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Full cvar list + protected and private ones [TF2]


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DarthJiggles
Junior Member
Join Date: Feb 2009
Old 05-28-2009 , 14:09   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #11

Thank you . I was hoping for some cvars to change jarate recharge time but oh well.
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theevilchipmunk
Junior Member
Join Date: Apr 2009
Old 06-02-2009 , 16:30   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #12

Same. That's all I really wanted Anyone know how to do that anyway?
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VXD Guy
Junior Member
Join Date: Apr 2009
Location: Illinois, United States
Old 06-03-2009 , 20:08   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #13

Quote:
Originally Posted by DarthJiggles View Post
Thank you . I was hoping for some cvars to change jarate recharge time but oh well.
Zombie Fortress modifies the sniper machine gun to fire without reloading. It has a side effect of making jarate fire without recharge time. You can copy and paste the code right out of Zombie Fortress to make rapid-fire jarate.
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 06-07-2009 , 19:40   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #14

Code:
sv_netvisdist
sv_suppress_viewpunch
sv_force_transmit_ents
sv_optimizedmovement
sv_stopspeed
sv_maxspeed
sv_accelerate
sv_airaccelerate
sv_wateraccelerate
sv_waterfriction
sv_footsteps
sv_rollspeed
sv_rollangle
sv_friction
sv_bounce
sv_maxvelocity
sv_stepsize
sv_backspeed
sv_waterdist
sv_pushaway_force
sv_pushaway_min_player_speed
sv_pushaway_max_force
sv_pushaway_clientside
sv_pushaway_player_force
sv_pushaway_max_player_force
sv_unlag
sv_maxunlag
sv_lagflushbonecache
sv_unlag_fixstuck
sv_unlag_debug
sv_pushaway_clientside_size
mp_capstyle
mp_blockstyle
mp_capdeteriorate_time
mp_showroundtransitions
mp_showcleanedupents
item_quality_chance_unique
item_quality_chance_rare
item_quality_chance_common
tf_obj_build_rotation_speed
tf_obj_max_attach_dist
sv_ignore_hitboxes
anim_showstate
anim_showstatelog
mp_showgestureslots
mp_slammoveyaw
tf_maxspeed
tf_showspeed
tf_avoidteammates
tf_solidobjects
tf_clamp_back_speed
tf_clamp_back_speed_min
tf_scout_air_dash_count
tf_caplinear
tf_stalematechangeclasstime
tf_arena_force_class
tf_arena_change_limit
mp_waitingforplayers_time
tf_gamemode_arena
tf_gamemode_cp
tf_gamemode_ctf
tf_gamemode_payload
tf_fixedup_damage_radius
tf_obj_gib_velocity_min
tf_obj_gib_velocity_max
tf_obj_gib_maxspeed
tf_obj_upgrade_per_hit
object_verbose
obj_damage_factor
obj_child_damage_factor
tf_fastbuild
tf_obj_ground_clearance
tf_sentrygun_damage
tf_sentrygun_ammocheat
tf_sentrygun_newtarget_dist
tf_sentrygun_metal_per_shell
tf_sentrygun_metal_per_rocket
tf_sentrygun_notarget
tf_teleporter_fov_start
tf_teleporter_fov_time
tf_playerstatetransitions
tf_weapon_ragdoll_velocity_min
tf_weapon_ragdoll_velocity_max
tf_weapon_ragdoll_maxspeed
tf_damageforcescale_other
tf_damageforcescale_self_soldier_rj
tf_damageforcescale_self_soldier_badrj
tf_damagescale_self_soldier
tf_damage_lineardist
tf_damage_range
tf_feign_death_damage_scale
tf_max_voice_speak_delay
tf_debug_damage
tf_spy_invis_time
tf_spy_invis_unstealth_time
tf_spy_max_cloaked_speed
tf_max_health_boost
tf_invuln_time
tf_player_movement_stun_time
tf_scout_dodge_move_penalty_duration
tf_scout_dodge_move_penalty
tf_boost_drain_time
tf_debug_bullets
tf_damage_events_track_for
tf_useparticletracers
tf_spy_cloak_consume_rate
tf_spy_cloak_regen_rate
tf_spy_cloak_no_attack_time
tf_scout_phase_regen_rate
tf_scout_phase_consume_rate
tf_scout_phase_activation
tf_feign_death_duration
tf_debug_projectile
tf_cheapobjects
tf_scout_stunball_base_duration
tf_scout_stunball_base_speed
sv_proj_stunball_damage
tf_scout_stunball_ball_regen_rate
tf_scout_bat_launch_delay
tf_flamethrower_velocity
tf_flamethrower_drag
tf_flamethrower_float
tf_flamethrower_flametime
tf_flamethrower_vecrand
tf_flamethrower_maxdamagedist
tf_flamethrower_shortrangedamagemultiplier
tf_flamethrower_velocityfadestart
tf_flamethrower_velocityfadeend
tf_flamethrower_burst_zvelocity
tf_flamethrower_burstammo
tf_damageforcescale_self_pyro_rj
tf_grenadelauncher_chargescale
tf_grenadelauncher_livetime
tf_grenadelauncher_min_contact_speed
tf_grenade_forcefrom_bullet
tf_grenade_forcefrom_buckshot
tf_grenade_forcefrom_blast
tf_grenade_force_sleeptime
tf_pipebomb_force_to_move
tf_pipebomb_reflect_reset_time
weapon_medigun_damage_modifier
weapon_medigun_construction_rate
weapon_medigun_charge_rate
weapon_medigun_chargerelease_rate
tf_medigun_lagcomp
mp_forceactivityset
tf_grenade_show_radius
tf_grenade_show_radius_time
tf_meleeattackforcescale
tf_rocket_show_radius
sv_instancebaselines
sv_useexplicitdelete
cl_interpolate
r_entity
sv_stressbots
sv_sendtables
sv_creationtickcheck
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 12-24-2009 , 06:51   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #15

Could we get the latest cvarlist update, thanks.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 12-24-2009 , 11:18   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #16

Why not get one yourself? Just type "cvarlist" into console.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 12-24-2009 , 18:25   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #17

But It doesn't give you the private cvars, and that's what I'm really looking for.
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Mnkras
Senior Member
Join Date: Mar 2009
Location: 127.0.0.1
Old 12-28-2009 , 12:39   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #18

Here is the Most up to date list of Public and locked cvars for tf2

http://forums.alliedmods.net/showthread.php?t=112740
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Kelsonar
New Member
Join Date: Aug 2010
Old 08-14-2010 , 04:11   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #19

Does anyone know how to set the amount of damage need to use the buff banner to a lower (or higher, for that matter) amount? Even guesses would still be appreciated for trying.
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blue zebra
BANNED
Join Date: Jun 2010
Old 10-29-2010 , 14:20   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #20

Anyone know, the cl_predictweapons cvar is a cheat or not?
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