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CS:GO Stringtable dictionnary error ...


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unravel31
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Join Date: May 2015
Old 05-02-2015 , 13:50   CS:GO Stringtable dictionnary error ...
Reply With Quote #1

Hello,

I've recently got my self a server, planning to make it zombie escape and stuff...Everything is running fine atm except the maps..

When someone tries to connect to the server, CS:GO crashes (it says user timeout on log) and i'm getting this error:
PHP Code:
Map ze_potc_pf_v4_1 missing stringtable dictionarydon't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table 
I've done many researches over alliedmodders forum, tho nothing solved the issue for me.

I've set-up a custom mapgroup, did edit gamemodes_server.txt =>

PHP Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
    
"gameTypes"
    
{
        
"classic"
        
{
            
"gameModes"
            
{

                
/////////////////////////////////////////
                // COMPETITIVE
                /////////////////////////////////////////
                
"competitive"
                
{

                    
                    
"maxplayers"        "11"            // Note that maxplayers doesn't go in the convar block.
                    // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
                    
"exec"
                    
{
                        
// Any config files listed here will be executed after the ones in gamemodes.txt.
                        
                        
"exec"                    "server_last.cfg" 
                    
}

                    
"mapgroupsMP"                        // List of mapgroups valid for this game mode ( competitive )
                    
{
                        
"mg_custom"        ""
                    
}


                }
                
/////////////////////////////////////////
                // CASUAL
                /////////////////////////////////////////
                
"casual"
                
{



                    
"maxplayers"        "30"

                    "exec"
                    
{
                        
"exec"                    "gamemode_casual.cfg"
                    
}

                    
"mapgroupsMP"                        // List of mapgroups valid for this game mode ( casual )
                    
{
                        
"mg_custom"        ""
                    
}



                }
            }
        }
        
"gungame"
        
{
            
"gameModes"
            
{

                
/////////////////////////////////////////
                // ARMS RACE
                /////////////////////////////////////////
                
"gungameprogressive"
                
{



                    
"maxplayers"            "10"

                    
// These are the configs that get executed when a game mode of this type is created
                    
"exec"
                    
{
                        
"exec"                    "server_last.cfg"
                    
}
                    
                    
"mapgroupsMP"
                    
{
                        
"mg_armsrace"    ""
                    
}

                    
"weaponprogression_ct"
                    
{
                        
"deagle"        "kills"    "5" }
                        
"awp"            "kills"    "5" }
                        
"knifegg"        "kills"    "1" }
                    }
                    
                    
"weaponprogression_t"
                    
{
                        
"deagle"        "kills"    "5" }
                        
"awp"            "kills"    "5" }
                        
"knifegg"        "kills"    "1" }
                    }
                }

                
/////////////////////////////////////////
                // DEMOLITION
                /////////////////////////////////////////
                
"gungametrbomb"
                
{

                    
"maxplayers"            "10"

                    
// These are the configs that get executed when a game mode of this type is created
                    
"exec"
                    
{
                        
"exec"                    "server_last.cfg"
                    
}

                    
"mapgroupsMP"
                    
{
                        
"mg_demolition"        ""
                    
}

                    
"weaponprogression_ct"
                    
{
                        
"m4a1"            "kills"    "1" }
                        
"awp"            "kills"    "1" }
                        
"Scar20"        "kills"    "1" }
                    }
                        
                    
"weaponprogression_t"
                    
{
                        
"ak47"            "kills"    "1" }
                        
"awp"            "kills"    "1" }
                        
"g3sg1"            "kills"    "1" }
                    }


                }
            }
        }
    }

    
//////////////////////////////////////////////////////////////////////////////////////////////
    // Map groups
    //
    // To use a mapgroup, it needs to be defined in a keyvalues
    // block such as the example below, as well as listed in the 
    // 'mapgroupsMP' block within the game mode that will run it,
    // such as the example above.
    //
    // Then launch the server with '+mapgroup MAPGROUPNAME'
    //
    // Example:
    //
    // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
    //
    //
    // Check the developer wiki for updated community info
    // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
    //////////////////////////////////////////////////////////////////////////////////////////////

    
"mapgroups"
    
{
        
"mg_custom"                                    // mapgroup definition
        
{
            
"name"            "mg_custom"
            "maps"
            
{
                
"ze_frostdrake_tower_v1"        ""
                "ze_potc_pf_v4_1"        ""
                "ze_super_metroid"        ""
                "ze_FFVII_Mako_Reactor_v5_4"        ""
                "ze_italy_town_v3_e3"        ""
                "ze_evil_mansion_v1_final"     ""
                "ze_hold_em_v8"             ""
                "ze_insanitycity_final"     ""
                "ze_chicken_ranch_v2"         ""
                "ze_greencity"                 ""
                "ze_thousand_steps_b7"         ""
                "ze_aztec_temple_go_v2"     ""
                "ze_bastion_nav72"             ""
                "ze_crypt_v1_4"         ""
                "ze_Siberia_1990_v1_2a"     ""
                "ze_blackmesa_escape_csgofix1"         ""
            
}
        }
    }

Added +mapgroup "mg_custom" on startup line, +game_mode 0 +game_type 0 (casual)

I don't really see where's the error, it's been like 5 hours trying to figure out what's making it crash..

Thanks for your help.

Last edited by unravel31; 05-02-2015 at 13:53.
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unravel31
New Member
Join Date: May 2015
Old 05-02-2015 , 14:07   Re: CS:GO Stringtable dictionnary error ...
Reply With Quote #2

Something weird also:

PHP Code:
GameTypesmissing mapgroupsSP entry for game type/mode (custom/custom). 
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leszektojatak
BANNED
Join Date: Aug 2014
Location: PL
Old 05-02-2015 , 18:06   Re: CS:GO Stringtable dictionnary error ...
Reply With Quote #3

1) add to start line

-stringtables

2)

and change from mg_custom to mg_bomb +mapgroup "mg_bomb"

PHP Code:
"mapgroups"
    
{
        
"mg_bomb"                                    // mapgroup definition
        
{
            
"name"            "mg_bomb"
            "maps"
            
{
                
"ze_frostdrake_tower_v1"        ""
                "ze_potc_pf_v4_1"        ""
                "ze_super_metroid"        ""
                "ze_FFVII_Mako_Reactor_v5_4"        ""
                "ze_italy_town_v3_e3"        ""
                "ze_evil_mansion_v1_final"     ""
                "ze_hold_em_v8"             ""
                "ze_insanitycity_final"     ""
                "ze_chicken_ranch_v2"         ""
                "ze_greencity"                 ""
                "ze_thousand_steps_b7"         ""
                "ze_aztec_temple_go_v2"     ""
                "ze_bastion_nav72"             ""
                "ze_crypt_v1_4"         ""
                "ze_Siberia_1990_v1_2a"     ""
                "ze_blackmesa_escape_csgofix1"         ""
            
}
        }
    } 

Last edited by leszektojatak; 05-02-2015 at 18:09.
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unravel31
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Join Date: May 2015
Old 05-03-2015 , 04:47   Re: CS:GO Stringtable dictionnary error ...
Reply With Quote #4

Still getting the error
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unravel31
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Join Date: May 2015
Old 05-04-2015 , 05:46   Re: CS:GO Stringtable dictionnary error ...
Reply With Quote #5

Nvm.. fixed the issue.

It was due to my FastDL system which compress .bsp to bz2 wrongly (less then 1mb.bz2) so it caused game crash while connecting to server.
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