Hello,
I've recently got my self a server, planning to make it zombie escape and stuff...Everything is running fine atm except the maps..
When someone tries to connect to the server, CS:GO crashes (it says user timeout on log) and i'm getting this error:
PHP Code:
Map ze_potc_pf_v4_1 missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
I've done many researches over alliedmodders forum, tho nothing solved the issue for me.
I've set-up a custom mapgroup, did edit gamemodes_server.txt =>
PHP Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"
{
"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_custom" ""
}
}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"
{
"maxplayers" "30"
"exec"
{
"exec" "gamemode_casual.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_custom" ""
}
}
}
}
"gungame"
{
"gameModes"
{
/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"
{
"maxplayers" "10"
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
}
/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{
"maxplayers" "10"
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"ze_frostdrake_tower_v1" ""
"ze_potc_pf_v4_1" ""
"ze_super_metroid" ""
"ze_FFVII_Mako_Reactor_v5_4" ""
"ze_italy_town_v3_e3" ""
"ze_evil_mansion_v1_final" ""
"ze_hold_em_v8" ""
"ze_insanitycity_final" ""
"ze_chicken_ranch_v2" ""
"ze_greencity" ""
"ze_thousand_steps_b7" ""
"ze_aztec_temple_go_v2" ""
"ze_bastion_nav72" ""
"ze_crypt_v1_4" ""
"ze_Siberia_1990_v1_2a" ""
"ze_blackmesa_escape_csgofix1" ""
}
}
}
}
Added +mapgroup "mg_custom" on startup line, +game_mode 0 +game_type 0 (casual)
I don't really see where's the error, it's been like 5 hours trying to figure out what's making it crash..
Thanks for your help.