_frying_pan_01.wav)
Would be nice if this could be fixed/if someone could send me an alternation of the cw2sounds and cw2legacy module so it works, since i am not really a good coder :/
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Mr.Orion
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Location: In my microwave.
Old 06-28-2017 , 05:41   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #140

My attributes packs were made unapproved because I didn't put the sources in it, the most recents(?) version (with sources and inc) are on my github (https://github.com/OrionTCB/customweaponstf), there's a folder called 'newest -not tested', it is self explanatory but it doesn't mean its NEW (like new attributes and stuff), I just uploaded them after fixing stuff (like removing a line that does nothing) from compiling, that's it, nothing more, I stopped codding on TF2 since 1 year now, so everything might be outdated as hell (and I won't update them).
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