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[INC] Colors (1.0.5)


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exvel
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Join Date: Jun 2006
Location: Russia
Old 12-12-2010 , 11:39   Re: [INC] Colors (1.0.5)
Reply With Quote #231

Update: 1.0.5
  • Added support for olive color in HL2:DM
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Master53
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Old 12-12-2010 , 22:33   Re: [INC] Colors (1.0.5)
Reply With Quote #232

exvel your still missing a colour. tested in hl2mp and works.

[IMG]http://img638.**************/img638/4505/colorsb.jpg[/IMG]

Useage
Code:
\x06
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Last edited by Master53; 12-12-2010 at 22:37.
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asherkin
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Old 12-12-2010 , 23:37   Re: [INC] Colors (1.0.5)
Reply With Quote #233

\x06 is just the 'custom' colour in the OBV engine, it's specified at runtime in the client code by CBaseHudChat::SetCustomColor(const char *).
For example TF2 uses it for the item found messages, where it sets it to the colour representing the quality of the found item.
It's black before it is set in code.
Maybe it could be added with a {custom} name, just please not {black}.
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Last edited by asherkin; 12-12-2010 at 23:48.
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exvel
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Old 12-13-2010 , 07:21   Re: [INC] Colors (1.0.5)
Reply With Quote #234

Quote:
Originally Posted by Master53 View Post
exvel your still missing a colour. tested in hl2mp and works.
Yeah, asherkin is right. This color is a random thing that you can't control.
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Master53
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Old 12-13-2010 , 17:03   Re: [INC] Colors (1.0.5)
Reply With Quote #235

Quote:
Originally Posted by asherkin View Post
\x06 is just the 'custom' colour in the OBV engine, it's specified at runtime in the client code by CBaseHudChat::SetCustomColor(const char *).
For example TF2 uses it for the item found messages, where it sets it to the colour representing the quality of the found item.
It's black before it is set in code.
Maybe it could be added with a {custom} name, just please not {black}.
thanks for the knolage
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naris
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Join Date: Dec 2006
Old 12-14-2010 , 19:37   Re: [INC] Colors (1.0.5)
Reply With Quote #236

Quote:
Originally Posted by Master53 View Post
exvel your still missing a colour. tested in hl2mp and works.
Code:
\x06
I Added that (for TF2) in this post, where I called it {yellow} and {black} since it is one of those 2 colors in TF2 http://forums.alliedmods.net/showpos...&postcount=230

I have since replaced {yellow} and {black} with {custom} as suggested above.

Last edited by naris; 12-14-2010 at 19:59.
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psychonic

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Old 12-14-2010 , 19:43   Re: [INC] Colors (1.0.5)
Reply With Quote #237

Quote:
Originally Posted by naris View Post
I Added that (for TF2) in this post, where I called it {yellow} and {black} since it is one of those 2 colors in TF2 http://forums.alliedmods.net/showpos...&postcount=230
It can also be vintage blue, unusual purple, or community green.
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Master53
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Old 12-15-2010 , 10:57   Re: [INC] Colors (1.0.5)
Reply With Quote #238

Quote:
Originally Posted by psychonic View Post
It can also be vintage blue, unusual purple, or community green.
would you suggest that its possable to use custom colours or input when using the \x06 string?
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psychonic

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Old 12-15-2010 , 12:58   Re: [INC] Colors (1.0.5)
Reply With Quote #239

Quote:
Originally Posted by Master53 View Post
would you suggest that its possable to use custom colours or input when using the \x06 string?
Nope

Quote:
Originally Posted by asherkin View Post
\x06 is just the 'custom' colour in the OBV engine, it's specified at runtime in the client code by CBaseHudChat::SetCustomColor(const char *).
For example TF2 uses it for the item found messages, where it sets it to the colour representing the quality of the found item.
It's black before it is set in code.
Maybe it could be added with a {custom} name, just please not {black}.
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 12-15-2010 , 15:47   Re: [INC] Colors (1.0.5)
Reply With Quote #240

What about Valve purple?
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